Pointer.mat 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Pointer
  11. m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
  12. m_ShaderKeywords:
  13. m_LightmapFlags: 0
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
  18. disabledShaderPasses:
  19. - ALWAYS
  20. m_SavedProperties:
  21. serializedVersion: 3
  22. m_TexEnvs:
  23. - _BumpMap:
  24. m_Texture: {fileID: 0}
  25. m_Scale: {x: 1, y: 1}
  26. m_Offset: {x: 0, y: 0}
  27. - _DetailAlbedoMap:
  28. m_Texture: {fileID: 0}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - _DetailMask:
  32. m_Texture: {fileID: 0}
  33. m_Scale: {x: 1, y: 1}
  34. m_Offset: {x: 0, y: 0}
  35. - _DetailNormalMap:
  36. m_Texture: {fileID: 0}
  37. m_Scale: {x: 1, y: 1}
  38. m_Offset: {x: 0, y: 0}
  39. - _EmissionMap:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - _MainTex:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - _MetallicGlossMap:
  48. m_Texture: {fileID: 0}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. - _OcclusionMap:
  52. m_Texture: {fileID: 0}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - _ParallaxMap:
  56. m_Texture: {fileID: 0}
  57. m_Scale: {x: 1, y: 1}
  58. m_Offset: {x: 0, y: 0}
  59. - _ShadowTex:
  60. m_Texture: {fileID: 0}
  61. m_Scale: {x: 1, y: 1}
  62. m_Offset: {x: 0, y: 0}
  63. m_Floats:
  64. - _BlendOp: 0
  65. - _BumpScale: 1
  66. - _CameraFadingEnabled: 0
  67. - _CameraFarFadeDistance: 2
  68. - _CameraNearFadeDistance: 1
  69. - _ColorMode: 0
  70. - _Cull: 2
  71. - _Cutoff: 0.5
  72. - _DetailNormalMapScale: 1
  73. - _DistortionBlend: 0.5
  74. - _DistortionEnabled: 0
  75. - _DistortionStrength: 1
  76. - _DistortionStrengthScaled: 0
  77. - _DstBlend: 0
  78. - _EmissionEnabled: 0
  79. - _FlipbookMode: 0
  80. - _GlossMapScale: 1
  81. - _Glossiness: 0.5
  82. - _GlossyReflections: 1
  83. - _LightingEnabled: 0
  84. - _Metallic: 0
  85. - _Mode: 0
  86. - _OcclusionStrength: 1
  87. - _Parallax: 0.02
  88. - _SmoothnessTextureChannel: 0
  89. - _SoftParticlesEnabled: 0
  90. - _SoftParticlesFarFadeDistance: 1
  91. - _SoftParticlesNearFadeDistance: 0
  92. - _SpecularHighlights: 1
  93. - _SrcBlend: 1
  94. - _UVSec: 0
  95. - _ZWrite: 1
  96. m_Colors:
  97. - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
  98. - _Color: {r: 1, g: 1, b: 1, a: 0.5019608}
  99. - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
  100. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  101. - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}