using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; using UnityEngine; namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand.GGT26Dof { public class GGT26DofHandInfo:handInfo { public GGT26DofHandInfo(string configPath) :base(configPath) { } private Vector3 LeftGreyCameraOffset = new Vector3(0.065f,0.01f,0.02f); public override Vector3 positionOffest { get { return LeftGreyCameraOffset + deltaOffset; } set { deltaOffset = value; } } } }