using Newtonsoft.Json; using UnityEngine; namespace PublicTools.Unity { public struct XColor { // // 摘要: // Red component of the color. public float r; // // 摘要: // Green component of the color. public float g; // // 摘要: // Blue component of the color. public float b; // // 摘要: // Alpha component of the color (0 is transparent, 1 is opaque). public float a; // // 摘要: // Constructs a new Color with given r,g,b components and sets a to 1. // // 参数: // r: // Red component. // // g: // Green component. // // b: // Blue component. public XColor(float r, float g, float b) { this.r = r; this.g = g; this.b = b; this.a = 1; } // // 摘要: // Constructs a new Color with given r,g,b,a components. // // 参数: // r: // Red component. // // g: // Green component. // // b: // Blue component. // // a: // Alpha component. public XColor(float r, float g, float b, float a) { this.r = r; this.g = g; this.b = b; this.a = a; } public XColor(Color color) { this.r = color.r; this.g = color.g; this.b = color.b; this.a = color.a; } public Color Trans() { Color color = Color.black; color.r = this.r; color.g = this.g; color.b = this.b; color.a = this.a; return color; } public void Trans(Color color) { this.r = color.r; this.g = color.g; this.b = color.b; this.a = color.a; } public override string ToString() { return JsonConvert.SerializeObject(this); } } }