using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CheckHight : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
       Invoke("yidong",1f);
    }

    void yidong()
    {
        this.transform.position = new Vector3(0,OpenXRCamera.Instance.head.position.y,0);
    }
}