jiantou.mat 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: jiantou
  11. m_Shader: {fileID: 1, guid: 0000000000000000f000000000000000, type: 0}
  12. m_ShaderKeywords: _DIRECTIONAL_LIGHT _EMISSION _GLOSSYREFLECTIONS_OFF _HOVER_LIGHT
  13. _SPECULARHIGHLIGHTS_OFF
  14. m_LightmapFlags: 1
  15. m_EnableInstancingVariants: 0
  16. m_DoubleSidedGI: 0
  17. m_CustomRenderQueue: 4000
  18. stringTagMap: {}
  19. disabledShaderPasses: []
  20. m_SavedProperties:
  21. serializedVersion: 3
  22. m_TexEnvs:
  23. - _AlphaTex:
  24. m_Texture: {fileID: 0}
  25. m_Scale: {x: 1, y: 1}
  26. m_Offset: {x: 0, y: 0}
  27. - _BumpMap:
  28. m_Texture: {fileID: 0}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - _ChannelMap:
  32. m_Texture: {fileID: 0}
  33. m_Scale: {x: 1, y: 1}
  34. m_Offset: {x: 0, y: 0}
  35. - _DetailAlbedoMap:
  36. m_Texture: {fileID: 0}
  37. m_Scale: {x: 1, y: 1}
  38. m_Offset: {x: 0, y: 0}
  39. - _DetailMask:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - _DetailNormalMap:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - _EmissionMap:
  48. m_Texture: {fileID: 0}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. - _IridescentSpectrumMap:
  52. m_Texture: {fileID: 0}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - _MainTex:
  56. m_Texture: {fileID: 2800000, guid: 9b0c3e83fac0aae47a18a0e7aa1fc8af, type: 3}
  57. m_Scale: {x: 1, y: 1}
  58. m_Offset: {x: 0, y: 0}
  59. - _MetallicGlossMap:
  60. m_Texture: {fileID: 0}
  61. m_Scale: {x: 1, y: 1}
  62. m_Offset: {x: 0, y: 0}
  63. - _NormalMap:
  64. m_Texture: {fileID: 0}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. - _OcclusionMap:
  68. m_Texture: {fileID: 0}
  69. m_Scale: {x: 1, y: 1}
  70. m_Offset: {x: 0, y: 0}
  71. - _ParallaxMap:
  72. m_Texture: {fileID: 0}
  73. m_Scale: {x: 1, y: 1}
  74. m_Offset: {x: 0, y: 0}
  75. - _SpecGlossMap:
  76. m_Texture: {fileID: 0}
  77. m_Scale: {x: 1, y: 1}
  78. m_Offset: {x: 0, y: 0}
  79. m_Floats:
  80. - PixelSnap: 0
  81. - _AlbedoAlphaMode: 0
  82. - _AlbedoAssignedAtRuntime: 0
  83. - _BlendOp: 0
  84. - _BlendedClippingWidth: 1
  85. - _BorderLight: 0
  86. - _BorderLightOpaque: 0
  87. - _BorderLightOpaqueAlpha: 1
  88. - _BorderLightReplacesAlbedo: 0
  89. - _BorderLightUsesHoverColor: 0
  90. - _BorderMinValue: 0.1
  91. - _BorderWidth: 0.1
  92. - _BumpScale: 1
  93. - _ClippingBorder: 0
  94. - _ClippingBorderWidth: 0.025
  95. - _ColorWriteMask: 15
  96. - _CullMode: 2
  97. - _CustomMode: 0
  98. - _Cutoff: 0.5
  99. - _DetailNormalMapScale: 1
  100. - _DirectionalLight: 1
  101. - _DstBlend: 0
  102. - _EdgeSmoothingValue: 0.002
  103. - _EnableChannelMap: 0
  104. - _EnableEmission: 0
  105. - _EnableExternalAlpha: 0
  106. - _EnableHoverColorOverride: 0
  107. - _EnableLocalSpaceTriplanarMapping: 0
  108. - _EnableNormalMap: 0
  109. - _EnableProximityLightColorOverride: 0
  110. - _EnableTriplanarMapping: 0
  111. - _EnvironmentColorIntensity: 0.5
  112. - _EnvironmentColorThreshold: 1.5
  113. - _EnvironmentColoring: 0
  114. - _FadeBeginDistance: 0.85
  115. - _FadeCompleteDistance: 0.5
  116. - _FadeMinValue: 0
  117. - _FluentLightIntensity: 1
  118. - _GlossMapScale: 1
  119. - _Glossiness: 0
  120. - _GlossyReflections: 0
  121. - _HoverLight: 1
  122. - _IgnoreZScale: 0
  123. - _InnerGlow: 0
  124. - _InnerGlowPower: 4
  125. - _InstancedColor: 0
  126. - _Iridescence: 0
  127. - _IridescenceAngle: -0.78
  128. - _IridescenceIntensity: 0.5
  129. - _IridescenceThreshold: 0.05
  130. - _Metallic: 0
  131. - _Mode: 0
  132. - _NearLightFade: 0
  133. - _NearPlaneFade: 0
  134. - _NormalMapScale: 1
  135. - _OcclusionStrength: 1
  136. - _Parallax: 0.02
  137. - _ProximityLight: 0
  138. - _ProximityLightSubtractive: 0
  139. - _ProximityLightTwoSided: 0
  140. - _Reflections: 0
  141. - _Refraction: 0
  142. - _RefractiveIndex: 0
  143. - _RenderQueueOverride: -1
  144. - _RimLight: 0
  145. - _RimPower: 0.25
  146. - _RoundCornerMargin: 0.01
  147. - _RoundCornerRadius: 0.25
  148. - _RoundCorners: 0
  149. - _Shininess: 0.078125
  150. - _Smoothness: 0.5
  151. - _SmoothnessTextureChannel: 0
  152. - _SpecularHighlights: 0
  153. - _SphericalHarmonics: 0
  154. - _SrcBlend: 1
  155. - _Stencil: 0
  156. - _StencilComparison: 0
  157. - _StencilOperation: 0
  158. - _StencilReference: 0
  159. - _TriplanarMappingBlendSharpness: 4
  160. - _UVSec: 0
  161. - _VertexColors: 0
  162. - _VertexExtrusion: 0
  163. - _VertexExtrusionValue: 0
  164. - _ZOffsetFactor: 0
  165. - _ZOffsetUnits: 0
  166. - _ZTest: 4
  167. - _ZWrite: 1
  168. m_Colors:
  169. - _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
  170. - _Color: {r: 0.06666667, g: 0.5882353, b: 0.8588236, a: 1}
  171. - _EmissionColor: {r: 0.5566038, g: 0.5566038, b: 0.5566038, a: 1}
  172. - _EmissiveColor: {r: 1, g: 1, b: 1, a: 1}
  173. - _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1}
  174. - _EnvironmentColorY: {r: 0, g: 1, b: 0, a: 1}
  175. - _EnvironmentColorZ: {r: 0, g: 0, b: 1, a: 1}
  176. - _Flip: {r: 1, g: 1, b: 1, a: 1}
  177. - _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
  178. - _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
  179. - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
  180. - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
  181. - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
  182. - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
  183. - _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  184. - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}