IPokeHandler.cs 345 B

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  1. using SC.XR.Unity.Module_InputSystem.InputDeviceHand;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Text;
  5. using UnityEngine;
  6. namespace SC.XR.Unity.Module_InputSystem {
  7. /// <summary>
  8. /// PokeHandler
  9. /// </summary>
  10. public interface IPokeHandler: IPokeDownHandler, IPokeUpdatedHandler, IPokeUpHandler {
  11. }
  12. }