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- using UnityEngine;
- using System.Collections;
- namespace RootMotion {
- /// <summary>
- /// The base abstract Singleton class.
- /// </summary>
- public abstract class Singleton<T>: MonoBehaviour where T: Singleton<T> {
-
- private static T sInstance = null;
-
- public static T instance {
- get {
- return sInstance;
- }
- }
-
- protected virtual void Awake() {
- if (sInstance != null) Debug.LogError(name + "error: already initialized", this);
-
- sInstance = (T)this;
- }
- }
- }
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