123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378 |
- using System;
- using System.Collections;
- using System.IO;
- using UnityEngine;
- using UnityEngine.Networking;
- using XRTool.Util;
- using Newtonsoft.Json;
- using TriLibCore;
- using TriLibCore.Mappers;
- using TriLibCore.Utils;
- namespace ShadowStudio.Model
- {
- public enum ArtState
- {
- UnLoad = -1,
- Loading = 0,
- Loaded = 1
- }
- /// <summary>
- /// 外部资源加载
- /// 可能是模型 zip文件
- /// 可能是图片
- /// 可能是视频,视频可在线播放,无需下载
- /// </summary>
- public class ExtralLoadHandler : ArtInstanceHandler
- {
- private ArtState artState = ArtState.UnLoad;
- private Action<float> loadPorcess;
- private Action<UnityEngine.Object> artLoaded;
- public override UnityEngine.Object InstanceArt()
- {
- return LoadCache;
- }
- /// <summary>
- /// 异步加载资源
- /// 此函数仅加载资源,不负责下载和解压
- /// 与异步获取icon不同,异步获取icon,当不存在文件时,会先下载资源再加载
- /// </summary>
- /// <param name="path"></param>
- /// <param name="process"></param>
- /// <param name="loaded"></param>
- /// <returns></returns>
- public override IEnumerator LoadAsyn(string path, Action<float> process, Action<UnityEngine.Object> loaded)
- {
- if (Info.ArtType == ArtType.Movies)
- {
- process?.Invoke(1);
- loaded(null);
- }
- else if (Info.ArtType == ArtType.Image)
- {
- Texture icon = GetIcon();
- yield return icon;
- if (icon)
- {
- LoadCache = icon;
- process?.Invoke(1);
- loaded?.Invoke(LoadCache);
- }
- else
- {
- GetIcon((tex) =>
- {
- LoadCache = tex;
- process?.Invoke(1);
- loaded?.Invoke(LoadCache);
- });
- }
- }
- else if (Info.ArtType == ArtType.Model)
- {
- if (LoadCache)
- {
- string cloneName = LoadCache.name;
- LoadCache = GameObject.Instantiate(LoadCache);
- LoadCache.name = cloneName;
- loaded?.Invoke(LoadCache);
- yield break;
- }
- if (artState == ArtState.Loading)
- {
- loadPorcess += (p) => process?.Invoke(p);
- artLoaded += (obj) =>
- {
- string cloneName = LoadCache.name;
- LoadCache = GameObject.Instantiate(LoadCache);
- LoadCache.name = cloneName;
- loaded?.Invoke(LoadCache);
- artLoaded = null;
- loadPorcess = null;
- };
- yield break;
- }
- if (artState == ArtState.UnLoad)
- {
- artState = ArtState.Loading;
- }
- string url = Info.Url;
- string serverPath = Path.Combine(BuildConfig.Instance.ServerUrl, url);
- string filePath = Path.Combine(localExtralPath, GetFilePath(url));
- try
- {
- ///文件不存在,下载
- ///模型的图例?是否下载呢?是个问题
- if (!File.Exists(filePath))
- {
- TimerMgr.Instance.StartCoroutine(DataFileUtil.DownLoadDataAsync(serverPath, filePath, (isComplete, handler) =>
- {
- if (handler != null)
- {
- LoadInternal(filePath, loaded);
- }
- else
- {
- UnityLog.LogError(JsonConvert.SerializeObject(Info) + "frist load error!");
- }
- }, null, (all, cur) =>
- {
- DownProcess = cur;
- process?.Invoke(cur);
- loadPorcess?.Invoke(cur);
- }));
- //TimerMgr.Instance.StartCoroutine(DataFileUtil.DownLoadData(serverPath, filePath, (isComplete, handler) =>
- // {
- // if (handler != null)
- // {
- // LoadInternal(filePath, loaded, handler.downloadHandler.data);
- // }
- // else
- // {
- // UnityLog.LogError(JsonConvert.SerializeObject(Info) + "frist load error!");
- // }
- // }, null, (all, cur) =>
- // {
- // DownProcess = cur;
- // process?.Invoke(cur);
- // loadPorcess?.Invoke(cur);
- // }));
- }
- else
- {
- //TimerMgr.Instance.StartCoroutine(DataFileUtil.RequestDownData(filePath, (tmppath, handler) =>
- //{
- // LoadInternal(filePath, loaded, handler.downloadHandler != null ? handler.downloadHandler.data : null);
- //}, null, (all, cur) =>
- // {
- // DownProcess = cur;
- // process?.Invoke(cur);
- // loadPorcess?.Invoke(cur);
- // }));
- LoadInternal(filePath, loaded);
- }
- }
- catch
- {
- loaded?.Invoke(null);
- UnityLog.LogError(Info.ArtId + "load exception!");
- }
- }
- yield return null;
- }
- /// <summary>
- /// 加载模型
- /// </summary>
- /// <param name="filePath"></param>
- /// <param name="loaded"></param>
- private void LoadModel(string filePath, Action<UnityEngine.Object> loaded)
- {
- //using (var assetLoader = new AssetLoaderAsync())
- //{
- // try
- // {
- // var assetLoaderOptions = AssetLoaderOptions.CreateInstance();
- // assetLoaderOptions.RotationAngles = new Vector3(90f, 180f, 0f);
- // assetLoaderOptions.AutoPlayAnimations = true;
- // assetLoader.LoadFromFile(filePath, assetLoaderOptions, null, (loadedGameObject) =>
- // {
- // LoadCache = loadedGameObject;
- // loaded?.Invoke(loadedGameObject);
- // });
- // }
- // catch (Exception e)
- // {
- // Debug.LogError(e.ToString());
- // loaded?.Invoke(null);
- // }
- //}
- }
- private AssetLoaderOptions GetAssetLoaderOptions()
- {
- //var assetLoaderOptions = AssetLoaderOptions.CreateInstance();
- //assetLoaderOptions.DontLoadCameras = false;
- //assetLoaderOptions.DontLoadLights = false;
- //assetLoaderOptions.UseCutoutMaterials = false;
- //assetLoaderOptions.AddAssetUnloader = true;
- //return assetLoaderOptions;
- return null;
- }
- private void OnLoad(AssetLoaderContext assetLoaderContext)
- {
- //if (_loadedGameObject != null)
- //{
- // Destroy(_loadedGameObject);
- //}
- //_loadedGameObject = assetLoaderContext.RootGameObject;
- //if (_loadedGameObject != null)
- //{
- // Camera.main.FitToBounds(assetLoaderContext.RootGameObject, 2f);
- // Debug.Log("Model loaded. Loading materials.");
- //}
- //else
- //{
- // Debug.Log("Model materials could not be loaded.");
- //}
- //_loadModelButton.interactable = true;
- }
- private void LoadInternal(string filename, Action<UnityEngine.Object> loaded)
- {
- //var modelFileWithStream = FindModelFile();
- var modelFilename = Path.GetFileName(filename);
- var modelStream = File.OpenRead(filename);
- var _assetLoaderOptions = AssetLoader.CreateDefaultLoaderOptions();
- _assetLoaderOptions.TextureMapper = ScriptableObject.CreateInstance<FilePickerTextureMapper>();
- _assetLoaderOptions.ExternalDataMapper = ScriptableObject.CreateInstance<FilePickerExternalDataMapper>();
- _assetLoaderOptions.FixedAllocations.Add(_assetLoaderOptions.ExternalDataMapper);
- _assetLoaderOptions.FixedAllocations.Add(_assetLoaderOptions.TextureMapper);
- var _modelExtension = modelFilename != null ? FileUtils.GetFileExtension(modelFilename, false) : null;
- if (_modelExtension == "zip")
- {
- if (modelStream != null)
- {
- //AssetLoaderZip.LoadModelFromZipStream(modelStream, _onLoad, _onMaterialsLoad, _onProgress, _onError, _wrapperGameObject, _assetLoaderOptions, _items, null);
- AssetLoaderZip.LoadModelFromZipStream(modelStream, (t1) =>
- {
- LoadCache = t1.RootGameObject;
- loaded?.Invoke(LoadCache);
- artLoaded?.Invoke(LoadCache);
- artState = ArtState.Loaded;
- }, null, null,
- (t2) =>
- {
- loaded?.Invoke(null);
- artLoaded?.Invoke(null);
- artState = ArtState.UnLoad;
- UnityLog.LogError(Info.ArtId + "资源加载失败");
- }, null, _assetLoaderOptions, null, null);
- }
- else
- {
- //AssetLoaderZip.LoadModelFromZipFile(modelFilename, _onLoad, _onMaterialsLoad, _onProgress, _onError, _wrapperGameObject, _assetLoaderOptions, _items, null);
- AssetLoaderZip.LoadModelFromZipFile(modelFilename, (t1) =>
- {
- LoadCache = t1.RootGameObject;
- loaded?.Invoke(LoadCache);
- artLoaded?.Invoke(LoadCache);
- artState = ArtState.Loaded;
- }, null, null, (t2) =>
- {
- loaded?.Invoke(null);
- artLoaded?.Invoke(null);
- artState = ArtState.UnLoad;
- UnityLog.LogError(Info.ArtId + "资源加载失败");
- }, null, _assetLoaderOptions, null, null);
- }
- }
- else
- {
- if (modelStream != null)
- {
- //AssetLoader.LoadModelFromStream(modelStream, modelFilename, _modelExtension, _onLoad, _onMaterialsLoad, _onProgress, _onError, _wrapperGameObject, _assetLoaderOptions, _items);
- AssetLoader.LoadModelFromStream(modelStream, modelFilename, _modelExtension, (t2) =>
- {
- LoadCache = t2.RootGameObject;
- loaded?.Invoke(LoadCache);
- artLoaded?.Invoke(LoadCache);
- artState = ArtState.Loaded;
- }, null, null, (t2) =>
- {
- loaded?.Invoke(null);
- artLoaded?.Invoke(null);
- artState = ArtState.UnLoad;
- UnityLog.LogError(Info.ArtId + "资源加载失败");
- }, null, _assetLoaderOptions, null);
- }
- else
- {
- AssetLoader.LoadModelFromFile(modelFilename, (t2) =>
- {
- LoadCache = t2.RootGameObject;
- loaded?.Invoke(LoadCache);
- artLoaded?.Invoke(LoadCache);
- artState = ArtState.Loaded;
- }, null, null, (t2) =>
- {
- loaded?.Invoke(null);
- artLoaded?.Invoke(null);
- artState = ArtState.UnLoad;
- UnityLog.LogError(Info.ArtId + "资源加载失败");
- }, null, _assetLoaderOptions, null);
- }
- }
- //var assetLoaderOptions = AssetLoader.CreateDefaultLoaderOptions();
- //var assetLoaderFilePicker = AssetLoaderFilePicker.Create();
- //assetLoaderFilePicker.LoadModelFromFilePickerAsync("Select a Model file", (assetLoaderContext) =>
- //{
- // LoadCache = assetLoaderContext.RootGameObject;
- // loaded?.Invoke(LoadCache);
- // artLoaded?.Invoke(LoadCache);
- // artState = ArtState.Loaded;
- //}, OnMaterialsLoad, (t1, process) =>
- //{
- //}, (isfrist) => { }, (error) => { }, null, assetLoaderOptions);
- //AssetLoaderZip.LoadModelFromZipFile(modelFilename, _onLoad, _onMaterialsLoad, _onProgress, _onError, _wrapperGameObject, _assetLoaderOptions, _items, null);
- //_loadingTimer.Reset();
- //_loadingTimer.Start();
- //PreLoadSetup();
- //var assetLoaderOptions = GetAssetLoaderOptions();
- //using (var assetLoader = new AssetLoaderAsync())
- //{
- // //assetLoader.OnMetadataProcessed += AssetLoader_OnMetadataProcessed;
- // try
- // {
- // if (fileBytes != null && fileBytes.Length > 0)
- // {
- // var extension = FileUtils.GetFileExtension(filename);
- // assetLoader.LoadFromMemoryWithTextures(fileBytes, extension, assetLoaderOptions, null, delegate (GameObject loadedGameObject)
- // {
- // LoadCache = loadedGameObject;
- // loaded?.Invoke(LoadCache);
- // artLoaded?.Invoke(LoadCache);
- // artState = ArtState.Loaded;
- // });
- // }
- // else if (!string.IsNullOrEmpty(filename))
- // {
- // assetLoader.LoadFromFileWithTextures(filename, assetLoaderOptions, null, delegate (GameObject loadedGameObject)
- // {
- // LoadCache = loadedGameObject;
- // loaded?.Invoke(LoadCache);
- // artLoaded?.Invoke(LoadCache);
- // artState = ArtState.Loaded;
- // });
- // }
- // else
- // {
- // loaded?.Invoke(null);
- // artLoaded?.Invoke(null);
- // artState = ArtState.UnLoad;
- // throw new Exception("File not selected");
- // }
- // }
- // catch
- // {
- // loaded?.Invoke(null);
- // artLoaded?.Invoke(null);
- // artState = ArtState.UnLoad;
- // UnityLog.LogError(Info.ArtId + "资源加载失败");
- // }
- //}
- }
- private void OnMaterialsLoad(AssetLoaderContext obj)
- {
- //throw new NotImplementedException();
- }
- }
- }
|