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@@ -296,7 +296,7 @@ public class CornerBoundingBoxRoot : AbstractBoundingBoxRoot
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handles[i].root.transform.parent = boundingBoxContainer;
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handles[i].root.transform.localPosition = handles[i].localPosition;
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handles[i].root.transform.localRotation = Quaternion.identity;
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-
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+ handles[i].root.transform.localScale = new Vector3(2,2,1);
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handles[i].visualsScale = new GameObject("visualsScale").transform;
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handles[i].visualsScale.transform.parent = handles[i].root.transform;
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handles[i].visualsScale.transform.localPosition = Vector3.zero;
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@@ -338,7 +338,7 @@ public class CornerBoundingBoxRoot : AbstractBoundingBoxRoot
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{
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handles[i].visualsScale.transform.localEulerAngles = new Vector3(0, 0, 0);
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}
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- handles[i].visualsScale.transform.localScale = new Vector3(3, 3, 3);
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+ handles[i].visualsScale.transform.localScale = new Vector3(1, 1, 1);
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GameObject prefabToInstantiate = (this.boundingBox.FlattenAxis != BoundingBox.FlattenModeType.DoNotFlatten) ? this.boundingBox.CornerSlatePrefab : this.boundingBox.CornerPrefab;
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if (prefabToInstantiate == null)
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