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- /*
- http://www.cgsoso.com/forum-211-1.html
- CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
- CGSOSO 主打游戏开发,影视设计等CG资源素材。
- 插件如若商用,请务必官网购买!
- daily assets update for try.
- U should buy the asset from home store if u use it in your project!
- */
- using Paroxe.PdfRenderer.WebGL;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Paroxe.PdfRenderer.Internal.Viewer
- {
- public class PDFPageRange : IEquatable<PDFPageRange>
- {
- public int m_From = -1;
- public int m_To = -1;
- public bool IsValid
- {
- get { return (m_From != -1 && m_To != -1); }
- }
- public int RangeLength
- {
- get { return IsValid ? (m_To - m_From) : 0; }
- }
- public static int[] GetPagesToload(PDFPageRange from, PDFPageRange to)
- {
- List<int> pagesToLoad = new List<int>();
- if (!from.IsValid)
- {
- for (int i = to.m_From; i < to.m_To; ++i)
- {
- pagesToLoad.Add(i);
- }
- return pagesToLoad.ToArray();
- }
- bool[] toLoad = new bool[Math.Max(from.m_To, to.m_To)];
- for (int i = to.m_From; i < to.m_To; ++i)
- {
- toLoad[i] = true;
- }
- for (int i = from.m_From; i < from.m_To; ++i)
- {
- toLoad[i] = false;
- }
- for (int i = 0; i < toLoad.Length; ++i)
- {
- if (toLoad[i])
- {
- pagesToLoad.Add(i);
- }
- }
- return pagesToLoad.ToArray();
- }
- public static int[] GetPagesToUnload(PDFPageRange from, PDFPageRange to)
- {
- List<int> pagesToUnLoad = new List<int>();
- if (!from.IsValid)
- {
- return pagesToUnLoad.ToArray();
- }
- bool[] toUnload = new bool[Math.Max(from.m_To, to.m_To)];
- for (int i = from.m_From; i < from.m_To; ++i)
- {
- toUnload[i] = true;
- }
- for (int i = to.m_From; i < to.m_To; ++i)
- {
- toUnload[i] = false;
- }
- for (int i = 0; i < toUnload.Length; ++i)
- {
- if (toUnload[i])
- {
- pagesToUnLoad.Add(i);
- }
- }
- return pagesToUnLoad.ToArray();
- }
- public static void UpdatePageAgainstRanges(PDFPageRange fromRange, PDFPageRange toRange, PDFDocument pdfDocument,
- PDFPageTextureHolder[] pageTextureHolderList, PDFRenderer.RenderSettings renderSettings, float scale,
- IPDFColoredRectListProvider rectsProvider, Vector2[] pageSizes)
- {
- int[] pagesToLoad = GetPagesToload(fromRange, toRange);
- int[] pagesToUnLoad = GetPagesToUnload(fromRange, toRange);
- List<Texture2D> recyclableTextures = new List<Texture2D>();
- for (int i = 0; i < pagesToUnLoad.Length; ++i)
- {
- #if UNITY_WEBGL
- pageTextureHolderList[pagesToUnLoad[i]].m_Visible = false;
- if (pageTextureHolderList[pagesToUnLoad[i]].m_RenderingPromise != null)
- {
- PDFJS_Library.Instance.TryTerminateRenderingWorker(pageTextureHolderList[pagesToUnLoad[i]].m_RenderingPromise.PromiseHandle);
- pageTextureHolderList[pagesToUnLoad[i]].m_RenderingPromise = null;
- }
- Texture2D tex = pageTextureHolderList[pagesToUnLoad[i]].Texture;
- if (tex != null)
- {
- recyclableTextures.Add(tex);
- pageTextureHolderList[pagesToUnLoad[i]].Texture = null;
- }
- #else
- Texture2D tex = pageTextureHolderList[pagesToUnLoad[i]].Texture;
- if (tex != null)
- {
- recyclableTextures.Add(tex);
- pageTextureHolderList[pagesToUnLoad[i]].Texture = null;
- }
- #endif
- }
- for (int i = 0; i < pagesToLoad.Length; ++i)
- {
- #if UNITY_WEBGL
- pageTextureHolderList[pagesToLoad[i]].m_Visible = true;
- if (pageTextureHolderList[pagesToLoad[i]].m_RenderingStarted)
- continue;
- #endif
- int w = (int)(pageSizes[pagesToLoad[i]].x * scale);
- int h = (int)(pageSizes[pagesToLoad[i]].y * scale);
- Texture2D tex = null;
- foreach (Texture2D texture in recyclableTextures)
- {
- if (texture.width == w && texture.height == h)
- {
- tex = texture;
- break;
- }
- }
- #if UNITY_WEBGL
- if (tex != null)
- {
- recyclableTextures.Remove(tex);
- //pdfDocument.Renderer.RenderPageToExistingTexture(pdfDocument.GetPage(pagesToLoad[i]), tex, rectsProvider, renderSettings);
- pageTextureHolderList[pagesToLoad[i]].m_RenderingStarted = true;
- PDFJS_Library.Instance.StartCoroutine(UpdatePageWithExistingTexture(pdfDocument, pagesToLoad[i], tex, pageTextureHolderList));
- }
- else
- {
- //tex = pdfDocument.Renderer.RenderPageToTexture(pdfDocument.GetPage(pagesToLoad[i]), w, h, rectsProvider, renderSettings);
- pageTextureHolderList[pagesToLoad[i]].m_RenderingStarted = true;
- PDFJS_Library.Instance.StartCoroutine(UpdatePageWithNewTexture(pdfDocument, pagesToLoad[i], pageTextureHolderList, w, h));
- }
- #else
- if (tex != null)
- {
- recyclableTextures.Remove(tex);
- pdfDocument.Renderer.RenderPageToExistingTexture(pdfDocument.GetPage(pagesToLoad[i]), tex, rectsProvider, renderSettings);
- }
- else
- tex = pdfDocument.Renderer.RenderPageToTexture(pdfDocument.GetPage(pagesToLoad[i]), w, h, rectsProvider, renderSettings);
- pageTextureHolderList[pagesToLoad[i]].Texture = tex;
- #endif
- }
- foreach (Texture2D unusedTexture in recyclableTextures)
- {
- UnityEngine.Object.DestroyImmediate(unusedTexture);
- Resources.UnloadAsset(unusedTexture);
- }
- recyclableTextures.Clear();
- GC.Collect();
- GC.WaitForPendingFinalizers();
- }
- #if UNITY_WEBGL
- public static IEnumerator UpdatePageWithExistingTexture(PDFDocument document, int pageIndex, Texture2D existingTexture, PDFPageTextureHolder[] pageTextureHolderList)
- {
- PDFJS_Promise<PDFPage> pagePromise = document.GetPageAsync(pageIndex);
- while (!pagePromise.HasFinished)
- yield return null;
- if (pagePromise.HasSucceeded)
- {
- PDFJS_Promise<Texture2D> renderPromise = PDFRenderer.RenderPageToExistingTextureAsync(pagePromise.Result, existingTexture);
- pageTextureHolderList[pageIndex].m_RenderingPromise = renderPromise;
- while (!renderPromise.HasFinished)
- yield return null;
- pageTextureHolderList[pageIndex].m_RenderingPromise = null;
- pageTextureHolderList[pageIndex].m_RenderingStarted = false;
- if (renderPromise.HasSucceeded)
- {
- if (pageTextureHolderList[pageIndex].Texture != null
- && pageTextureHolderList[pageIndex].Texture != renderPromise.Result)
- {
- UnityEngine.Object.DestroyImmediate(pageTextureHolderList[pageIndex].Texture);
- Resources.UnloadAsset(pageTextureHolderList[pageIndex].Texture);
- pageTextureHolderList[pageIndex].Texture = null;
- }
- if (pageTextureHolderList[pageIndex].m_Visible)
- pageTextureHolderList[pageIndex].Texture = renderPromise.Result;
- else
- {
- UnityEngine.Object.DestroyImmediate(renderPromise.Result);
- Resources.UnloadAsset(renderPromise.Result);
- renderPromise.Result = null;
- }
- }
- }
- else
- {
- pageTextureHolderList[pageIndex].m_RenderingPromise = null;
- pageTextureHolderList[pageIndex].m_RenderingStarted = false;
- }
- }
- public static IEnumerator UpdatePageWithNewTexture(PDFDocument document, int pageIndex, PDFPageTextureHolder[] pageTextureHolderList, int width, int height)
- {
- PDFJS_Promise<PDFPage> pagePromise = document.GetPageAsync(pageIndex);
- while (!pagePromise.HasFinished)
- yield return null;
- if (pagePromise.HasSucceeded)
- {
- PDFJS_Promise<Texture2D> renderPromise = PDFRenderer.RenderPageToTextureAsync(pagePromise.Result, width, height);
- pageTextureHolderList[pageIndex].m_RenderingPromise = renderPromise;
- while (!renderPromise.HasFinished)
- yield return null;
- pageTextureHolderList[pageIndex].m_RenderingPromise = null;
- pageTextureHolderList[pageIndex].m_RenderingStarted = false;
- if (renderPromise.HasSucceeded)
- {
- if (pageTextureHolderList[pageIndex].Texture != null)
- {
- UnityEngine.Object.DestroyImmediate(pageTextureHolderList[pageIndex].Texture);
- Resources.UnloadAsset(pageTextureHolderList[pageIndex].Texture);
- pageTextureHolderList[pageIndex].Texture = null;
- }
- if (pageTextureHolderList[pageIndex].m_Visible)
- pageTextureHolderList[pageIndex].Texture = renderPromise.Result;
- else
- {
- UnityEngine.Object.DestroyImmediate(renderPromise.Result);
- Resources.UnloadAsset(renderPromise.Result);
- renderPromise.Result = null;
- }
- }
- }
- else
- {
- pageTextureHolderList[pageIndex].m_RenderingPromise = null;
- pageTextureHolderList[pageIndex].m_RenderingStarted = false;
- }
- }
- #endif
- public bool ContainsPage(int pageIndex)
- {
- if (!IsValid)
- {
- return false;
- }
- return (pageIndex >= m_From && pageIndex < m_To);
- }
- public bool Equals(PDFPageRange other)
- {
- if (other == null || GetType() != other.GetType())
- {
- return false;
- }
- var objectToCompareWith = (PDFPageRange)other;
- return (objectToCompareWith.m_From == m_From && objectToCompareWith.m_To == m_To);
- }
- public override int GetHashCode()
- {
- var calculation = m_From + m_To;
- return calculation.GetHashCode();
- }
- }
- }
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