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-
- using SC.XR.Unity.Module_InputSystem;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace SC.XR.Unity.Module_Device {
- [Serializable]
- public class IOSDevice : DeviceBase {
- /// <summary>
- /// 设备型号
- /// </summary>
- /// <returns></returns>
- public override string MODEL {
- get {
- return "IOS";
- }
- }
- /// <summary>
- /// SN号
- /// </summary>
- public override string SN {
- get {
- return "000";
- }
- }
- /// <summary>
- /// Release_Vesion
- /// </summary>
- public override string RELEASE_VERSION {
- get {
- return "000";
- }
- }
- /// <summary>
- /// BatteryLevel
- /// </summary>
- public override int BatteryLevel {
- get {
- return 60;
- }
- }
- }
- }
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