using System;
using System.IO;
using TriLibCore.Interfaces;
using TriLibCore.Mappers;
using TriLibCore.Utils;
using UnityEngine;
namespace TriLibCore.Samples
{
///
/// Represents a class that finds textures at the given model base path.
///
public class TextureMapperSample : TextureMapper
{
/// Tries to retrieve a Stream to the Texture native data based on the given context.
/// The Asset Loader Context reference. Asset Loader Context contains the information used during the Model loading process, which is available to almost every Model processing method
/// The source Texture to load the Stream from.
/// Return the context containing the texture data.
public override TextureLoadingContext Map(AssetLoaderContext assetLoaderContext, ITexture texture)
{
var finalPath = $"{assetLoaderContext.BasePath}/{FileUtils.GetFilename(texture.Filename)}";
if (File.Exists(finalPath))
{
var textureLoadingContext = new TextureLoadingContext
{
Context = assetLoaderContext,
Stream = File.OpenRead(finalPath),
Texture = texture
};
Debug.Log($"Found texture at: {finalPath}");
return textureLoadingContext;
}
throw new Exception($"Texture {texture.Filename} not found.");
}
}
}