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- using SC.XR.Unity.Module_InputSystem.InputDeviceHand;
- using System;
- using System.Collections.Generic;
- using System.Text;
- using UnityEngine;
- namespace SC.XR.Unity.Module_InputSystem {
- /// <summary>
- /// PokeHandler
- /// </summary>
- public interface IPokeHandler: IPokeDownHandler, IPokeUpdatedHandler, IPokeUpHandler {
- }
- }
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