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- using UnityEngine.Networking;
- namespace TriLibCore
- {
- /// <summary>Represents a class passed as the custom data to the Asset Loader Context when loading Models from URIs (Network).</summary>
- public class UriLoadCustomContextData
- {
- /// <summary>
- /// The unity web request used to load the models.
- /// </summary>
- public UnityWebRequest UnityWebRequest;
- /// <summary>
- /// The optional custom data used to load the models.
- /// </summary>
- public object CustomData;
- }
- }
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