%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: SafetyEdgeMat m_Shader: {fileID: 4800000, guid: 3ba4be75147bfba429c6483c15b58a79, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _Tex: m_Texture: {fileID: 2800000, guid: 55595d78e92f53544804aeb6155391c9, type: 3} m_Scale: {x: 20, y: 20} m_Offset: {x: 0, y: 0} - _Tex_mask: m_Texture: {fileID: 2800000, guid: 55595d78e92f53544804aeb6155391c9, type: 3} m_Scale: {x: 20, y: 20} m_Offset: {x: 0, y: 0} - _TextureSample0: m_Texture: {fileID: 2800000, guid: 46158b0ee9ad38241ab1fbf9a40f51a7, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _TextureSample2: m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} m_Scale: {x: 5, y: 5} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _Float6: 1.12 - _MSK_T: 50.9 - _Power: 1.24 - _U: 0.2 - _V: -0.04 - __dirty: 0 - _ani: 0 - min_length: 1 m_Colors: - _Color: {r: 0, g: 0.59119487, b: 1, a: 0}