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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Security.Cryptography;
- using XRTool.Util;
- using LitJson;
- using System;
- using System.Text;
- using UnityEngine.Networking;
- using System.Linq;
- public class NetWorkHeaders : MonoBehaviour
- {
- private List<Network> queue;
- private static bool init;
- public static NetWorkHeaders Instance;
- public static string MD5STR = "sTuDi0jH7FlCgd";
- void Awake()
- {
- if (!init)
- {
- init = true;
- Instance = this;
- queue = new List<Network>();
- DontDestroyOnLoad(this.gameObject);
- }
- else
- {
- Destroy(this.gameObject);
- return;
- }
- }
- /// <summary>
- /// Adds the network.
- /// </summary>
- /// <param name="action">Action.</param>
- /// <param name="data">Data.</param>
- /// <param name="type">Type.</param>
- /// <param name="successFun">Success fun.</param>
- /// <param name="failedFun">Failed fun.</param>
- public void AddNetwork(string action, JsonData data, Action<JsonData> successFun = null, Action<string> failedFun = null)
- {
- Network net = new Network();
- net.init(action, data, successFun, failedFun);
- queue.Add(net);
- checkQueue();
- }
- void checkQueue()
- {
- UnityLog.Log("networkQueueCount: " + queue.Count);
- if (queue.Count == 0)
- {
- return;
- }
- if (queue[0].active)
- {
- return;
- }
- StartCoroutine(post(queue[0]));
- }
- IEnumerator post(Network net)
- {
- CommonMethod.ShowNetLoading("NetWork","通讯中...");
- net.active = true;
- string url = net.action;
- JsonData form = net.data;
- byte[] postBytes = System.Text.Encoding.Default.GetBytes(form.ToJson());
-
- //UnityLog.Log("token===>" + UserInfo.Token);
- UnityWebRequest www = new UnityWebRequest(url, "POST");
- www.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
- www.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
- // www.SetRequestHeader("Content-Type", "application/x-www-form-urlencoded");
- www.SetRequestHeader("Content-Type", "application/json");
- www.SetRequestHeader("unionId", UserInfo.UnionId);
- www.SetRequestHeader("token", UserInfo.User_Token);
- // www.uploadHandler =new UploadHandlerRaw(body);
- // WWW www = new WWW(url, form);
- UnityLog.Log("url: " + www.url);
- UnityLog.Log("param: " + net.data.ToJson());
- yield return www.SendWebRequest();//等待Web服务器的反应
- CommonMethod.HideNetLoading("NetWork");
- string result = string.Empty;
- if (www.error != null)
- {
- result = www.error;
- Debug.Log("networkError: " + result);
- postError("1009");
- }
- else if(www.isDone)
- {
- result = www.downloadHandler.text;
- UnityLog.Log("networkSuccess: " + result);
- postSuccess(result);
- }
- queue.RemoveAt(0);
- checkQueue();
- }
- void postSuccess(string postData)
- {
- JsonData data = null;
- string code = "";
- Debug.Log(postData);
- try
- {
- data = JsonMapper.ToObject(postData);
- code = data["code"].ToString();
- }
- catch (Exception e)
- {
- Debug.Log(e.Data);
- postError("1009");
- }
- switch (code)
- {
- case "200":
- queue[0].scuess(data);
- break;
- default:
- UnityLog.Log("error");
- //if (data["message"].ToString() == "vaild account")
- //{
- // //PlayerPrefs.SetString(UserInfo.Account, "");
- //}
- queue[0].failed(postData);
- break;
- }
- }
- void postError(string errorData)
- {
- queue[0].error(errorData);
- }
- public void getNetTexture(string action, WWWForm data, Action<Texture> success = null)
- {
- StartCoroutine(LoadTextureFromLocal(action, data, success));
- }
- //读取纹理
- IEnumerator LoadTextureFromLocal(string action, WWWForm data = null, Action<Texture> success = null)
- {
- //UnityLog.Log("tupian123................" + action);
- WWW w;
- if (data != null)
- w = new WWW(action, data);
- else
- w = new WWW(action);
- yield return w;
- if (w.isDone)
- {
- // Material material = new Material(Shader.Find("Unlit/Texture"));
- //UnityLog.Log("tupian321................");
- // material.mainTexture = w.texture;
- if (success != null)
- success(w.texture);
- }
- }
- /// <summary>
- /// MD5码
- /// </summary>
- /// <param name="strText"></param>
- /// <returns></returns>
- public static string MD5Encrypt(string strText)
- {
- MD5 md5 = MD5.Create();
- byte[] fromData = Encoding.Default.GetBytes(strText);
- byte[] targetData = md5.ComputeHash(fromData);
- StringBuilder byte2String = new StringBuilder();
- for (int i = 0; i < targetData.Length; i++)
- {
- byte2String.AppendFormat("{0:x2}", targetData[i]);
- }
- return byte2String.ToString();
- }
- public static string FieldToString(JsonData data)
- {
- Dictionary<string, string> dic = new Dictionary<string, string>();
- foreach (string key in data.Keys)
- {
- dic.Add(key, data[key].ToString());
- }
- string str = "";
- int count = 0;
- Dictionary<string, string> dicDesc = dic.OrderBy(o => o.Key).ToDictionary(o => o.Key, p => p.Value);
- foreach (string kvp in dicDesc.Keys)
- {
- count++;
- if (data.Keys.Count <= count)
- {
- str = str + kvp + "=" + data[kvp];
- }
- else
- {
- str = str + kvp + "=" + data[kvp] + "&";
- }
- }
- return str + MD5STR;
- }
- public static void SendHttp(JsonData jsonData, Action<JsonData> success = null, Action<string> failed = null)
- {
- Dictionary<string, string> data = new Dictionary<string, string>();
- foreach (string key in jsonData.Keys)
- {
- data.Add(key, jsonData[key].ToString());
- }
- #if BUILDTYPE_RELEASE || BUILDTYPE_TEST
- data.Add("sign", "588cd263bfd7a7b5e561dba46b989ef1");
- //string md5 = MD5Encrypt(MD5Encrypt(FieldToString(jsonData)));
- //Debug.Log(md5);
- //data.AddField("sign", md5);
- #endif
- #if BUILDTYPE_DEBUG
- // data.AddField("sign", "588cd263bfd7a7b5e561dba46b989ef1");
- string md5 = MD5Encrypt(MD5Encrypt(FieldToString(jsonData)));
- Debug.Log(md5);
- data.Add("sign", md5);
- #endif
- string action = NetWorkHeadersConfig.Remote_Net_url+ jsonData["action"].ToString();
- NetWorkHeaders.Instance.AddNetwork(action, jsonData, success, failed);
- }
- /// <summary>
- /// 账号密码登录
- /// </summary>
- /// <param name="account"></param>
- /// <param name="password"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void Login(string account, string password, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "/account/login";
- jsdata["account"] = account;
- jsdata["deviceid"] = DeviceInfo.SN;
- jsdata["devicetype"] = DeviceInfo.MODEL;
- jsdata["deviceos"] = DeviceInfo.RELEASE_VERSION;
- jsdata["password"] = password;
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- UnityLog.Log(jsdata.ToJson());
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 预登陆
- /// </summary>
- /// <param name="account"></param>
- /// <param name="password"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void YuLogin(string account, string password, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "/account/advance";
- jsdata["account"] = account;
- jsdata["password"] = password;
- UnityLog.Log(jsdata.ToJson());
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 预登陆,需要验证码
- /// </summary>
- /// <param name="account"></param>
- /// <param name="password"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void YuLogin(string account, string password, string captcha, string captchaId, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "/account/advance";
- jsdata["Account"] = account;
- jsdata["captcha"] = captcha;
- jsdata["captchaId"] = captchaId;
- jsdata["password"] = password;
- UnityLog.Log(jsdata.ToJson());
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 账号密码登录,需要验证码
- /// </summary>
- /// <param name="account"></param>
- /// <param name="password"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void GetUserInfo(Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "/user/userInfo";
- UnityLog.Log(jsdata.ToJson());
- SendHttp(jsdata, success, failed);
- }
- public static void Activate(string license, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "/account/activate";
- jsdata["unionId"] = UserInfo.UnionId;
- jsdata["token"] = UserInfo.User_Token;
- jsdata["license"] = license;
- UnityLog.Log(jsdata.ToJson());
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 账号密码登录,需要验证码
- /// </summary>
- /// <param name="account"></param>
- /// <param name="password"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void SetUserInfo(Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "/user/profile";
- jsdata["nickName"] = UserInfo.userName;
- jsdata["avatar"] = UserInfo.avatar;
- UnityLog.Log(jsdata.ToJson());
- SendHttp(jsdata, success, failed);
- }
-
- /// <summary>
- /// 账号密码登录,需要验证码
- /// </summary>
- /// <param name="account"></param>
- /// <param name="password"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void GetUserAvater(Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "/common/avatar";
- UnityLog.Log(jsdata.ToJson());
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 账号密码登录,需要验证码
- /// </summary>
- /// <param name="account"></param>
- /// <param name="password"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void SetUserSys(bool mic,bool camera,int resolution, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "/settings/modify";
- jsdata["mic"] = mic;
- jsdata["camera"] = camera;
- jsdata["resolution"] = resolution;
- UnityLog.Log(jsdata.ToJson());
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 发送验证码
- /// </summary>
- /// <param name="phone"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void SendVerifycode(string phone, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "/account/sms";
- jsdata["phone"] = phone;
- UnityLog.Log(jsdata.ToJson());
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 手机验证登录
- /// </summary>
- /// <param name="phone"></param>
- /// <param name="code"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void PhoneLogin(string phone, string code, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "/account/phoneLogin";
- jsdata["phone"] = phone;
- jsdata["code"] = code;
- UnityLog.Log(jsdata.ToJson());
- SendHttp(jsdata, success, failed);
- }
- public static void YuPhoneLogin(string phone, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "/account/phoneAdvance";
- jsdata["phone"] = phone;
- UnityLog.Log(jsdata.ToJson());
- SendHttp(jsdata, success, failed);
- }
- public static void GetOtherModel(string art_type, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "20504";
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- jsdata["user_token"] = UserInfo.User_Token;
- jsdata["art_type"] = art_type;
- SendHttp(jsdata, success, failed);
- }
- public static void GetUrlmodel( Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "10102";
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- jsdata["user_token"] = UserInfo.User_Token;
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// SN登录
- /// </summary>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void SNLogin(Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "/account/snLogin";
- #if BUILDTYPE_RELEASE || BUILDTYPE_TEST
- jsdata["sn"] = DeviceInfo.SN;
- #endif
- #if BUILDTYPE_DEBUG
- #endif
- jsdata["sn"] = DeviceInfo.SN;
- //jsdata["sn"] = "YARA011805080998";
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 获取头像列表
- /// </summary>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void GetAvatarList(Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "10005";
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 顶号登陆
- /// </summary>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void BreakNumLogin(Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "10006";
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- jsdata["user_token"] = CommonMethod.tempToken;
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 获取图形验证码
- /// </summary>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void GetTextureCode(Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsonData = new JsonData();
- jsonData["action"] = "/account/captcha";
- jsonData["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
-
- // NetWorkHeaders.Instance.getNetTexture(action, data, success);
- // NetWorkHeaders.Instance.AddNetwork(action, data, success, failed);
- SendHttp(jsonData, success, failed);
- }
- /// <summary>
- /// 修改用户信息
- /// </summary>
- /// <param name="avatar"></param>
- /// <param name="nick_name"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void ChangeUserInfo(string avatar = null, string nick_name = null, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "20000";
- jsdata["avatar"] = avatar;
- jsdata["nick_name"] = nick_name;
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- jsdata["user_token"] = UserInfo.User_Token;
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 获取个人房间列表
- /// </summary>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void GetPrivateRoomList(Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "20202";
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- jsdata["user_token"] = UserInfo.User_Token;
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 创建个人房间
- /// </summary>
- /// <param name="room_name"></param>
- /// <param name="room_explain"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void CreatePrivateRoom(string room_name, string room_explain = null, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "20201";
- jsdata["room_name"] = room_name;
- jsdata["room_explain"] = room_explain;
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- jsdata["user_token"] = UserInfo.User_Token;
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 创建公开房间
- /// </summary>
- /// <param name="room_name"></param>
- /// <param name="max_member"></param>
- /// <param name="room_type">公开房间类型 1.公开浏览 2.公开交互</param>
- /// <param name="room_explain"></param>
- /// <param name="room_password"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void CreatePublicRoom(string room_name, string max_member, string room_type, string room_password = null, string room_explain = null,Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "20200";
- jsdata["max_member"] = max_member;
- jsdata["room_name"] = room_name;
- jsdata["room_explain"] = room_explain;
- jsdata["room_password"] = room_password;
- jsdata["room_type"] = room_type;
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- jsdata["user_token"] = UserInfo.User_Token;
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 删除房间
- /// </summary>
- /// <param name="room_id"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void DeleteRoom(string room_id, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "20203";
- jsdata["room_id"] = room_id;
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- jsdata["user_token"] = UserInfo.User_Token;
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 获取设置列表
- /// </summary>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void GetSettingList(Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "10100";
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 获取我的设置
- /// </summary>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void GetMySettings(Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "20100";
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- jsdata["user_token"] = UserInfo.User_Token;
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 修改我的设置
- /// </summary>
- /// <param name="camera"></param>
- /// <param name="mic"></param>
- /// <param name="ratio"></param>
- /// <param name="fps"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void ChangeMySettings(string camera = null, string mic = null, string ratio = null, string fps = null, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "20101";
- jsdata["camera"] = camera;
- jsdata["fps"] = fps;
- jsdata["mic"] = mic;
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- jsdata["ratio"] = ratio;
- jsdata["user_token"] = UserInfo.User_Token;
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 获取房间模型列表
- /// </summary>
- /// <param name="room_id"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void GetRoomModelList(string room_id, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "20204";
- jsdata["room_id"] = room_id;
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- jsdata["user_token"] = UserInfo.User_Token;
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 创建模型
- /// </summary>
- /// <param name="art_id"></param>
- /// <param name="model_name"></param>
- /// <param name="model_info"></param>
- /// <param name="room_id"></param>
- /// <param name="model_extended"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void CreateModel(string art_id, string model_name, string model_info, string room_id, string model_extended = null, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "20300";
- jsdata["art_id"] = art_id;
- jsdata["model_name"] = model_name;
- jsdata["model_info"] = model_info;
- jsdata["room_id"] = room_id;
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- jsdata["user_token"] = UserInfo.User_Token;
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 删除模型
- /// </summary>
- /// <param name="model_id"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void DeleteModel(string model_id, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "20303";
- jsdata["model_id"] = model_id;
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- jsdata["user_token"] = UserInfo.User_Token;
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 复制模型
- /// </summary>
- /// <param name="model_id"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void CopyModel(string model_id, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "20302";
- jsdata["model_id"] = model_id;
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- jsdata["user_token"] = UserInfo.User_Token;
- SendHttp(jsdata, success, failed);
- }
- /// <summary>
- /// 编辑模型
- /// </summary>
- /// <param name="model_id"></param>
- /// <param name="model_info"></param>
- /// <param name="model_extended"></param>
- /// <param name="success"></param>
- /// <param name="failed"></param>
- public static void EditModel(string model_id, string model_info, string model_extended = null, Action<JsonData> success = null, Action<string> failed = null)
- {
- JsonData jsdata = new JsonData();
- jsdata["action"] = "20301";
- jsdata["model_id"] = model_id;
- jsdata["model_info"] = model_info;
- jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
- jsdata["user_token"] = UserInfo.User_Token;
- SendHttp(jsdata, success, failed);
- }
- }
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