PopCall.cs 520 B

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using SC.XR.Unity;
  5. using UnityEngine;
  6. public class PopCall : RemoteSingleton<PopCall>
  7. {
  8. //private Action action;
  9. //public void showCall(Action callback)
  10. //{
  11. // action = callback;
  12. // this.gameObject.SetActive(true);
  13. //}
  14. //public void closeCall()
  15. //{
  16. // this.gameObject.SetActive(false);
  17. //}
  18. //public void showRoom()
  19. //{
  20. // action.Invoke();
  21. //}
  22. }