using TriLibCore.General;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace TriLibCore.Samples
{
///
/// Represents a sample that loads the "TriLibSample.obj" Model from the "Models" folder.
///
public class LoadModelFromFileSample : MonoBehaviour
{
#if UNITY_EDITOR
///
/// The Model asset used to locate the filename when running in Unity Editor.
///
[SerializeField]
private Object ModelAsset;
#endif
///
/// Returns the path to the "TriLibSample.obj" Model.
///
private string ModelPath
{
get
{
#if UNITY_EDITOR
return AssetDatabase.GetAssetPath(ModelAsset);
#else
return "Models/TriLibSampleModel.obj";
#endif
}
}
///
/// Loads the "Models/TriLibSample.obj" Model using the given AssetLoaderOptions.
///
///
/// You can create the AssetLoaderOptions by right clicking on the Assets Explorer and selecting "TriLib->Create->AssetLoaderOptions->Pre-Built AssetLoaderOptions".
///
private void Start()
{
var assetLoaderOptions = AssetLoader.CreateDefaultLoaderOptions();
AssetLoader.LoadModelFromFile(ModelPath, OnLoad, OnMaterialsLoad, OnProgress, OnError, null, assetLoaderOptions);
}
///
/// Called when any error occurs.
///
/// The contextualized error, containing the original exception and the context passed to the method where the error was thrown.
private void OnError(IContextualizedError obj)
{
Debug.LogError($"An error ocurred while loading your Model: {obj.GetInnerException()}");
}
///
/// Called when the Model loading progress changes.
///
/// The context used to load the Model.
/// The loading progress.
private void OnProgress(AssetLoaderContext assetLoaderContext, float progress)
{
Debug.Log($"Loading Model. Progress: {progress:P}");
}
///
/// Called when the Model (including Textures and Materials) has been fully loaded, or after any error occurs.
///
/// The loaded GameObject is available on the assetLoaderContext.RootGameObject field.
/// The context used to load the Model.
private void OnMaterialsLoad(AssetLoaderContext assetLoaderContext)
{
Debug.Log("Materials loaded. Model fully loaded.");
}
///
/// Called when the Model Meshes and hierarchy are loaded.
///
/// The loaded GameObject is available on the assetLoaderContext.RootGameObject field.
/// The context used to load the Model.
private void OnLoad(AssetLoaderContext assetLoaderContext)
{
Debug.Log("Model loaded. Loading materials.");
}
}
}