using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DestroySafetyAreaButtonTest : MonoBehaviour { void Start() { this.GetComponent<Button>().onClick.AddListener(OnSavemapBtnClick); } private void OnDestroy() { this.GetComponent<Button>().onClick.RemoveListener(OnSavemapBtnClick); } private void OnSavemapBtnClick() { API_Module_SafetyArea.DestroySafetyArea();//.GSXR_SaveMap(); } }