using TriLibCore.General; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace TriLibCore.Samples { /// /// Represents a sample that loads the "TriLibSample.obj" Model from the "Models" folder. /// public class LoadModelFromFileSample : MonoBehaviour { #if UNITY_EDITOR /// /// The Model asset used to locate the filename when running in Unity Editor. /// [SerializeField] private Object ModelAsset; #endif /// /// Returns the path to the "TriLibSample.obj" Model. /// private string ModelPath { get { #if UNITY_EDITOR return AssetDatabase.GetAssetPath(ModelAsset); #else return "Models/TriLibSampleModel.obj"; #endif } } /// /// Loads the "Models/TriLibSample.obj" Model using the given AssetLoaderOptions. /// /// /// You can create the AssetLoaderOptions by right clicking on the Assets Explorer and selecting "TriLib->Create->AssetLoaderOptions->Pre-Built AssetLoaderOptions". /// private void Start() { var assetLoaderOptions = AssetLoader.CreateDefaultLoaderOptions(); AssetLoader.LoadModelFromFile(ModelPath, OnLoad, OnMaterialsLoad, OnProgress, OnError, null, assetLoaderOptions); } /// /// Called when any error occurs. /// /// The contextualized error, containing the original exception and the context passed to the method where the error was thrown. private void OnError(IContextualizedError obj) { Debug.LogError($"An error ocurred while loading your Model: {obj.GetInnerException()}"); } /// /// Called when the Model loading progress changes. /// /// The context used to load the Model. /// The loading progress. private void OnProgress(AssetLoaderContext assetLoaderContext, float progress) { Debug.Log($"Loading Model. Progress: {progress:P}"); } /// /// Called when the Model (including Textures and Materials) has been fully loaded, or after any error occurs. /// /// The loaded GameObject is available on the assetLoaderContext.RootGameObject field. /// The context used to load the Model. private void OnMaterialsLoad(AssetLoaderContext assetLoaderContext) { Debug.Log("Materials loaded. Model fully loaded."); } /// /// Called when the Model Meshes and hierarchy are loaded. /// /// The loaded GameObject is available on the assetLoaderContext.RootGameObject field. /// The context used to load the Model. private void OnLoad(AssetLoaderContext assetLoaderContext) { Debug.Log("Model loaded. Loading materials."); } } }