ModelContainer.cs 9.1 KB

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  1. using DG.Tweening;
  2. using PublicTools.Unity;
  3. using SC.XR.Unity.Module_InputSystem;
  4. using ShadowStudio.Tool;
  5. using System;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using System.Linq;
  9. using UnityEngine;
  10. using XRTool.Util;
  11. namespace ShadowStudio.Model
  12. {
  13. /// <summary>
  14. /// 模型容器
  15. /// 一个简易模型或者其他的模型资源的容器
  16. /// 自动计算包围盒,大小位置中心等等,支持模型打组编辑(多个模型合为一个模型进行编辑)
  17. /// 拖拽移动缩放组件
  18. /// </summary>
  19. public class ModelContainer : GoodsContainer
  20. {
  21. public GameObject ChooseKuang;
  22. public GameObject Icon;
  23. private BoxCollider colliderBody;
  24. private Transform modelRoot;
  25. //private NearInterationGrabbable nearInteration;
  26. public Vector3 offset = Vector3.one * 0.1f;
  27. private bool isInit;
  28. private Renderer[] modelRenderers;
  29. /// <summary>
  30. /// 初始化模型的辅助工具
  31. /// 仅在计算模型Bound时使用,用完即销毁
  32. /// </summary>
  33. private GameObject containerHelper;
  34. private GameObject downInfo;
  35. private TextMesh processLabel;
  36. public override void Start()
  37. {
  38. base.Start();
  39. CalculateRendererBounds();
  40. TimerMgr.Instance.CreateTimer(
  41. PlayEffect, 0);
  42. }
  43. public BoxCollider ColliderBody
  44. {
  45. get
  46. {
  47. if (!colliderBody)
  48. {
  49. colliderBody = UnityUtil.GetBreadthChild<BoxCollider>(transform, "ColliderBody");
  50. }
  51. return colliderBody;
  52. }
  53. }
  54. public Transform ModelRoot
  55. {
  56. get
  57. {
  58. if (!modelRoot)
  59. {
  60. modelRoot = UnityUtil.GetBreadthChild<Transform>(transform, "ModelRoot");
  61. }
  62. return modelRoot;
  63. }
  64. }
  65. //private void Awake()
  66. //{
  67. // ToggleComponent(false);
  68. // //if (Transfer && Transfer.Box)
  69. // //{
  70. // //}
  71. //}
  72. //public override void OnStopScale()
  73. //{
  74. // base.OnStopScale();
  75. // while (ColliderBody.size.magnitude * transform.localScale.x < (Vector3.one * 0.1f).magnitude / 2)
  76. // {
  77. // transform.localScale *= 1.5f;
  78. // }
  79. //}
  80. public override void OnZoomTransfer(TransferState state)
  81. {
  82. base.OnZoomTransfer(state);
  83. if (state == TransferState.Stop)
  84. {
  85. while (ColliderBody.size.magnitude * transform.localScale.x < (Vector3.one * 0.1f).magnitude)
  86. {
  87. transform.localScale *= 1.5f;
  88. }
  89. SendTransfer(2, (int)state);
  90. }
  91. }
  92. public void CalculateRendererBounds(bool isLoading=false)
  93. {
  94. if (ModelRoot.childCount < 1)
  95. {
  96. DownInfo.SetActive(true);
  97. return;
  98. }
  99. if(!isLoading)
  100. {
  101. DownInfo.SetActive(false);
  102. ChooseKuang.SetActive(false);
  103. }
  104. Icon.SetActive(false);
  105. //transform.DOKill(true);
  106. if (ModelRenderers == null || ModelRenderers.Length < 1)
  107. ModelRenderers = ModelRoot.GetComponentsInChildren<Renderer>();
  108. Vector3 center = Vector3.zero;
  109. Vector3 curScale = transform.localScale;
  110. Vector3 curPos = transform.position;
  111. Quaternion curRot = transform.rotation;
  112. transform.localScale = Vector3.one;
  113. transform.position = Vector3.zero;
  114. transform.rotation = Quaternion.identity;
  115. ModelRoot.localScale = Vector3.one;
  116. ModelRoot.localPosition = Vector3.zero;
  117. ModelRoot.localRotation = Quaternion.identity;
  118. for (int i = 0; i < ModelRenderers.Length; i++)
  119. {
  120. Renderer rend = ModelRenderers[i];
  121. var collider = rend.GetComponent<Collider>();
  122. if (collider)
  123. {
  124. DestroyImmediate(collider);
  125. }
  126. Vector3 tmpCenter = rend.bounds.center;
  127. center += tmpCenter;
  128. }
  129. //ModelRoot.gameObject.SetActive(false);
  130. Vector3 bScale = transform.lossyScale;
  131. Vector3 bPos = center / ModelRenderers.Length - ModelRoot.transform.position;
  132. bPos.x /= bScale.x;
  133. bPos.y /= bScale.y;
  134. bPos.z /= bScale.z;
  135. ModelRoot.transform.localPosition = bPos;
  136. Bounds bounds = new Bounds(ModelRoot.transform.position, Vector3.zero);
  137. for (int i = 0; i < ModelRenderers.Length; i++)
  138. {
  139. bounds.Encapsulate(ModelRenderers[i].bounds);
  140. }
  141. Vector3 bsize = bounds.size;
  142. bsize.x /= bScale.x;
  143. bsize.y /= bScale.y;
  144. bsize.z /= bScale.z;
  145. ColliderBody.size = bsize;
  146. //if(!this.GetComponentInChildren<ArtTaskAction>()&&!this.GetComponentInChildren<ArtTaskChild>())
  147. //{
  148. while (ColliderBody.size.magnitude > (Vector3.one * 0.2f).magnitude)
  149. {
  150. ColliderBody.size /= 2;
  151. ModelRoot.transform.localScale /= 2;
  152. ModelRoot.transform.localPosition /= 2;
  153. // yield return new WaitForFixedUpdate();
  154. }
  155. // 根据ColliderBody设置包围盒大小
  156. GetComponent<BoxCollider>().size = transform.Find("ColliderBody").GetComponent<BoxCollider>().size;
  157. //}
  158. while (ColliderBody.size.magnitude < (Vector3.one * 0.1f).magnitude)
  159. {
  160. ColliderBody.size *= 2;
  161. ModelRoot.transform.localScale *= 2;
  162. ModelRoot.transform.localPosition *= 2;
  163. //yield return new WaitForFixedUpdate();
  164. }
  165. ModelRoot.transform.localPosition = -ModelRoot.transform.localPosition;
  166. ColliderBody.size += offset;
  167. //ModelRoot.gameObject.SetActive(true);
  168. transform.position = curPos;
  169. transform.rotation = curRot;
  170. transform.localScale = curScale;
  171. if (!isLoading)
  172. {
  173. Transfer.RemoveBound();
  174. }
  175. //PlayEffect();
  176. //TimerMgr.Instance.CreateTimer(() =>
  177. //{
  178. // //yield return new WaitForSeconds(1f);
  179. // //transform.DOKill(true);
  180. // //ToggleComponent(true);
  181. // Transfer.RemoveBound();
  182. // //yield return new WaitForEndOfFrame();
  183. // //Transfer.SetBoundActive(false);
  184. // ResetEditorPosition();
  185. //}, 1.05f);
  186. }
  187. public void AddModel(Transform body)
  188. {
  189. if (ModelRoot)
  190. {
  191. UnityUtil.SetParent(ModelRoot, body);
  192. if (Transfer && Transfer.IsInit)
  193. {
  194. CalculateRendererBounds();
  195. }
  196. //body.SetParent(ModelRoot.transform);
  197. //body.transform.localPosition = Vector3.zero;
  198. //body.localRotation = Quaternion.identity;
  199. //body.transform.localScale = Vector3.one;
  200. }
  201. }
  202. //private void Update()
  203. //{
  204. // if (Input.GetKeyDown(KeyCode.O))
  205. // {
  206. // CalculateRendererBounds();
  207. // }
  208. //}
  209. /// <summary>
  210. /// 添加到容器
  211. /// </summary>
  212. /// <param name="art"></param>
  213. public override void AddToContainer(UnityEngine.Object art, ArtInfo info)
  214. {
  215. base.AddToContainer(art, info);
  216. if (art is GameObject)
  217. {
  218. GameObject obj = art as GameObject;
  219. AddModel(obj.transform);
  220. }
  221. }
  222. public Renderer[] ModelRenderers { get => modelRenderers; set => modelRenderers = value; }
  223. public GameObject DownInfo
  224. {
  225. get
  226. {
  227. if (!downInfo)
  228. {
  229. downInfo = UnityUtil.GetBreadthChild(transform, "DownInfo");
  230. }
  231. return downInfo;
  232. }
  233. }
  234. public TextMesh ProcessLabel
  235. {
  236. get
  237. {
  238. if (!processLabel && DownInfo)
  239. {
  240. processLabel = UnityUtil.GetBreadthChild<TextMesh>(DownInfo.transform, "ProcessLabel");
  241. }
  242. return processLabel;
  243. }
  244. }
  245. /// <summary>
  246. /// 更新下载进度
  247. /// </summary>
  248. /// <param name="process"></param>
  249. public override void UpdateProcess(float process)
  250. {
  251. if (ProcessLabel)
  252. {
  253. ProcessLabel.text = process.ToString("P1");
  254. if (process > 0.99f)
  255. {
  256. ProcessLabel.text = 99 + "%";
  257. }
  258. }
  259. }
  260. }
  261. }