NGMediaSaveCallbackiOS.cs 1022 B

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  1. #if UNITY_EDITOR || UNITY_IOS
  2. using UnityEngine;
  3. namespace NativeGalleryNamespace
  4. {
  5. public class NGMediaSaveCallbackiOS : MonoBehaviour
  6. {
  7. private static NGMediaSaveCallbackiOS instance;
  8. private NativeGallery.MediaSaveCallback callback;
  9. public static void Initialize( NativeGallery.MediaSaveCallback callback )
  10. {
  11. if( instance == null )
  12. {
  13. instance = new GameObject( "NGMediaSaveCallbackiOS" ).AddComponent<NGMediaSaveCallbackiOS>();
  14. DontDestroyOnLoad( instance.gameObject );
  15. }
  16. else if( instance.callback != null )
  17. instance.callback( false, null );
  18. instance.callback = callback;
  19. }
  20. public void OnMediaSaveCompleted( string message )
  21. {
  22. NativeGallery.MediaSaveCallback _callback = callback;
  23. callback = null;
  24. if( _callback != null )
  25. _callback( true, null );
  26. }
  27. public void OnMediaSaveFailed( string error )
  28. {
  29. NativeGallery.MediaSaveCallback _callback = callback;
  30. callback = null;
  31. if( _callback != null )
  32. _callback( false, null );
  33. }
  34. }
  35. }
  36. #endif