- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine.Events;
- using UnityEngine.EventSystems;
- [Serializable]
- public class InteractionPressableEntry {
- public InteractionPressableType eventID = InteractionPressableType.PointerClick;
- public InteractionEvent callback = new InteractionEvent();
- }
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