using UnityEngine.Networking;
namespace TriLibCore
{
/// Represents a class passed as the custom data to the Asset Loader Context when loading Models from URIs (Network).
public class UriLoadCustomContextData
{
///
/// The unity web request used to load the models.
///
public UnityWebRequest UnityWebRequest;
///
/// The optional custom data used to load the models.
///
public object CustomData;
}
}