using SC.XR.Unity.Module_InputSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SC.XR.Unity.Module_Device {
[Serializable]
public class IOSDevice : DeviceBase {
///
/// 设备型号
///
///
public override string MODEL {
get {
return "IOS";
}
}
///
/// SN号
///
public override string SN {
get {
return "000";
}
}
///
/// Release_Vesion
///
public override string RELEASE_VERSION {
get {
return "000";
}
}
///
/// BatteryLevel
///
public override int BatteryLevel {
get {
return 60;
}
}
}
}