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- using SC.XR.Unity.Module_InputSystem;
- using SC.XR.Unity.Module_InputSystem.InputDeviceHand;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ChangeHandModel : MonoBehaviour
- {
- //public Material meshHandMaterial;
- public void OnChangeSkeletonHandClick(TouchPointer touchPointer, SCPointEventData eventData)
- {
- if (eventData.inputDevicePartBase is InputDeviceHandPart)
- {
- InputDeviceHandPart inputDeviceHandPart = eventData.inputDevicePartBase as InputDeviceHandPart;
- ModelHand modelHand = inputDeviceHandPart.inputDeviceHandPartUI.modelHand;
- modelHand.HandModelChange(HandModelType.LineRendererHand);
- }
-
- }
- public void OnChangeHandModelClick(TouchPointer touchPointer, SCPointEventData eventData)
- {
- if (eventData.inputDevicePartBase is InputDeviceHandPart)
- {
- InputDeviceHandPart inputDeviceHandPart = eventData.inputDevicePartBase as InputDeviceHandPart;
- ModelHand modelHand = inputDeviceHandPart.inputDeviceHandPartUI.modelHand;
- modelHand.HandModelChange(HandModelType.MeshHand);
- }
- }
- public void OnChangeNoHandClick(TouchPointer touchPointer, SCPointEventData eventData)
- {
- if (eventData.inputDevicePartBase is InputDeviceHandPart)
- {
- InputDeviceHandPart inputDeviceHandPart = eventData.inputDevicePartBase as InputDeviceHandPart;
- ModelHand modelHand = inputDeviceHandPart.inputDeviceHandPartUI.modelHand;
- modelHand.HandModelChange(HandModelType.EffectHand);
- EffectHandModel effectHandModel = modelHand.ActiveHandModel as EffectHandModel;
- effectHandModel.ChangeHandColor(new Color(0.5f, 0.5f, 0.5f));
- }
- }
- }
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