namespace NRKernal { using UnityEngine; using UnityEngine.UI; /// The FPS display. [RequireComponent(typeof(FPSCounter))] public class FPSDisplay : MonoBehaviour { /// The strings from 00 to 99. static string[] stringsFrom00To99 = { "00", "01", "02", "03", "04", "05", "06", "07", "08", "09", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "40", "41", "42", "43", "44", "45", "46", "47", "48", "49", "50", "51", "52", "53", "54", "55", "56", "57", "58", "59", "60", "61", "62", "63", "64", "65", "66", "67", "68", "69", "70", "71", "72", "73", "74", "75", "76", "77", "78", "79", "80", "81", "82", "83", "84", "85", "86", "87", "88", "89", "90", "91", "92", "93", "94", "95", "96", "97", "98", "99" }; /// Gets the lowest FPS label. /// The lowest FPS label. public Text highestFPSLabel, averageFPSLabel, lowestFPSLabel; /// The FPS counter. FPSCounter fpsCounter; /// Awakes this object. void Awake() { fpsCounter = GetComponent(); } /// Updates this object. void Update() { highestFPSLabel.text = stringsFrom00To99[Mathf.Clamp(fpsCounter.HighestFPS, 0, 99)]; averageFPSLabel.text = stringsFrom00To99[Mathf.Clamp(fpsCounter.AverageFPS, 0, 99)]; lowestFPSLabel.text = stringsFrom00To99[Mathf.Clamp(fpsCounter.LowestFPS, 0, 99)]; } } }