using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SC.XR.Unity { public class API_SDKGlobalConfiguration { public static bool HasKey(string section, string key) { return Module_SDKGlobalConfiguration.getInstance.HasKey(section, key); } public static int GetInt(string section, string key, int defaultVal) { return Module_SDKGlobalConfiguration.getInstance.GetInt(section, key, defaultVal); } public static bool GetBool(string section, string key, int defaultVal) { return Module_SDKGlobalConfiguration.getInstance.GetBool(section, key, defaultVal); } public static string GetString(string section, string key, string defaultVal) { return Module_SDKGlobalConfiguration.getInstance.GetString(section, key, defaultVal); } public static float GetFloat(string section, string key, float defaultVal) { return Module_SDKGlobalConfiguration.getInstance.GetFloat(section, key, defaultVal); } public static void SetConfiguration(string sec, string key, string val) { Module_SDKGlobalConfiguration.getInstance.SetString(sec, key, val); } public static void SaveAllConfigToFile() { Module_SDKGlobalConfiguration.getInstance.SaveAllConfigToFile(); } } }