using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SC.XR.Unity.Module_InputSystem.InputDeviceGC.KS { public enum KSKeyCode { A = 306, B = 307, LjoystickKey = 303, LFunction = 300, LHallInside = 500, LHallForward = 501, X = 301, Y = 302, RjoystickKey = 308, RFunction = 305, RHallInside = 600, RHallForward = 601, K11_Y = 305, K11_X = 307, K11_A = 306, K11_B = 308, K11_RTrigger = 309, K11_UP = 300, K11_DOWN = 301, K11_LEFT = 302, K11_RIGHT = 303, K11_LTrigger = 304, K102_X = 302, K102_Y = 301, K102_B = 306, K102_A = 307, OTHER = -1 } }