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U should buy the asset from home store if u use it in your project! */ using Paroxe.PdfRenderer.WebGL; using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; namespace Paroxe.PdfRenderer { /// /// Represents a PDF page inside document. /// public class PDFPage : IDisposable, IEquatable { private bool m_Disposed; private IntPtr m_NativePointer; private PDFDocument m_Document; private int m_PageIndex; #if !UNITY_WEBGL || UNITY_EDITOR private static Dictionary s_InstanceMap = new Dictionary(); #endif /// /// Rotations are clockwise /// public enum PageRotation { Normal = 0, Rotate90 = 1, Rotate180 = 2, Rotate270 = 3 }; public static PDFJS_Promise LoadPageAsync(PDFDocument document, int pageIndex) { PDFJS_Promise pagePromise = new PDFJS_Promise(); #if UNITY_WEBGL && !UNITY_EDITOR LoadPageParameters parameters = new LoadPageParameters(document, pageIndex); PDFJS_Library.Instance.PreparePromiseCoroutine(LoadPageCoroutine, pagePromise, parameters).Start(); #else pagePromise.HasFinished = true; pagePromise.HasSucceeded = true; pagePromise.HasReceivedJSResponse = true; pagePromise.Result = document.GetPage(pageIndex); #endif return pagePromise; } #if UNITY_WEBGL && !UNITY_EDITOR public PDFPage(PDFDocument document, IntPtr pageHandle, int pageIndex) { PDFLibrary.AddRef("PDFPage"); m_Document = document; m_PageIndex = pageIndex; m_NativePointer = pageHandle; } #endif #if !UNITY_WEBGL || UNITY_EDITOR public PDFPage(PDFDocument document, int pageIndex) { if (document == null) throw new NullReferenceException(); if (pageIndex < 0) throw new ArgumentOutOfRangeException(); PDFLibrary.AddRef("PDFPage"); m_Document = document; m_PageIndex = pageIndex; m_NativePointer = FPDF_LoadPage(document.NativePointer, m_PageIndex); if (m_NativePointer != IntPtr.Zero) { if (s_InstanceMap.ContainsKey(m_NativePointer)) { s_InstanceMap[m_NativePointer] = s_InstanceMap[m_NativePointer] + 1; } else s_InstanceMap[m_NativePointer] = 1; } } #endif ~PDFPage() { Dispose(false); } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (!m_Disposed) { if (m_NativePointer != IntPtr.Zero) { #if !UNITY_WEBGL || UNITY_EDITOR lock (PDFLibrary.nativeLock) { s_InstanceMap[m_NativePointer] = s_InstanceMap[m_NativePointer] - 1; if (s_InstanceMap[m_NativePointer] == 0) { if (m_Document.NativePointer != IntPtr.Zero) FPDF_ClosePage(m_NativePointer); s_InstanceMap.Remove(m_NativePointer); m_NativePointer = IntPtr.Zero; } } #else PDFJS_ClosePage(m_NativePointer.ToInt32()); m_NativePointer = IntPtr.Zero; #endif } PDFLibrary.RemoveRef("PDFPage"); m_Disposed = true; } } public IntPtr NativePointer { get { return m_NativePointer; } } public PDFDocument Document { get { return m_Document; } } public int PageIndex { get { return m_PageIndex; } } public Vector2 GetPageSize(float scale = 1.0f) { #if !UNITY_WEBGL || UNITY_EDITOR return m_Document.GetPageSize(m_PageIndex) * scale; #else return new Vector2( PDFJS_GetPageWidth(m_NativePointer.ToInt32(), scale), PDFJS_GetPageHeight(m_NativePointer.ToInt32(), scale)); #endif } #if UNITY_WEBGL && !UNITY_EDITOR internal static Vector2 GetPageSize(IntPtr pageHandle, float scale = 1.0f) { return new Vector2( PDFJS_GetPageWidth(pageHandle.ToInt32(), scale), PDFJS_GetPageHeight(pageHandle.ToInt32(), scale)); } #endif #if !UNITY_WEBGL /// /// Return an instance of PDFTextPage that give access the the current page text content /// /// public PDFTextPage GetTextPage() { return new PDFTextPage(this); } public PDFLink GetLinkAtPoint(Vector2 pagePoint) { IntPtr linkPtr = FPDFLink_GetLinkAtPoint(m_NativePointer, pagePoint.x, pagePoint.y); if (linkPtr != IntPtr.Zero) return new PDFLink(this, linkPtr); return null; } public PDFLink GetLinkAtPoint(double pageX, double pageY) { IntPtr linkPtr = FPDFLink_GetLinkAtPoint(m_NativePointer, pageX, pageY); if (linkPtr != IntPtr.Zero) return new PDFLink(this, linkPtr); return null; } public Vector2 DeviceToPage(int startX, int startY, int sizeX, int sizeY, PageRotation rotation, int deviceX, int deviceY) { double pageX; double pageY; FPDF_DeviceToPage(m_NativePointer, startX, startY, sizeX, sizeY, (int) rotation, deviceX, deviceY, out pageX, out pageY); return new Vector2((float) pageX, (float) pageY); } public Vector2 PageToDevice(int startX, int startY, int sizeX, int sizeY, PageRotation rotation, int pageX, int pageY) { int deviceX; int deviceY; FPDF_PageToDevice(m_NativePointer, startX, startY, sizeX, sizeY, (int) rotation, pageX, pageY, out deviceX, out deviceY); return new Vector2(deviceX, deviceY); } public Vector2 ConvertPagePositionToUnityUIDevicePosition(Vector2 pagePoint, Vector2 devicePageSize) { pagePoint = pagePoint.x/(devicePageSize.y/devicePageSize.x)*Vector2.right + pagePoint.y*Vector2.up; int device_x; int device_y; FPDF_PageToDevice(m_NativePointer, 0, 0, (int) devicePageSize.y, (int) devicePageSize.y, 0, pagePoint.x, pagePoint.y, out device_x, out device_y); return new Vector2(device_x, device_y); } public Rect ConvertPageRectToDeviceRect(Rect pageRect, Vector2 devicePageSize) { Vector2 min = ConvertPagePositionToUnityUIDevicePosition(pageRect.min, devicePageSize); float mx = pageRect.max.x; float my = (pageRect.min - (pageRect.max - pageRect.min)).y; Vector2 max = ConvertPagePositionToUnityUIDevicePosition(new Vector2(mx, my), devicePageSize); Rect rect = new Rect(); rect.min = min; rect.max = max; return rect; } public Vector2 ConvertUnityUIDevicePositionToPagePosition(Vector2 devicePoint, Vector2 devicePageSize) { devicePoint = devicePoint.x*(devicePageSize.y/devicePageSize.x)*Vector2.right + devicePoint.y*Vector2.up; double page_x; double page_y; FPDF_DeviceToPage(m_NativePointer, 0, 0, (int) devicePageSize.y, (int) devicePageSize.y, 0, (int) devicePoint.x, (int) devicePoint.y, out page_x, out page_y); return new Vector2((float) page_x, (float) page_y); } #endif public bool Equals(PDFPage other) { return (m_NativePointer != IntPtr.Zero && m_NativePointer == other.m_NativePointer); } #if UNITY_WEBGL && !UNITY_EDITOR private class LoadPageParameters { public PDFDocument document; public int pageIndex; public LoadPageParameters(PDFDocument document, int pageIndex) { this.document = document; this.pageIndex = pageIndex; } } private static IEnumerator LoadPageCoroutine(PDFJS_PromiseCoroutine promiseCoroutine, IPDFJS_Promise promise, object par) { PDFLibrary.Instance.EnsureInitialized(); while (!PDFLibrary.Instance.IsInitialized) yield return null; PDFJS_Promise pagePromise = promise as PDFJS_Promise; LoadPageParameters parameters = par as LoadPageParameters; PDFJS_LoadPage(promise.PromiseHandle, parameters.document.NativePointer.ToInt32(), parameters.pageIndex + 1); while (!pagePromise.HasReceivedJSResponse) yield return null; if (pagePromise.HasSucceeded) { int pageHandle = int.Parse(pagePromise.JSObjectHandle); PDFPage page = new PDFPage(parameters.document, new IntPtr(pageHandle), parameters.pageIndex); pagePromise.Result = page; pagePromise.HasFinished = true; promiseCoroutine.ExecuteThenAction(true, page); } else { pagePromise.Result = null; pagePromise.HasFinished = true; promiseCoroutine.ExecuteThenAction(false, null); } } #endif #region NATIVE #if !UNITY_WEBGL || UNITY_EDITOR [DllImport(PDFLibrary.PLUGIN_ASSEMBLY)] private static extern IntPtr FPDF_LoadPage(IntPtr document, int page_index); [DllImport(PDFLibrary.PLUGIN_ASSEMBLY)] private static extern void FPDF_ClosePage(IntPtr page); [DllImport(PDFLibrary.PLUGIN_ASSEMBLY)] private static extern IntPtr FPDFLink_GetLinkAtPoint(IntPtr page, double x, double y); [DllImport(PDFLibrary.PLUGIN_ASSEMBLY)] private static extern void FPDF_DeviceToPage(IntPtr page, int start_x, int start_y, int size_x, int size_y, int rotate, int device_x, int device_y, out double page_x, out double page_y); [DllImport(PDFLibrary.PLUGIN_ASSEMBLY)] private static extern void FPDF_PageToDevice(IntPtr page, int start_x, int start_y, int size_x, int size_y, int rotate, double page_x, double page_y, out int device_x, out int device_y); #else [DllImport(PDFLibrary.PLUGIN_ASSEMBLY)] private static extern void PDFJS_LoadPage(string promiseHandle, int documentHandle, int pageIndex); [DllImport(PDFLibrary.PLUGIN_ASSEMBLY)] private static extern void PDFJS_ClosePage(int pageHandle); [DllImport(PDFLibrary.PLUGIN_ASSEMBLY)] private static extern int PDFJS_GetPageWidth(int pageHandle, float scale); [DllImport(PDFLibrary.PLUGIN_ASSEMBLY)] private static extern int PDFJS_GetPageHeight(int pageHandle, float scale); #endif #endregion } }