using System; using System.Collections; using System.Collections.Generic; using SC.XR.Unity; using UnityEngine; public class PopCall : RemoteSingleton { //private Action action; //public void showCall(Action callback) //{ // action = callback; // this.gameObject.SetActive(true); //} //public void closeCall() //{ // this.gameObject.SetActive(false); //} //public void showRoom() //{ // action.Invoke(); //} }