using UnityEngine.InputSystem.Layouts; using UnityEngine.InputSystem.XR; using UnityEngine.Scripting; namespace SC.XR.Unity.Simulation { /// /// An input device representing a simulated XR head mounted display. /// [InputControlLayout(stateType = typeof(XRSimulatedHMDState), isGenericTypeOfDevice = false, displayName = "XR Simulated HMD")] [Preserve] public class XRSimulatedHMD : XRHMD { } }