using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DisableDoubleClickSeeThroughTest : MonoBehaviour { // Start is called before the first frame update void Start() { this.GetComponent<Button>().onClick.AddListener(OnButtonClick); } private void OnDestroy() { this.GetComponent<Button>().onClick.RemoveListener(OnButtonClick); } private void OnButtonClick() { SafetyAreaManager.Instance.DoubleClickShowSeeThrough = false; } }