using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SeeThroughCallbackTest : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        API_GSXR_Slam.GSXR_Add_SeeThrough_Callback(OnSeeThroughCallback);
    }

    private void OnDestroy()
    {
        API_GSXR_Slam.GSXR_Remove_SeeThrough_Callback(OnSeeThroughCallback);
    }

    private void OnSeeThroughCallback(bool isShowSeeThrough)
    {
        this.gameObject.SetActive(isShowSeeThrough);
    }
}