DGJ 1cbb1c491a 替换AVProVideo 播放器 1 rok temu
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Editor 1cbb1c491a 替换AVProVideo 播放器 1 rok temu
Example 94b73602dc 覆盖原有项目 1 rok temu
Editor.meta a603062e8a 20230702 Create 1 rok temu
Example.meta a603062e8a 20230702 Create 1 rok temu
Readme.txt a603062e8a 20230702 Create 1 rok temu
Readme.txt.meta a603062e8a 20230702 Create 1 rok temu
Sofa.prefab a603062e8a 20230702 Create 1 rok temu
Sofa.prefab.meta a603062e8a 20230702 Create 1 rok temu
TV_Panels.prefab a603062e8a 20230702 Create 1 rok temu
TV_Panels.prefab.meta a603062e8a 20230702 Create 1 rok temu
chair.prefab a603062e8a 20230702 Create 1 rok temu
chair.prefab.meta a603062e8a 20230702 Create 1 rok temu
coffee.prefab a603062e8a 20230702 Create 1 rok temu
coffee.prefab.meta a603062e8a 20230702 Create 1 rok temu
floor_model.prefab a603062e8a 20230702 Create 1 rok temu
floor_model.prefab.meta a603062e8a 20230702 Create 1 rok temu
fridge_model.prefab a603062e8a 20230702 Create 1 rok temu
fridge_model.prefab.meta a603062e8a 20230702 Create 1 rok temu
lamp.prefab a603062e8a 20230702 Create 1 rok temu
lamp.prefab.meta a603062e8a 20230702 Create 1 rok temu

Readme.txt

The TexturePacker Importer script (located in Assets/codeandweb.com/Editor)
extends your Unity editor to read sprite atlas data created with TexturePacker.

It automatically detects changed or newly added spritesheets written by TexturePacker
and (re)imports them as native Unity 2D spritesheets, so that their sprites can directly
be used in the editor. In your TexturePacker project you have to select the data format
"Unity - Texture2D sprite sheet".

Visit our tutorial page for more information:
https://www.codeandweb.com/texturepacker/unity