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visionpro init

“hujiajun” 1 년 전
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fe086d0cf5
42개의 변경된 파일19개의 추가작업 그리고 1203개의 파일을 삭제
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  2. 1 1
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  3. 1 1
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  16. 1 1
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  17. 1 1
      Runtime/SDK/Modules/Module_Authentication/Scripts/Manager/AuthenticationNetworkManager.cs
  18. 1 1
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  19. 0 8
      Runtime/SDK/Modules/Module_RGBCamera.meta
  20. 0 8
      Runtime/SDK/Modules/Module_RGBCamera/Materials.meta
  21. 0 181
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  22. 0 8
      Runtime/SDK/Modules/Module_RGBCamera/Materials/renderMat.mat.meta
  23. 0 393
      Runtime/SDK/Modules/Module_RGBCamera/Module_RGBCamera.unity
  24. 0 7
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  25. 0 8
      Runtime/SDK/Modules/Module_RGBCamera/Resources.meta
  26. 0 8
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  27. 0 126
      Runtime/SDK/Modules/Module_RGBCamera/Resources/Prefabs/FirstView.prefab
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  29. 0 8
      Runtime/SDK/Modules/Module_RGBCamera/Scripts.meta
  30. 0 113
      Runtime/SDK/Modules/Module_RGBCamera/Scripts/Module_RGBCamera.cs
  31. 0 11
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  32. 1 1
      Runtime/SDK/Modules/Module_Slam/Scripts/GSXRManager.cs
  33. 0 8
      Runtime/SDK/Modules/Module_VRMode.meta
  34. 0 8
      Runtime/SDK/Modules/Module_VRMode/Plugins.meta
  35. 0 8
      Runtime/SDK/Modules/Module_VRMode/Plugins/Android.meta
  36. BIN
      Runtime/SDK/Modules/Module_VRMode/Plugins/Android/vrmode-release.aar
  37. 0 82
      Runtime/SDK/Modules/Module_VRMode/Plugins/Android/vrmode-release.aar.meta
  38. 0 8
      Runtime/SDK/Modules/Module_Vuforia.meta
  39. 0 8
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  40. 0 38
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  41. 0 11
      Runtime/SDK/Modules/Module_Vuforia/Scripts/VuforiaLocation.cs.meta
  42. 0 127
      Runtime/SDK/XRRGBCamera.cs

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Runtime/SDK/Modules/Module_Authentication/Scripts/Manager/AuthenticationNetworkManager.cs

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Runtime/SDK/Modules/Module_PlatformAccount/Scripts/Mgr/Manager/WebRequestManager.cs

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-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-namespace SC.XR.Unity
-{
-    public class Module_RGBCamera : MonoBehaviour {
-
-        private WebCamTexture webcamTexture;
-
-        public string deviceName;
-
-        private static MeshRenderer mat;
-
-        int _width;
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-        bool hasWebCamera = false;
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-        void Start() {
-            PlayCamera();
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-
-        void OnDestroy() {
-            StopCamera();
-        }
-
-
-        public void PlayCamera() {
-            DebugMy.Log("Module_RGBCamera Step 0: PlayCamera !", this, true);
-            if (waitSlamInit == null) {
-                waitSlamInit = StartCoroutine(WaitSlamInitAction());
-            }
-        }
-
-        public void StopCamera() {
-            DebugMy.Log("Module_RGBCamera Step 7: StopCamera !", this, true);
-            if (waitSlamInit != null) {
-                StopCoroutine(waitSlamInit);
-                waitSlamInit = null;
-            }
-            if (webcamTexture != null && webcamTexture.isPlaying) {
-                webcamTexture.Stop();
-                webcamTexture = null;
-            }
-        }
-
-        IEnumerator WaitSlamInitAction() {
-
-            if (webcamTexture != null && webcamTexture.isPlaying) {
-                DebugMy.Log("Module_RGBCamera : webcamTexture already isPlaying !", this, true);
-                yield break;
-            }
-
-            //yield return new WaitUntil(() => API_GSXR_Slam.SlamManager != null && API_GSXR_Slam.SlamManager.IsRunning);
-
-            //DebugMy.Log("Module_RGBCamera Step 1: SlamManager.IsRunning !", this, true);
-
-            yield return new WaitUntil(() => ConnectCamera());
-
-            DebugMy.Log("Module_RGBCamera Step 2: ConnectCamera OK !", this, true);
-
-            yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
-
-            DebugMy.Log("Module_RGBCamera Step 3: RequestUserAuthorization OK !", this, true);
-
-            if (Application.HasUserAuthorization(UserAuthorization.WebCam)) {
-                DebugMy.Log("Module_RGBCamera Step 4: HasUserAuthorization OK !", this, true);
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-
-                WebCamDevice[] devices = WebCamTexture.devices;
-
-                for (int i = 0; i < devices.Length; i++)
-                    DebugMy.Log("Module_RGBCamera :device["+i+"]:" + devices[i].name, this, true);
-
-
-                if (devices.Length > 0) {
-                    _width = 640;
-                    _height = 480;
-                    if (devices[0].availableResolutions.Length > 0) {
-                        _width = devices[0].availableResolutions[0].width;
-                        _height = devices[0].availableResolutions[0].height;
-                    }
-                    deviceName = devices[0].name;
-
-                    DebugMy.Log("Module_RGBCamera Step 5:" + deviceName + " " + _width + " " + _height, this, true);
-
-                    webcamTexture = new WebCamTexture(deviceName, _width, _height, 30);
-
-                    webcamTexture.Play();
-
-                    DebugMy.Log("Module_RGBCamera Step 6: webcamTexture Play", this, true);
-
-                    mat = this.gameObject.GetComponent<MeshRenderer>();
-                    if (mat)
-                        mat.material.mainTexture = webcamTexture;
-                }
-
-
-            } else {
-                DebugMy.Log("Module_RGBCamera Step 8: Error No WebCamera", this, true);
-            }
-
-            waitSlamInit = null;
-        }
-
-
-        bool ConnectCamera() {
-            return true;
-        }
-    }
-}

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Runtime/SDK/Modules/Module_Slam/Scripts/GSXRManager.cs

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     void OnMasterTextureLimitChanged(GSXROverrideSettings.eMasterTextureLimit masterTextureLimit)
     {
-        QualitySettings.masterTextureLimit = masterTextureLimit == GSXROverrideSettings.eMasterTextureLimit.NoOverride ? 
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-        Exclude Win: 1
-        Exclude Win64: 1
-  - first:
-      Android: Android
-    second:
-      enabled: 1
-      settings:
-        CPU: ARMv7
-  - first:
-      Any: 
-    second:
-      enabled: 0
-      settings: {}
-  - first:
-      Editor: Editor
-    second:
-      enabled: 0
-      settings:
-        CPU: AnyCPU
-        DefaultValueInitialized: true
-        OS: AnyOS
-  - first:
-      Facebook: Win
-    second:
-      enabled: 0
-      settings:
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-  - first:
-      Facebook: Win64
-    second:
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-  - first:
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-    second:
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-  - first:
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-    second:
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-      settings:
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-  - first:
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-    second:
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-      Standalone: Win64
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-  userData: 
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+ 0 - 8
Runtime/SDK/Modules/Module_Vuforia.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: a42c86edb6d20c74f9e1b028bb2031c3
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
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+ 0 - 8
Runtime/SDK/Modules/Module_Vuforia/Scripts.meta

@@ -1,8 +0,0 @@
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-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
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+ 0 - 38
Runtime/SDK/Modules/Module_Vuforia/Scripts/VuforiaLocation.cs

@@ -1,38 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using SC.XR.Unity;
-
-public class VuforiaLocation : MonoBehaviour {
-    public Vector3 RGBPositionOffset = new Vector3(0,0f,0.05f);
-    public Vector3 RGBRotationOffset;
-    // Use this for initialization
-    void Start() {
-        StartCoroutine(InitARCamera());
-   
-    }
-
-    IEnumerator InitARCamera() {
-        while(true) {
-            if(API_GSXR_Slam.SlamManager.IsRunning) {
-                transform.SetParent(Camera.main.transform, false);
-
-                if (API_Module_Device.Current != null) {
-                    transform.localEulerAngles =  RGBRotationOffset;
-                    transform.localPosition =  RGBPositionOffset;
-                } else {
-                    transform.localEulerAngles = RGBRotationOffset;
-                    transform.localPosition = RGBPositionOffset;
-                }
-
-                yield break;
-            }
-            yield return null;
-        }
-    }
-    // Update is called once per frame
-    void Update() {
-        //gameObject.transform.position = API_GSXR_Slam.SlamManager.modifyPosition;
-        //gameObject.transform.rotation = API_GSXR_Slam.SlamManager.modifyOrientation;
-    }
-}

+ 0 - 11
Runtime/SDK/Modules/Module_Vuforia/Scripts/VuforiaLocation.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 127
Runtime/SDK/XRRGBCamera.cs

@@ -1,43 +1,24 @@
 
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using Unity.Collections;
 using UnityEngine;
-using UnityEngine.UI;
-using UnityEngine.XR.ARFoundation;
-using UnityEngine.XR.ARSubsystems;
 using SC.XR.Unity;
 
 public class XRRGBCamera : SingletonMono<XRRGBCamera>
 {
     public bool isARCamrea;
-    public static XRRGBCamera Instance;
     public Texture CaptureImage;
-    public WebCamTexture RGBCamTexture;
     public bool isAuto = true;
     private void Awake()
     {
-        Instance = this;
     }
     private void Start()
     {
         if (isARCamrea)
         {
-            // 获取 ARCameraManager 组件
-            cameraManager = FindObjectOfType<ARCameraManager>();
-
-            cameraManager.frameReceived -= OnCameraFrameReceived;
-            // 订阅更新事件
-            cameraManager.frameReceived += OnCameraFrameReceived;
         }
-        // 获取可用的摄像头设备
         if(isAuto)
         playCamera(1280,720);
     }
 
-    public ARCameraManager cameraManager;
-    private Material cameraBackgroundMaterial;
     public void playCamera(int w, int h)
     {
         if (isARCamrea)
@@ -48,114 +29,10 @@ public class XRRGBCamera : SingletonMono<XRRGBCamera>
         }
         else
         {
-            // 将WebCamTexture绑定到RawImage组件以显示摄像头捕捉到的图像
-
-            WebCamDevice[] devices = WebCamTexture.devices;
-
-            if (devices.Length == 0)
-            {
-                Debug.Log("No webcam devices found.");
-                return;
-            }
-
-            // 使用第一个可用的摄像头设备(你可以根据需要选择其他设备)
-            RGBCamTexture = new WebCamTexture(devices[0].name, w, h, 30);
-            Debug.Log("开启摄像头" + devices[0].name);
-            // 开始摄像头捕捉
-            RGBCamTexture.Play();
-            CaptureImage = RGBCamTexture;
-            if (this.GetComponent<RawImage>() != null)
-            {
-                this.GetComponent<RawImage>().texture = CaptureImage;
-                this.GetComponent<RawImage>().transform.localEulerAngles = new Vector3(0, 0, 0);
-            }
-            if (this.GetComponent<MeshRenderer>() != null)
-            {
-                this.GetComponent<MeshRenderer>().material.mainTexture = CaptureImage;
-                this.GetComponent<MeshRenderer>().transform.localEulerAngles = new Vector3(0, 0, 0);
-            }
-            Debug.Log("开启摄像头");
 
         }
     }
     Texture2D cameraTexture;
-    private void OnCameraFrameReceived(ARCameraFrameEventArgs eventArgs)
-    {
-     //   Debug.Log("获取OnCameraFrameReceivedOnCameraFrameReceived");
-
-        // 获取最新的摄像头图像
-        if (!cameraManager.TryAcquireLatestCpuImage(out XRCpuImage image))
-
-        {
-
-            return;
-
-        }
-
-
-        var format = TextureFormat.RGBA32;
-
-        if (cameraTexture == null || cameraTexture.width != image.width || cameraTexture.height != image.height)
-
-        {
-
-            cameraTexture = new Texture2D(image.width, image.height, format, false);
-
-        }
-
-        XRCpuImage.Transformation m_Transformation = XRCpuImage.Transformation.MirrorY;
-        // Convert the image to format, flipping the image across the Y axis.
-
-        // We can also get a sub rectangle, but we'll get the full image here.
-
-        var conversionParams = new XRCpuImage.ConversionParams(image, format, m_Transformation);
-
-        // Texture2D allows us write directly to the raw texture data
-
-        // This allows us to do the conversion in-place without making any copies.
-    var rawTextureData = cameraTexture.GetRawTextureData<byte>();
-
-        try
-
-        {
-            image.Convert(conversionParams, rawTextureData);
-
-        }
-
-        finally
-
-        {
-
-            // We must dispose of the XRCpuImage after we're finished
-
-            // with it to avoid leaking native resources.
-
-            image.Dispose();
-
-        }
-
-        // Apply the updated texture data to our texture
-
-        cameraTexture.Apply();
-
-
-
-
-        CaptureImage = cameraTexture;
-
-
-        if (this.GetComponent<RawImage>() != null)
-        {
-            this.GetComponent<RawImage>().texture = CaptureImage;
-            this.GetComponent<RawImage>().transform.localEulerAngles = new Vector3(0, 0, 180);
-        }
-        if (this.GetComponent<MeshRenderer>() != null)
-        {
-            this.GetComponent<MeshRenderer>().material.mainTexture = CaptureImage;
-            this.GetComponent<MeshRenderer>().transform.localEulerAngles = new Vector3(0, 0, 180);
-        }
-
-    }
 
     public void Update()
     {
@@ -163,9 +40,5 @@ public class XRRGBCamera : SingletonMono<XRRGBCamera>
 
     public void stopCamera()
     {
-        if (RGBCamTexture != null && RGBCamTexture.isPlaying)
-        {
-            RGBCamTexture.Stop();
-        }
     }
 }