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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /// <summary>
- /// 数据表格接口设计
- /// </summary>
- public interface TableInterface
- {
- /// <summary>
- /// 无参打开表格
- /// </summary>
- /// <returns></returns>
- bool Open();
- /// <summary>
- /// 打开数据表
- /// </summary>
- /// <param name="path"></param>
- bool Open(string path);
- /// <summary>
- /// 关闭表
- /// </summary>
- void Close();
- /// <summary>
- /// 保存表
- /// </summary>
- void Save();
- bool Create(string tableName);
- /// <summary>
- /// 向表格添加对象
- /// </summary>
- /// <typeparam name="T">泛型对象</typeparam>
- /// <param name="data">待插入的数据</param>
- /// <returns></returns>
- bool InsertData<T>(T data);
- bool InsertData<T>(T data,string priKey);
- /// <summary>
- /// 查找对象
- /// </summary>
- /// <typeparam name="T">泛型对象</typeparam>
- /// <param name="key">key值</param>
- /// <returns></returns>
- T FindData<T>(string key);
- /// <summary>
- /// 查找所有对象
- /// </summary>
- /// <typeparam name="T">查找的泛型</typeparam>
- /// <returns></returns>
- List<T> FindAllData<T>();
- /// <summary>
- /// 从已有的数据流中读取对象
- /// </summary>
- /// <typeparam name="T"></typeparam>
- /// <param name="data">数据流</param>
- /// <returns></returns>
- List<T> FindAllData<T>(string data);
- /// <summary>
- /// 从已有的数据流中读取对象
- /// </summary>
- /// <typeparam name="T"></typeparam>
- /// <param name="data">数据流</param>
- /// <returns></returns>
- List<T> FindAllData<T>(byte[] data);
- /// <summary>
- /// 更新对象
- /// </summary>
- /// <typeparam name="T">泛型对象</typeparam>
- /// <param name="data">待更新的对象</param>
- /// <returns></returns>
- bool UpdateData<T>(T data);
- bool UpdateData<T>(T data,string key);
- /// <summary>
- /// 删除对象
- /// </summary>
- /// <typeparam name="T">泛型对象</typeparam>
- /// <param name="key">待删除的key值</param>
- /// <returns></returns>
- bool DeleteData<T>(string key);
- /// <summary>
- /// 删除指定的所有对象
- /// </summary>
- /// <typeparam name="T">泛型对象</typeparam>
- /// <returns></returns>
- bool DeleteAllData<T>();
- }
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