using System; using System.Collections.Generic; using System.IO; using System.Text; #if !NETFX_CORE || UNITY_EDITOR using System.Net.Sockets; #endif using UnityEngine; namespace BestHTTP { #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) using BestHTTP.Caching; #endif using BestHTTP.Extensions; #if !BESTHTTP_DISABLE_COOKIES && (!UNITY_WEBGL || UNITY_EDITOR) using BestHTTP.Cookies; #endif public interface IProtocol { bool IsClosed { get; } void HandleEvents(); } /// /// /// public class HTTPResponse : IDisposable { internal const byte CR = 13; internal const byte LF = 10; public const int MinBufferSize = 4 * 1024; #region Public Properties public int VersionMajor { get; protected set; } public int VersionMinor { get; protected set; } /// /// The status code that sent from the server. /// public int StatusCode { get; protected set; } /// /// Returns true if the status code is in the range of [200..300[ or 304 (Not Modified) /// public bool IsSuccess { get { return (this.StatusCode >= 200 && this.StatusCode < 300) || this.StatusCode == 304; } } /// /// The message that sent along with the StatusCode from the server. You can check it for errors from the server. /// public string Message { get; protected set; } /// /// True if it's a streamed response. /// public bool IsStreamed { get; protected set; } /// /// True if the streaming is finished, and no more fragments are coming. /// public bool IsStreamingFinished { get; internal set; } #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) /// /// Indicates that the response body is read from the cache. /// public bool IsFromCache { get; internal set; } /// /// Provides information about the file used for caching the request. /// public HTTPCacheFileInfo CacheFileInfo { get; internal set; } /// /// Determines if this response is only stored to cache. /// If both IsCacheOnly and IsStreamed are true, GetStreamedFragments should not be called. /// public bool IsCacheOnly { get; private set; } #endif /// /// The headers that sent from the server. /// public Dictionary> Headers { get; protected set; } /// /// The data that downloaded from the server. All Transfer and Content encodings decoded if any(eg. chunked, gzip, deflate). /// public byte[] Data { get; internal set; } /// /// The normal HTTP protocol is upgraded to an other. /// public bool IsUpgraded { get; protected set; } #if !BESTHTTP_DISABLE_COOKIES && (!UNITY_WEBGL || UNITY_EDITOR) /// /// The cookies that the server sent to the client. /// public List Cookies { get; internal set; } #endif /// /// Cached, converted data. /// protected string dataAsText; /// /// The data converted to an UTF8 string. /// public string DataAsText { get { if (Data == null) return string.Empty; if (!string.IsNullOrEmpty(dataAsText)) return dataAsText; return dataAsText = Encoding.UTF8.GetString(Data, 0, Data.Length); } } /// /// Cached converted data. /// protected Texture2D texture; /// /// The data loaded to a Texture2D. /// public Texture2D DataAsTexture2D { get { if (Data == null) return null; if (texture != null) return texture; texture = new Texture2D(0, 0, TextureFormat.ARGB32, false); texture.LoadImage(Data); return texture; } } /// /// True if the connection's stream will be closed manually. Used in custom protocols (WebSocket, EventSource). /// public bool IsClosedManually { get; protected set; } #endregion #region Internal Fields internal HTTPRequest baseRequest; #endregion #region Protected Properties And Fields protected Stream Stream; protected List streamedFragments; protected object SyncRoot = new object(); protected byte[] fragmentBuffer; protected int fragmentBufferDataLength; #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) protected Stream cacheStream; #endif protected int allFragmentSize; #endregion public HTTPResponse(HTTPRequest request, Stream stream, bool isStreamed, bool isFromCache) { this.baseRequest = request; this.Stream = stream; this.IsStreamed = isStreamed; #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) this.IsFromCache = isFromCache; this.IsCacheOnly = request.CacheOnly; #endif this.IsClosedManually = false; } public virtual bool Receive(int forceReadRawContentLength = -1, bool readPayloadData = true) { string statusLine = string.Empty; if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging(string.Format("Receive. forceReadRawContentLength: '{0:N0}', readPayloadData: '{1:N0}'", forceReadRawContentLength, readPayloadData)); // On WP platform we aren't able to determined sure enough whether the tcp connection is closed or not. // So if we get an exception here, we need to recreate the connection. try { // Read out 'HTTP/1.1' from the "HTTP/1.1 {StatusCode} {Message}" statusLine = ReadTo(Stream, (byte)' '); } catch { if (!baseRequest.DisableRetry) { HTTPManager.Logger.Warning("HTTPResponse", string.Format("{0} - Failed to read Status Line! Retry is enabled, returning with false.", this.baseRequest.CurrentUri.ToString())); return false; } HTTPManager.Logger.Warning("HTTPResponse", string.Format("{0} - Failed to read Status Line! Retry is disabled, re-throwing exception.", this.baseRequest.CurrentUri.ToString())); throw; } if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging(string.Format("Status Line: '{0}'", statusLine)); if (string.IsNullOrEmpty(statusLine)) { if (!baseRequest.DisableRetry) return false; throw new Exception("Remote server closed the connection before sending response header!"); } string[] versions = statusLine.Split(new char[] { '/', '.' }); this.VersionMajor = int.Parse(versions[1]); this.VersionMinor = int.Parse(versions[2]); if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging(string.Format("HTTP Version: '{0}.{1}'", this.VersionMajor.ToString(), this.VersionMinor.ToString())); int statusCode; string statusCodeStr = NoTrimReadTo(Stream, (byte)' ', LF); if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging(string.Format("Status Code: '{0}'", statusCodeStr)); if (baseRequest.DisableRetry) statusCode = int.Parse(statusCodeStr); else if (!int.TryParse(statusCodeStr, out statusCode)) return false; this.StatusCode = statusCode; if (statusCodeStr.Length > 0 && (byte)statusCodeStr[statusCodeStr.Length - 1] != LF && (byte)statusCodeStr[statusCodeStr.Length - 1] != CR) { this.Message = ReadTo(Stream, LF); if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging(string.Format("Status Message: '{0}'", this.Message)); } else { HTTPManager.Logger.Warning("HTTPResponse", string.Format("{0} - Skipping Status Message reading!", this.baseRequest.CurrentUri.ToString())); this.Message = string.Empty; } //Read Headers ReadHeaders(Stream); IsUpgraded = StatusCode == 101 && (HasHeaderWithValue("connection", "upgrade") || HasHeader("upgrade")); if (IsUpgraded && HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging("Request Upgraded!"); if (!readPayloadData) return true; return ReadPayload(forceReadRawContentLength); } protected bool ReadPayload(int forceReadRawContentLength) { // Reading from an already unpacked stream (eq. From a file cache) if (forceReadRawContentLength != -1) { #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) this.IsFromCache = true; #endif ReadRaw(Stream, forceReadRawContentLength); if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging("ReadPayload Finished!"); return true; } // http://www.w3.org/Protocols/rfc2616/rfc2616-sec4.html#sec4.4 // 1.Any response message which "MUST NOT" include a message-body (such as the 1xx, 204, and 304 responses and any response to a HEAD request) // is always terminated by the first empty line after the header fields, regardless of the entity-header fields present in the message. if ((StatusCode >= 100 && StatusCode < 200) || StatusCode == 204 || StatusCode == 304 || baseRequest.MethodType == HTTPMethods.Head) return true; #if (!UNITY_WEBGL || UNITY_EDITOR) if (HasHeaderWithValue("transfer-encoding", "chunked")) ReadChunked(Stream); else #endif { // http://www.w3.org/Protocols/rfc2616/rfc2616-sec4.html#sec4.4 // Case 3 in the above link. List contentLengthHeaders = GetHeaderValues("content-length"); var contentRangeHeaders = GetHeaderValues("content-range"); if (contentLengthHeaders != null && contentRangeHeaders == null) ReadRaw(Stream, long.Parse(contentLengthHeaders[0])); else if (contentRangeHeaders != null) { if (contentLengthHeaders != null) ReadRaw(Stream, long.Parse(contentLengthHeaders[0])); else { HTTPRange range = GetRange(); ReadRaw(Stream, (range.LastBytePos - range.FirstBytePos) + 1); } } else ReadUnknownSize(Stream); } if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging("ReadPayload Finished!"); return true; } #region Header Management protected void ReadHeaders(Stream stream) { string headerName = ReadTo(stream, (byte)':', LF).Trim(); while (headerName != string.Empty) { string value = ReadTo(stream, LF); if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging(string.Format("Header - '{0}': '{1}'", headerName, value)); AddHeader(headerName, value); headerName = ReadTo(stream, (byte)':', LF); } } protected void AddHeader(string name, string value) { name = name.ToLower(); if (Headers == null) Headers = new Dictionary>(); List values; if (!Headers.TryGetValue(name, out values)) Headers.Add(name, values = new List(1)); values.Add(value); } /// /// Returns the list of values that received from the server for the given header name. /// Remarks: All headers converted to lowercase while reading the response. /// /// Name of the header /// If no header found with the given name or there are no values in the list (eg. Count == 0) returns null. public List GetHeaderValues(string name) { if (Headers == null) return null; name = name.ToLower(); List values; if (!Headers.TryGetValue(name, out values) || values.Count == 0) return null; return values; } /// /// Returns the first value in the header list or null if there are no header or value. /// /// Name of the header /// If no header found with the given name or there are no values in the list (eg. Count == 0) returns null. public string GetFirstHeaderValue(string name) { if (Headers == null) return null; name = name.ToLower(); List values; if (!Headers.TryGetValue(name, out values) || values.Count == 0) return null; return values[0]; } /// /// Checks if there is a header with the given name and value. /// /// Name of the header. /// /// Returns true if there is a header with the given name and value. public bool HasHeaderWithValue(string headerName, string value) { var values = GetHeaderValues(headerName); if (values == null) return false; for (int i = 0; i < values.Count; ++i) if (string.Compare(values[i], value, StringComparison.OrdinalIgnoreCase) == 0) return true; return false; } /// /// Checks if there is a header with the given name. /// /// Name of the header. /// Returns true if there is a header with the given name. public bool HasHeader(string headerName) { var values = GetHeaderValues(headerName); if (values == null) return false; return true; } /// /// Parses the 'Content-Range' header's value and returns a HTTPRange object. /// /// If the server ignores a byte-range-spec because it is syntactically invalid, the server SHOULD treat the request as if the invalid Range header field did not exist. /// (Normally, this means return a 200 response containing the full entity). In this case because of there are no 'Content-Range' header, this function will return null! /// Returns null if no 'Content-Range' header found. public HTTPRange GetRange() { var rangeHeaders = GetHeaderValues("content-range"); if (rangeHeaders == null) return null; // A byte-content-range-spec with a byte-range-resp-spec whose last- byte-pos value is less than its first-byte-pos value, // or whose instance-length value is less than or equal to its last-byte-pos value, is invalid. // The recipient of an invalid byte-content-range- spec MUST ignore it and any content transferred along with it. // A valid content-range sample: "bytes 500-1233/1234" var ranges = rangeHeaders[0].Split(new char[] { ' ', '-', '/' }, StringSplitOptions.RemoveEmptyEntries); // A server sending a response with status code 416 (Requested range not satisfiable) SHOULD include a Content-Range field with a byte-range-resp-spec of "*". // The instance-length specifies the current length of the selected resource. // "bytes */1234" if (ranges[1] == "*") return new HTTPRange(int.Parse(ranges[2])); return new HTTPRange(int.Parse(ranges[1]), int.Parse(ranges[2]), ranges[3] != "*" ? int.Parse(ranges[3]) : -1); } #endregion #region Static Stream Management Helper Functions public static string ReadTo(Stream stream, byte blocker) { using (var ms = new MemoryStream()) { int ch = stream.ReadByte(); while (ch != blocker && ch != -1) { ms.WriteByte((byte)ch); ch = stream.ReadByte(); } return ms.ToArray().AsciiToString().Trim(); } } public static string ReadTo(Stream stream, byte blocker1, byte blocker2) { using (var ms = new MemoryStream()) { int ch = stream.ReadByte(); while (ch != blocker1 && ch != blocker2 && ch != -1) { ms.WriteByte((byte)ch); ch = stream.ReadByte(); } return ms.ToArray().AsciiToString().Trim(); } } public static string NoTrimReadTo(Stream stream, byte blocker1, byte blocker2) { using (var ms = new MemoryStream()) { int ch = stream.ReadByte(); while (ch != blocker1 && ch != blocker2 && ch != -1) { ms.WriteByte((byte)ch); ch = stream.ReadByte(); } return ms.ToArray().AsciiToString(); } } #endregion #region Read Chunked Body protected int ReadChunkLength(Stream stream) { // Read until the end of line, then split the string so we will discard any optional chunk extensions string line = ReadTo(stream, LF); string[] splits = line.Split(';'); string num = splits[0]; int result; if (int.TryParse(num, System.Globalization.NumberStyles.AllowHexSpecifier, null, out result)) return result; throw new Exception(string.Format("Can't parse '{0}' as a hex number!", num)); } // http://www.w3.org/Protocols/rfc2616/rfc2616-sec3.html#sec3.6.1 protected void ReadChunked(Stream stream) { BeginReceiveStreamFragments(); string contentLengthHeader = GetFirstHeaderValue("Content-Length"); bool hasContentLengthHeader = !string.IsNullOrEmpty(contentLengthHeader); int realLength = 0; if (hasContentLengthHeader) hasContentLengthHeader = int.TryParse(contentLengthHeader, out realLength); if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging(string.Format("ReadChunked - hasContentLengthHeader: {0}, contentLengthHeader: {1} realLength: {2:N0}", hasContentLengthHeader.ToString(), contentLengthHeader, realLength)); using (var output = new MemoryStream()) { int chunkLength = ReadChunkLength(stream); if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging(string.Format("chunkLength: {0:N0}", chunkLength)); byte[] buffer = new byte[chunkLength]; int contentLength = 0; // Progress report: baseRequest.DownloadLength = hasContentLengthHeader ? realLength : chunkLength; baseRequest.DownloadProgressChanged = this.IsSuccess #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) || this.IsFromCache #endif ; string encoding = #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) IsFromCache ? null : #endif GetFirstHeaderValue("content-encoding"); bool gzipped = !string.IsNullOrEmpty(encoding) && encoding == "gzip"; while (chunkLength != 0) { // To avoid more GC garbage we use only one buffer, and resize only if the next chunk doesn't fit. if (buffer.Length < chunkLength) Array.Resize(ref buffer, chunkLength); int readBytes = 0; // Fill up the buffer do { int bytes = stream.Read(buffer, readBytes, chunkLength - readBytes); if (bytes <= 0) throw ExceptionHelper.ServerClosedTCPStream(); readBytes += bytes; // Progress report: // Placing reporting inside this cycle will report progress much more frequent baseRequest.Downloaded += bytes; baseRequest.DownloadProgressChanged = this.IsSuccess #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) || this.IsFromCache #endif ; } while (readBytes < chunkLength); if (baseRequest.UseStreaming) { // If reading from cache, we don't want to read too much data to memory. So we will wait until the loaded fragment processed. WaitWhileHasFragments(); if (gzipped) { var decompressed = Decompress(buffer, 0, readBytes); if (decompressed != null) FeedStreamFragment(decompressed, 0, decompressed.Length); } else FeedStreamFragment(buffer, 0, readBytes); } else output.Write(buffer, 0, readBytes); // Every chunk data has a trailing CRLF ReadTo(stream, LF); contentLength += readBytes; // read the next chunk's length chunkLength = ReadChunkLength(stream); if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging(string.Format("chunkLength: {0:N0}", chunkLength)); if (!hasContentLengthHeader) baseRequest.DownloadLength += chunkLength; baseRequest.DownloadProgressChanged = this.IsSuccess #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) || this.IsFromCache #endif ; } if (baseRequest.UseStreaming) { if (gzipped) { var decompressed = Decompress(null, 0, 0, true); if (decompressed != null) FeedStreamFragment(decompressed, 0, decompressed.Length); } FlushRemainingFragmentBuffer(); } // Read the trailing headers or the CRLF ReadHeaders(stream); // HTTP servers sometimes use compression (gzip) or deflate methods to optimize transmission. // How both chunked and gzip encoding interact is dictated by the two-staged encoding of HTTP: // first the content stream is encoded as (Content-Encoding: gzip), after which the resulting byte stream is encoded for transfer using another encoder (Transfer-Encoding: chunked). // This means that in case both compression and chunked encoding are enabled, the chunk encoding itself is not compressed, and the data in each chunk should not be compressed individually. // The remote endpoint can decode the incoming stream by first decoding it with the Transfer-Encoding, followed by the specified Content-Encoding. // It would be a better implementation when the chunk would be decododed on-the-fly. Becouse now the whole stream must be downloaded, and then decoded. It needs more memory. if (!baseRequest.UseStreaming) this.Data = DecodeStream(output); } } #endregion #region Read Raw Body // No transfer-encoding just raw bytes. internal void ReadRaw(Stream stream, long contentLength) { BeginReceiveStreamFragments(); // Progress report: baseRequest.DownloadLength = contentLength; baseRequest.DownloadProgressChanged = this.IsSuccess #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) || this.IsFromCache #endif ; if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging(string.Format("ReadRaw - contentLength: {0:N0}", contentLength)); string encoding = #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) IsFromCache ? null : #endif GetFirstHeaderValue("content-encoding"); bool gzipped = !string.IsNullOrEmpty(encoding) && encoding == "gzip"; if(!baseRequest.UseStreaming && contentLength > 2147483646) { throw new OverflowException("You have to use STREAMING to download files bigger than 2GB!"); } using (var output = new MemoryStream(baseRequest.UseStreaming ? 0 : (int)contentLength)) { byte[] buffer = new byte[Math.Max(baseRequest.StreamFragmentSize, MinBufferSize)]; int readBytes = 0; while (contentLength > 0) { readBytes = 0; do { int readbuffer = (int)Math.Min(2147483646, (uint)contentLength); int bytes = stream.Read(buffer, readBytes, Math.Min(readbuffer, buffer.Length - readBytes)); if (bytes <= 0) throw ExceptionHelper.ServerClosedTCPStream(); readBytes += bytes; contentLength -= bytes; // Progress report: baseRequest.Downloaded += bytes; baseRequest.DownloadProgressChanged = this.IsSuccess #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) || this.IsFromCache #endif ; } while (readBytes < buffer.Length && contentLength > 0); if (baseRequest.UseStreaming) { // If reading from cache, we don't want to read too much data to memory. So we will wait until the loaded fragment processed. WaitWhileHasFragments(); if (gzipped) { var decompressed = Decompress(buffer, 0, readBytes); if (decompressed != null) FeedStreamFragment(decompressed, 0, decompressed.Length); } else FeedStreamFragment(buffer, 0, readBytes); } else output.Write(buffer, 0, readBytes); }; if (baseRequest.UseStreaming) { if (gzipped) { var decompressed = Decompress(null, 0, 0, true); if (decompressed != null) FeedStreamFragment(decompressed, 0, decompressed.Length); } FlushRemainingFragmentBuffer(); } if (!baseRequest.UseStreaming) this.Data = DecodeStream(output); } } #endregion #region Read Unknown Size protected void ReadUnknownSize(Stream stream) { string encoding = #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) IsFromCache ? null : #endif GetFirstHeaderValue("content-encoding"); bool gzipped = !string.IsNullOrEmpty(encoding) && encoding == "gzip"; using (var output = new MemoryStream()) { byte[] buffer = new byte[Math.Max(baseRequest.StreamFragmentSize, MinBufferSize)]; if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging(string.Format("ReadUnknownSize - buffer size: {0:N0}", buffer.Length)); int readBytes = 0; int bytes = 0; do { readBytes = 0; do { bytes = 0; #if (!NETFX_CORE && !UNITY_WP8) || UNITY_EDITOR NetworkStream networkStream = stream as NetworkStream; // If we have the good-old NetworkStream, than we can use the DataAvailable property. On WP8 platforms, these are omitted... :/ if (networkStream != null && baseRequest.EnableSafeReadOnUnknownContentLength) { for (int i = readBytes; i < buffer.Length && networkStream.DataAvailable; ++i) { int read = stream.ReadByte(); if (read >= 0) { buffer[i] = (byte)read; bytes++; } else break; } } else // This will be good anyway, but a little slower. #endif { bytes = stream.Read(buffer, readBytes, buffer.Length - readBytes); } readBytes += bytes; // Progress report: baseRequest.Downloaded += bytes; baseRequest.DownloadLength = baseRequest.Downloaded; baseRequest.DownloadProgressChanged = this.IsSuccess #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) || this.IsFromCache #endif ; } while (readBytes < buffer.Length && bytes > 0); if (baseRequest.UseStreaming) { // If reading from cache, we don't want to read too much data to memory. So we will wait until the loaded fragment processed. WaitWhileHasFragments(); if (gzipped) { var decompressed = Decompress(buffer, 0, readBytes); if (decompressed != null) FeedStreamFragment(decompressed, 0, decompressed.Length); } else FeedStreamFragment(buffer, 0, readBytes); } else output.Write(buffer, 0, readBytes); } while (bytes > 0); if (baseRequest.UseStreaming) { if (gzipped) { var decompressed = Decompress(null, 0, 0, true); if (decompressed != null) FeedStreamFragment(decompressed, 0, decompressed.Length); } FlushRemainingFragmentBuffer(); } if (!baseRequest.UseStreaming) this.Data = DecodeStream(output); } } #endregion #region Stream Decoding protected byte[] DecodeStream(MemoryStream streamToDecode) { streamToDecode.Seek(0, SeekOrigin.Begin); // The cache stores the decoded data var encoding = #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) IsFromCache ? null : #endif GetHeaderValues("content-encoding"); #if !UNITY_WEBGL || UNITY_EDITOR Stream decoderStream = null; #endif // Return early if there are no encoding used. if (encoding == null) return streamToDecode.ToArray(); else { switch (encoding[0]) { #if !UNITY_WEBGL || UNITY_EDITOR case "gzip": decoderStream = new Decompression.Zlib.GZipStream(streamToDecode, Decompression.Zlib.CompressionMode.Decompress); break; case "deflate": decoderStream = new Decompression.Zlib.DeflateStream(streamToDecode, Decompression.Zlib.CompressionMode.Decompress); break; #endif //identity, utf-8, etc. default: // Do not copy from one stream to an other, just return with the raw bytes return streamToDecode.ToArray(); } } #if !UNITY_WEBGL || UNITY_EDITOR using (var ms = new MemoryStream((int)streamToDecode.Length)) { var buf = new byte[1024]; int byteCount = 0; while ((byteCount = decoderStream.Read(buf, 0, buf.Length)) > 0) ms.Write(buf, 0, byteCount); return ms.ToArray(); } #endif } #endregion #region Streaming Fragments Support private System.IO.MemoryStream decompressorInputStream; private System.IO.MemoryStream decompressorOutputStream; private Decompression.Zlib.GZipStream decompressorGZipStream; private byte[] copyBuffer; const int MinLengthToDecompress = 256; private byte[] Decompress(byte[] data, int offset, int count, bool forceDecompress = false) { if (decompressorInputStream == null) decompressorInputStream = new MemoryStream(count); if (data != null) decompressorInputStream.Write(data, offset, count); if (!forceDecompress && decompressorInputStream.Length < MinLengthToDecompress) return null; decompressorInputStream.Position = 0; if (decompressorGZipStream == null) { decompressorGZipStream = new Decompression.Zlib.GZipStream(decompressorInputStream, Decompression.Zlib.CompressionMode.Decompress, Decompression.Zlib.CompressionLevel.Default, true); decompressorGZipStream.FlushMode = Decompression.Zlib.FlushType.Sync; } if (decompressorOutputStream == null) decompressorOutputStream = new System.IO.MemoryStream(); decompressorOutputStream.SetLength(0); if (copyBuffer == null) copyBuffer = new byte[1024]; int readCount; while ((readCount = decompressorGZipStream.Read(copyBuffer, 0, copyBuffer.Length)) != 0) decompressorOutputStream.Write(copyBuffer, 0, readCount); decompressorGZipStream.SetLength(0); byte[] result = decompressorOutputStream.ToArray(); return result; } protected void BeginReceiveStreamFragments() { #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) if (!baseRequest.DisableCache && baseRequest.UseStreaming) { // If caching is enabled and the response not from cache and it's cacheble we will cache the downloaded data. if (!IsFromCache && HTTPCacheService.IsCacheble(baseRequest.CurrentUri, baseRequest.MethodType, this)) cacheStream = HTTPCacheService.PrepareStreamed(baseRequest.CurrentUri, this); } #endif allFragmentSize = 0; } /// /// Add data to the fragments list. /// /// The buffer to be added. /// The position where we start copy the data. /// How many data we want to copy. protected void FeedStreamFragment(byte[] buffer, int pos, int length) { if (buffer == null || length == 0) return; if (fragmentBuffer == null) { fragmentBuffer = new byte[baseRequest.StreamFragmentSize]; fragmentBufferDataLength = 0; } if (fragmentBufferDataLength + length <= baseRequest.StreamFragmentSize) { Array.Copy(buffer, pos, fragmentBuffer, fragmentBufferDataLength, length); fragmentBufferDataLength += length; if (fragmentBufferDataLength == baseRequest.StreamFragmentSize) { AddStreamedFragment(fragmentBuffer); fragmentBuffer = null; fragmentBufferDataLength = 0; } } else { int remaining = baseRequest.StreamFragmentSize - fragmentBufferDataLength; FeedStreamFragment(buffer, pos, remaining); FeedStreamFragment(buffer, pos + remaining, length - remaining); } } protected void FlushRemainingFragmentBuffer() { if (fragmentBuffer != null) { Array.Resize(ref fragmentBuffer, fragmentBufferDataLength); AddStreamedFragment(fragmentBuffer); fragmentBuffer = null; fragmentBufferDataLength = 0; } #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) if (cacheStream != null) { cacheStream.Dispose(); cacheStream = null; HTTPCacheService.SetBodyLength(baseRequest.CurrentUri, allFragmentSize); } #endif } protected void AddStreamedFragment(byte[] buffer) { lock (SyncRoot) { #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) if (!IsCacheOnly) #endif { if (streamedFragments == null) streamedFragments = new List(); streamedFragments.Add(buffer); } if (HTTPManager.Logger.Level == Logger.Loglevels.All && buffer != null && streamedFragments != null) VerboseLogging(string.Format("AddStreamedFragment buffer length: {0:N0} streamedFragments: {1:N0}", buffer.Length, streamedFragments.Count)); #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) if (cacheStream != null) { cacheStream.Write(buffer, 0, buffer.Length); allFragmentSize += buffer.Length; } #endif } } protected #if NETFX_CORE async #endif void WaitWhileHasFragments() { VerboseLogging("WaitWhileHasFragments"); #if !UNITY_WEBGL || UNITY_EDITOR while (baseRequest.UseStreaming && HasFragmentsInQueue()) { #if NETFX_CORE await System.Threading.Tasks.Task.Delay(16); #else System.Threading.Thread.Sleep(16); #endif } #endif } bool HasFragmentsInQueue() { lock (SyncRoot) { bool result = streamedFragments != null && streamedFragments.Count >= baseRequest.MaxFragmentQueueLength; if (result && HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging(string.Format("HasFragmentsInQueue - {0} / {1}", streamedFragments.Count, baseRequest.MaxFragmentQueueLength)); return result; } } /// /// If streaming is used, then every time this callback function called we can use this function to /// retrieve the downloaded and buffered data. The returned list can be null, if there is no data yet. /// /// public List GetStreamedFragments() { lock (SyncRoot) { if (streamedFragments == null || streamedFragments.Count == 0) { if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging("GetStreamedFragments - no fragments, returning with null"); return null; } var result = new List(streamedFragments); streamedFragments.Clear(); if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging(string.Format("GetStreamedFragments - returning with {0:N0} fragments", result.Count.ToString())); return result; } } internal bool HasStreamedFragments() { lock (SyncRoot) return streamedFragments != null && streamedFragments.Count >= baseRequest.MaxFragmentQueueLength; } internal void FinishStreaming() { if (HTTPManager.Logger.Level == Logger.Loglevels.All) VerboseLogging("FinishStreaming"); IsStreamingFinished = true; Dispose(); } #endregion void VerboseLogging(string str) { if (HTTPManager.Logger.Level == Logger.Loglevels.All) HTTPManager.Logger.Verbose("HTTPResponse", "'" + this.baseRequest.CurrentUri.ToString() + "' - " + str); } /// /// IDisposable implementation. /// public void Dispose() { #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) if (cacheStream != null) { cacheStream.Dispose(); cacheStream = null; } #endif } } }