NetWorkHeaders.cs 25 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Security.Cryptography;
  5. using XRTool.Util;
  6. using LitJson;
  7. using System;
  8. using System.Text;
  9. using UnityEngine.Networking;
  10. using System.Linq;
  11. public class NetWorkHeaders : MonoBehaviour
  12. {
  13. private List<Network> queue;
  14. private static bool init;
  15. public static NetWorkHeaders Instance;
  16. public static string MD5STR = "sTuDi0jH7FlCgd";
  17. void Awake()
  18. {
  19. if (!init)
  20. {
  21. init = true;
  22. Instance = this;
  23. queue = new List<Network>();
  24. DontDestroyOnLoad(this.gameObject);
  25. }
  26. else
  27. {
  28. Destroy(this.gameObject);
  29. return;
  30. }
  31. }
  32. /// <summary>
  33. /// Adds the network.
  34. /// </summary>
  35. /// <param name="action">Action.</param>
  36. /// <param name="data">Data.</param>
  37. /// <param name="type">Type.</param>
  38. /// <param name="successFun">Success fun.</param>
  39. /// <param name="failedFun">Failed fun.</param>
  40. public void AddNetwork(string action, JsonData data, Action<JsonData> successFun = null, Action<string> failedFun = null)
  41. {
  42. Network net = new Network();
  43. net.init(action, data, successFun, failedFun);
  44. queue.Add(net);
  45. checkQueue();
  46. }
  47. void checkQueue()
  48. {
  49. UnityLog.Log("networkQueueCount: " + queue.Count);
  50. if (queue.Count == 0)
  51. {
  52. return;
  53. }
  54. if (queue[0].active)
  55. {
  56. return;
  57. }
  58. StartCoroutine(post(queue[0]));
  59. }
  60. IEnumerator post(Network net)
  61. {
  62. CommonMethod.ShowNetLoading("NetWork","通讯中...");
  63. net.active = true;
  64. string url = net.action;
  65. JsonData form = net.data;
  66. byte[] postBytes = System.Text.Encoding.Default.GetBytes(form.ToJson());
  67. //UnityLog.Log("token===>" + UserInfo.Token);
  68. UnityWebRequest www = new UnityWebRequest(url, "POST");
  69. www.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
  70. www.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
  71. // www.SetRequestHeader("Content-Type", "application/x-www-form-urlencoded");
  72. www.SetRequestHeader("Content-Type", "application/json");
  73. www.SetRequestHeader("unionId", UserInfo.UnionId);
  74. www.SetRequestHeader("token", UserInfo.User_Token);
  75. // www.uploadHandler =new UploadHandlerRaw(body);
  76. // WWW www = new WWW(url, form);
  77. UnityLog.Log("url: " + www.url);
  78. UnityLog.Log("param: " + net.data.ToJson());
  79. yield return www.SendWebRequest();//等待Web服务器的反应
  80. CommonMethod.HideNetLoading("NetWork");
  81. string result = string.Empty;
  82. if (www.error != null)
  83. {
  84. result = www.error;
  85. Debug.Log("networkError: " + result);
  86. postError("1009");
  87. }
  88. else if(www.isDone)
  89. {
  90. result = www.downloadHandler.text;
  91. UnityLog.Log("networkSuccess: " + result);
  92. postSuccess(result);
  93. }
  94. queue.RemoveAt(0);
  95. checkQueue();
  96. }
  97. void postSuccess(string postData)
  98. {
  99. JsonData data = null;
  100. string code = "";
  101. Debug.Log(postData);
  102. try
  103. {
  104. data = JsonMapper.ToObject(postData);
  105. code = data["code"].ToString();
  106. }
  107. catch (Exception e)
  108. {
  109. Debug.Log(e.Data);
  110. postError("1009");
  111. }
  112. switch (code)
  113. {
  114. case "200":
  115. queue[0].scuess(data);
  116. break;
  117. default:
  118. UnityLog.Log("error");
  119. //if (data["message"].ToString() == "vaild account")
  120. //{
  121. // //PlayerPrefs.SetString(UserInfo.Account, "");
  122. //}
  123. queue[0].failed(postData);
  124. break;
  125. }
  126. }
  127. void postError(string errorData)
  128. {
  129. queue[0].error(errorData);
  130. }
  131. public void getNetTexture(string action, WWWForm data, Action<Texture> success = null)
  132. {
  133. StartCoroutine(LoadTextureFromLocal(action, data, success));
  134. }
  135. //读取纹理
  136. IEnumerator LoadTextureFromLocal(string action, WWWForm data = null, Action<Texture> success = null)
  137. {
  138. //UnityLog.Log("tupian123................" + action);
  139. WWW w;
  140. if (data != null)
  141. w = new WWW(action, data);
  142. else
  143. w = new WWW(action);
  144. yield return w;
  145. if (w.isDone)
  146. {
  147. // Material material = new Material(Shader.Find("Unlit/Texture"));
  148. //UnityLog.Log("tupian321................");
  149. // material.mainTexture = w.texture;
  150. if (success != null)
  151. success(w.texture);
  152. }
  153. }
  154. /// <summary>
  155. /// MD5码
  156. /// </summary>
  157. /// <param name="strText"></param>
  158. /// <returns></returns>
  159. public static string MD5Encrypt(string strText)
  160. {
  161. MD5 md5 = MD5.Create();
  162. byte[] fromData = Encoding.Default.GetBytes(strText);
  163. byte[] targetData = md5.ComputeHash(fromData);
  164. StringBuilder byte2String = new StringBuilder();
  165. for (int i = 0; i < targetData.Length; i++)
  166. {
  167. byte2String.AppendFormat("{0:x2}", targetData[i]);
  168. }
  169. return byte2String.ToString();
  170. }
  171. public static string FieldToString(JsonData data)
  172. {
  173. Dictionary<string, string> dic = new Dictionary<string, string>();
  174. foreach (string key in data.Keys)
  175. {
  176. dic.Add(key, data[key].ToString());
  177. }
  178. string str = "";
  179. int count = 0;
  180. Dictionary<string, string> dicDesc = dic.OrderBy(o => o.Key).ToDictionary(o => o.Key, p => p.Value);
  181. foreach (string kvp in dicDesc.Keys)
  182. {
  183. count++;
  184. if (data.Keys.Count <= count)
  185. {
  186. str = str + kvp + "=" + data[kvp];
  187. }
  188. else
  189. {
  190. str = str + kvp + "=" + data[kvp] + "&";
  191. }
  192. }
  193. return str + MD5STR;
  194. }
  195. public static void SendHttp(JsonData jsonData, Action<JsonData> success = null, Action<string> failed = null)
  196. {
  197. Dictionary<string, string> data = new Dictionary<string, string>();
  198. foreach (string key in jsonData.Keys)
  199. {
  200. data.Add(key, jsonData[key].ToString());
  201. }
  202. #if BUILDTYPE_RELEASE || BUILDTYPE_TEST
  203. data.Add("sign", "588cd263bfd7a7b5e561dba46b989ef1");
  204. //string md5 = MD5Encrypt(MD5Encrypt(FieldToString(jsonData)));
  205. //Debug.Log(md5);
  206. //data.AddField("sign", md5);
  207. #endif
  208. #if BUILDTYPE_DEBUG
  209. // data.AddField("sign", "588cd263bfd7a7b5e561dba46b989ef1");
  210. string md5 = MD5Encrypt(MD5Encrypt(FieldToString(jsonData)));
  211. Debug.Log(md5);
  212. data.Add("sign", md5);
  213. #endif
  214. string action = NetWorkHeadersConfig.Remote_Net_url+ jsonData["action"].ToString();
  215. NetWorkHeaders.Instance.AddNetwork(action, jsonData, success, failed);
  216. }
  217. /// <summary>
  218. /// 账号密码登录
  219. /// </summary>
  220. /// <param name="account"></param>
  221. /// <param name="password"></param>
  222. /// <param name="success"></param>
  223. /// <param name="failed"></param>
  224. public static void Login(string account, string password, Action<JsonData> success = null, Action<string> failed = null)
  225. {
  226. HttpSDKAction.Instance.check(account);
  227. JsonData jsdata = new JsonData();
  228. jsdata["action"] = "/account/login";
  229. jsdata["account"] = account;
  230. jsdata["deviceid"] = DeviceInfo.SN;
  231. jsdata["devicetype"] = DeviceInfo.MODEL;
  232. jsdata["deviceos"] = DeviceInfo.RELEASE_VERSION;
  233. jsdata["password"] = password;
  234. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  235. UnityLog.Log(jsdata.ToJson());
  236. SendHttp(jsdata, success, failed);
  237. }
  238. /// <summary>
  239. /// 预登陆
  240. /// </summary>
  241. /// <param name="account"></param>
  242. /// <param name="password"></param>
  243. /// <param name="success"></param>
  244. /// <param name="failed"></param>
  245. public static void YuLogin(string account, string password, Action<JsonData> success = null, Action<string> failed = null)
  246. {
  247. HttpSDKAction.Instance.check(account);
  248. JsonData jsdata = new JsonData();
  249. jsdata["action"] = "/account/advance";
  250. jsdata["account"] = account;
  251. jsdata["password"] = password;
  252. UnityLog.Log(jsdata.ToJson());
  253. SendHttp(jsdata, success, failed);
  254. }
  255. /// <summary>
  256. /// 预登陆,需要验证码
  257. /// </summary>
  258. /// <param name="account"></param>
  259. /// <param name="password"></param>
  260. /// <param name="success"></param>
  261. /// <param name="failed"></param>
  262. public static void YuLogin(string account, string password, string captcha, string captchaId, Action<JsonData> success = null, Action<string> failed = null)
  263. {
  264. HttpSDKAction.Instance.check(account);
  265. JsonData jsdata = new JsonData();
  266. jsdata["action"] = "/account/advance";
  267. jsdata["Account"] = account;
  268. jsdata["captcha"] = captcha;
  269. jsdata["captchaId"] = captchaId;
  270. jsdata["password"] = password;
  271. UnityLog.Log(jsdata.ToJson());
  272. SendHttp(jsdata, success, failed);
  273. }
  274. /// <summary>
  275. /// 账号密码登录,需要验证码
  276. /// </summary>
  277. /// <param name="account"></param>
  278. /// <param name="password"></param>
  279. /// <param name="success"></param>
  280. /// <param name="failed"></param>
  281. public static void GetUserInfo(Action<JsonData> success = null, Action<string> failed = null)
  282. {
  283. JsonData jsdata = new JsonData();
  284. jsdata["action"] = "/user/userInfo";
  285. UnityLog.Log(jsdata.ToJson());
  286. SendHttp(jsdata, success, failed);
  287. }
  288. public static void Activate(string license, Action<JsonData> success = null, Action<string> failed = null)
  289. {
  290. JsonData jsdata = new JsonData();
  291. jsdata["action"] = "/account/activate";
  292. jsdata["unionId"] = UserInfo.UnionId;
  293. jsdata["token"] = UserInfo.User_Token;
  294. jsdata["license"] = license;
  295. UnityLog.Log(jsdata.ToJson());
  296. SendHttp(jsdata, success, failed);
  297. }
  298. /// <summary>
  299. /// 账号密码登录,需要验证码
  300. /// </summary>
  301. /// <param name="account"></param>
  302. /// <param name="password"></param>
  303. /// <param name="success"></param>
  304. /// <param name="failed"></param>
  305. public static void SetUserInfo(Action<JsonData> success = null, Action<string> failed = null)
  306. {
  307. JsonData jsdata = new JsonData();
  308. jsdata["action"] = "/user/profile";
  309. jsdata["nickName"] = UserInfo.userName;
  310. jsdata["avatar"] = UserInfo.avatar;
  311. UnityLog.Log(jsdata.ToJson());
  312. SendHttp(jsdata, success, failed);
  313. }
  314. /// <summary>
  315. /// 账号密码登录,需要验证码
  316. /// </summary>
  317. /// <param name="account"></param>
  318. /// <param name="password"></param>
  319. /// <param name="success"></param>
  320. /// <param name="failed"></param>
  321. public static void GetUserAvater(Action<JsonData> success = null, Action<string> failed = null)
  322. {
  323. JsonData jsdata = new JsonData();
  324. jsdata["action"] = "/common/avatar";
  325. UnityLog.Log(jsdata.ToJson());
  326. SendHttp(jsdata, success, failed);
  327. }
  328. /// <summary>
  329. /// 账号密码登录,需要验证码
  330. /// </summary>
  331. /// <param name="account"></param>
  332. /// <param name="password"></param>
  333. /// <param name="success"></param>
  334. /// <param name="failed"></param>
  335. public static void SetUserSys(bool mic,bool camera,int resolution, Action<JsonData> success = null, Action<string> failed = null)
  336. {
  337. JsonData jsdata = new JsonData();
  338. jsdata["action"] = "/settings/modify";
  339. jsdata["mic"] = mic;
  340. jsdata["camera"] = camera;
  341. jsdata["resolution"] = resolution;
  342. UnityLog.Log(jsdata.ToJson());
  343. SendHttp(jsdata, success, failed);
  344. }
  345. /// <summary>
  346. /// 发送验证码
  347. /// </summary>
  348. /// <param name="phone"></param>
  349. /// <param name="success"></param>
  350. /// <param name="failed"></param>
  351. public static void SendVerifycode(string phone, Action<JsonData> success = null, Action<string> failed = null)
  352. {
  353. JsonData jsdata = new JsonData();
  354. jsdata["action"] = "/account/sms";
  355. jsdata["phone"] = phone;
  356. UnityLog.Log(jsdata.ToJson());
  357. SendHttp(jsdata, success, failed);
  358. }
  359. /// <summary>
  360. /// 手机验证登录
  361. /// </summary>
  362. /// <param name="phone"></param>
  363. /// <param name="code"></param>
  364. /// <param name="success"></param>
  365. /// <param name="failed"></param>
  366. public static void PhoneLogin(string phone, string code, Action<JsonData> success = null, Action<string> failed = null)
  367. {
  368. JsonData jsdata = new JsonData();
  369. jsdata["action"] = "/account/phoneLogin";
  370. jsdata["phone"] = phone;
  371. jsdata["code"] = code;
  372. UnityLog.Log(jsdata.ToJson());
  373. SendHttp(jsdata, success, failed);
  374. }
  375. public static void YuPhoneLogin(string phone, Action<JsonData> success = null, Action<string> failed = null)
  376. {
  377. JsonData jsdata = new JsonData();
  378. jsdata["action"] = "/account/phoneAdvance";
  379. jsdata["phone"] = phone;
  380. UnityLog.Log(jsdata.ToJson());
  381. SendHttp(jsdata, success, failed);
  382. }
  383. public static void GetOtherModel(string art_type, Action<JsonData> success = null, Action<string> failed = null)
  384. {
  385. JsonData jsdata = new JsonData();
  386. jsdata["action"] = "20504";
  387. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  388. jsdata["user_token"] = UserInfo.User_Token;
  389. jsdata["art_type"] = art_type;
  390. SendHttp(jsdata, success, failed);
  391. }
  392. public static void GetUrlmodel( Action<JsonData> success = null, Action<string> failed = null)
  393. {
  394. JsonData jsdata = new JsonData();
  395. jsdata["action"] = "10102";
  396. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  397. jsdata["user_token"] = UserInfo.User_Token;
  398. SendHttp(jsdata, success, failed);
  399. }
  400. /// <summary>
  401. /// SN登录
  402. /// </summary>
  403. /// <param name="success"></param>
  404. /// <param name="failed"></param>
  405. public static void SNLogin(Action<JsonData> success = null, Action<string> failed = null)
  406. {
  407. JsonData jsdata = new JsonData();
  408. jsdata["action"] = "/account/snLogin";
  409. #if BUILDTYPE_RELEASE || BUILDTYPE_TEST
  410. jsdata["sn"] = DeviceInfo.SN;
  411. #endif
  412. #if BUILDTYPE_DEBUG
  413. #endif
  414. jsdata["sn"] = DeviceInfo.SN;
  415. //jsdata["sn"] = "YARA011805080998";
  416. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  417. SendHttp(jsdata, success, failed);
  418. }
  419. /// <summary>
  420. /// 获取头像列表
  421. /// </summary>
  422. /// <param name="success"></param>
  423. /// <param name="failed"></param>
  424. public static void GetAvatarList(Action<JsonData> success = null, Action<string> failed = null)
  425. {
  426. JsonData jsdata = new JsonData();
  427. jsdata["action"] = "10005";
  428. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  429. SendHttp(jsdata, success, failed);
  430. }
  431. /// <summary>
  432. /// 顶号登陆
  433. /// </summary>
  434. /// <param name="success"></param>
  435. /// <param name="failed"></param>
  436. public static void BreakNumLogin(Action<JsonData> success = null, Action<string> failed = null)
  437. {
  438. JsonData jsdata = new JsonData();
  439. jsdata["action"] = "10006";
  440. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  441. jsdata["user_token"] = CommonMethod.tempToken;
  442. SendHttp(jsdata, success, failed);
  443. }
  444. /// <summary>
  445. /// 获取图形验证码
  446. /// </summary>
  447. /// <param name="success"></param>
  448. /// <param name="failed"></param>
  449. public static void GetTextureCode(Action<JsonData> success = null, Action<string> failed = null)
  450. {
  451. JsonData jsonData = new JsonData();
  452. jsonData["action"] = "/account/captcha";
  453. jsonData["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  454. // NetWorkHeaders.Instance.getNetTexture(action, data, success);
  455. // NetWorkHeaders.Instance.AddNetwork(action, data, success, failed);
  456. SendHttp(jsonData, success, failed);
  457. }
  458. /// <summary>
  459. /// 修改用户信息
  460. /// </summary>
  461. /// <param name="avatar"></param>
  462. /// <param name="nick_name"></param>
  463. /// <param name="success"></param>
  464. /// <param name="failed"></param>
  465. public static void ChangeUserInfo(string avatar = null, string nick_name = null, Action<JsonData> success = null, Action<string> failed = null)
  466. {
  467. JsonData jsdata = new JsonData();
  468. jsdata["action"] = "20000";
  469. jsdata["avatar"] = avatar;
  470. jsdata["nick_name"] = nick_name;
  471. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  472. jsdata["user_token"] = UserInfo.User_Token;
  473. SendHttp(jsdata, success, failed);
  474. }
  475. /// <summary>
  476. /// 获取个人房间列表
  477. /// </summary>
  478. /// <param name="success"></param>
  479. /// <param name="failed"></param>
  480. public static void GetPrivateRoomList(Action<JsonData> success = null, Action<string> failed = null)
  481. {
  482. JsonData jsdata = new JsonData();
  483. jsdata["action"] = "20202";
  484. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  485. jsdata["user_token"] = UserInfo.User_Token;
  486. SendHttp(jsdata, success, failed);
  487. }
  488. /// <summary>
  489. /// 创建个人房间
  490. /// </summary>
  491. /// <param name="room_name"></param>
  492. /// <param name="room_explain"></param>
  493. /// <param name="success"></param>
  494. /// <param name="failed"></param>
  495. public static void CreatePrivateRoom(string room_name, string room_explain = null, Action<JsonData> success = null, Action<string> failed = null)
  496. {
  497. JsonData jsdata = new JsonData();
  498. jsdata["action"] = "20201";
  499. jsdata["room_name"] = room_name;
  500. jsdata["room_explain"] = room_explain;
  501. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  502. jsdata["user_token"] = UserInfo.User_Token;
  503. SendHttp(jsdata, success, failed);
  504. }
  505. /// <summary>
  506. /// 创建公开房间
  507. /// </summary>
  508. /// <param name="room_name"></param>
  509. /// <param name="max_member"></param>
  510. /// <param name="room_type">公开房间类型 1.公开浏览 2.公开交互</param>
  511. /// <param name="room_explain"></param>
  512. /// <param name="room_password"></param>
  513. /// <param name="success"></param>
  514. /// <param name="failed"></param>
  515. public static void CreatePublicRoom(string room_name, string max_member, string room_type, string room_password = null, string room_explain = null,Action<JsonData> success = null, Action<string> failed = null)
  516. {
  517. JsonData jsdata = new JsonData();
  518. jsdata["action"] = "20200";
  519. jsdata["max_member"] = max_member;
  520. jsdata["room_name"] = room_name;
  521. jsdata["room_explain"] = room_explain;
  522. jsdata["room_password"] = room_password;
  523. jsdata["room_type"] = room_type;
  524. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  525. jsdata["user_token"] = UserInfo.User_Token;
  526. SendHttp(jsdata, success, failed);
  527. }
  528. /// <summary>
  529. /// 删除房间
  530. /// </summary>
  531. /// <param name="room_id"></param>
  532. /// <param name="success"></param>
  533. /// <param name="failed"></param>
  534. public static void DeleteRoom(string room_id, Action<JsonData> success = null, Action<string> failed = null)
  535. {
  536. JsonData jsdata = new JsonData();
  537. jsdata["action"] = "20203";
  538. jsdata["room_id"] = room_id;
  539. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  540. jsdata["user_token"] = UserInfo.User_Token;
  541. SendHttp(jsdata, success, failed);
  542. }
  543. /// <summary>
  544. /// 获取设置列表
  545. /// </summary>
  546. /// <param name="success"></param>
  547. /// <param name="failed"></param>
  548. public static void GetSettingList(Action<JsonData> success = null, Action<string> failed = null)
  549. {
  550. JsonData jsdata = new JsonData();
  551. jsdata["action"] = "10100";
  552. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  553. SendHttp(jsdata, success, failed);
  554. }
  555. /// <summary>
  556. /// 获取我的设置
  557. /// </summary>
  558. /// <param name="success"></param>
  559. /// <param name="failed"></param>
  560. public static void GetMySettings(Action<JsonData> success = null, Action<string> failed = null)
  561. {
  562. JsonData jsdata = new JsonData();
  563. jsdata["action"] = "20100";
  564. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  565. jsdata["user_token"] = UserInfo.User_Token;
  566. SendHttp(jsdata, success, failed);
  567. }
  568. /// <summary>
  569. /// 修改我的设置
  570. /// </summary>
  571. /// <param name="camera"></param>
  572. /// <param name="mic"></param>
  573. /// <param name="ratio"></param>
  574. /// <param name="fps"></param>
  575. /// <param name="success"></param>
  576. /// <param name="failed"></param>
  577. public static void ChangeMySettings(string camera = null, string mic = null, string ratio = null, string fps = null, Action<JsonData> success = null, Action<string> failed = null)
  578. {
  579. JsonData jsdata = new JsonData();
  580. jsdata["action"] = "20101";
  581. jsdata["camera"] = camera;
  582. jsdata["fps"] = fps;
  583. jsdata["mic"] = mic;
  584. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  585. jsdata["ratio"] = ratio;
  586. jsdata["user_token"] = UserInfo.User_Token;
  587. SendHttp(jsdata, success, failed);
  588. }
  589. /// <summary>
  590. /// 获取房间模型列表
  591. /// </summary>
  592. /// <param name="room_id"></param>
  593. /// <param name="success"></param>
  594. /// <param name="failed"></param>
  595. public static void GetRoomModelList(string room_id, Action<JsonData> success = null, Action<string> failed = null)
  596. {
  597. JsonData jsdata = new JsonData();
  598. jsdata["action"] = "20204";
  599. jsdata["room_id"] = room_id;
  600. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  601. jsdata["user_token"] = UserInfo.User_Token;
  602. SendHttp(jsdata, success, failed);
  603. }
  604. /// <summary>
  605. /// 创建模型
  606. /// </summary>
  607. /// <param name="art_id"></param>
  608. /// <param name="model_name"></param>
  609. /// <param name="model_info"></param>
  610. /// <param name="room_id"></param>
  611. /// <param name="model_extended"></param>
  612. /// <param name="success"></param>
  613. /// <param name="failed"></param>
  614. public static void CreateModel(string art_id, string model_name, string model_info, string room_id, string model_extended = null, Action<JsonData> success = null, Action<string> failed = null)
  615. {
  616. JsonData jsdata = new JsonData();
  617. jsdata["action"] = "20300";
  618. jsdata["art_id"] = art_id;
  619. jsdata["model_name"] = model_name;
  620. jsdata["model_info"] = model_info;
  621. jsdata["room_id"] = room_id;
  622. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  623. jsdata["user_token"] = UserInfo.User_Token;
  624. SendHttp(jsdata, success, failed);
  625. }
  626. /// <summary>
  627. /// 删除模型
  628. /// </summary>
  629. /// <param name="model_id"></param>
  630. /// <param name="success"></param>
  631. /// <param name="failed"></param>
  632. public static void DeleteModel(string model_id, Action<JsonData> success = null, Action<string> failed = null)
  633. {
  634. JsonData jsdata = new JsonData();
  635. jsdata["action"] = "20303";
  636. jsdata["model_id"] = model_id;
  637. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  638. jsdata["user_token"] = UserInfo.User_Token;
  639. SendHttp(jsdata, success, failed);
  640. }
  641. /// <summary>
  642. /// 复制模型
  643. /// </summary>
  644. /// <param name="model_id"></param>
  645. /// <param name="success"></param>
  646. /// <param name="failed"></param>
  647. public static void CopyModel(string model_id, Action<JsonData> success = null, Action<string> failed = null)
  648. {
  649. JsonData jsdata = new JsonData();
  650. jsdata["action"] = "20302";
  651. jsdata["model_id"] = model_id;
  652. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  653. jsdata["user_token"] = UserInfo.User_Token;
  654. SendHttp(jsdata, success, failed);
  655. }
  656. /// <summary>
  657. /// 编辑模型
  658. /// </summary>
  659. /// <param name="model_id"></param>
  660. /// <param name="model_info"></param>
  661. /// <param name="model_extended"></param>
  662. /// <param name="success"></param>
  663. /// <param name="failed"></param>
  664. public static void EditModel(string model_id, string model_info, string model_extended = null, Action<JsonData> success = null, Action<string> failed = null)
  665. {
  666. JsonData jsdata = new JsonData();
  667. jsdata["action"] = "20301";
  668. jsdata["model_id"] = model_id;
  669. jsdata["model_info"] = model_info;
  670. jsdata["requesttime"] = CommonMethod.GetCurrentTimeUnix().ToString();
  671. jsdata["user_token"] = UserInfo.User_Token;
  672. SendHttp(jsdata, success, failed);
  673. }
  674. }