using SC.XR.Unity.Module_InputSystem; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SC.XR.Unity.Module_Device { [Serializable] public class IOSDevice : DeviceBase { /// /// 设备型号 /// /// public override string MODEL { get { return "IOS"; } } /// /// SN号 /// public override string SN { get { return "000"; } } /// /// Release_Vesion /// public override string RELEASE_VERSION { get { return "000"; } } /// /// BatteryLevel /// public override int BatteryLevel { get { return 60; } } } }