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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using SC.XR.Unity;
- using UnityEngine;
- public class PopCall : RemoteSingleton<PopCall>
- {
- //private Action action;
- //public void showCall(Action callback)
- //{
- // action = callback;
- // this.gameObject.SetActive(true);
- //}
- //public void closeCall()
- //{
- // this.gameObject.SetActive(false);
- //}
- //public void showRoom()
- //{
- // action.Invoke();
- //}
- }
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