IOSDevice.cs 1008 B

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  1. 
  2. using SC.XR.Unity.Module_InputSystem;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. namespace SC.XR.Unity.Module_Device {
  8. [Serializable]
  9. public class IOSDevice : DeviceBase {
  10. /// <summary>
  11. /// 设备型号
  12. /// </summary>
  13. /// <returns></returns>
  14. public override string MODEL {
  15. get {
  16. return "IOS";
  17. }
  18. }
  19. /// <summary>
  20. /// SN号
  21. /// </summary>
  22. public override string SN {
  23. get {
  24. return "000";
  25. }
  26. }
  27. /// <summary>
  28. /// Release_Vesion
  29. /// </summary>
  30. public override string RELEASE_VERSION {
  31. get {
  32. return "000";
  33. }
  34. }
  35. /// <summary>
  36. /// BatteryLevel
  37. /// </summary>
  38. public override int BatteryLevel {
  39. get {
  40. return 60;
  41. }
  42. }
  43. }
  44. }