DGJ 1cbb1c491a 替换AVProVideo 播放器 1 жил өмнө
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Editor 1cbb1c491a 替换AVProVideo 播放器 1 жил өмнө
Example 94b73602dc 覆盖原有项目 1 жил өмнө
Editor.meta a603062e8a 20230702 Create 1 жил өмнө
Example.meta a603062e8a 20230702 Create 1 жил өмнө
Readme.txt a603062e8a 20230702 Create 1 жил өмнө
Readme.txt.meta a603062e8a 20230702 Create 1 жил өмнө
Sofa.prefab a603062e8a 20230702 Create 1 жил өмнө
Sofa.prefab.meta a603062e8a 20230702 Create 1 жил өмнө
TV_Panels.prefab a603062e8a 20230702 Create 1 жил өмнө
TV_Panels.prefab.meta a603062e8a 20230702 Create 1 жил өмнө
chair.prefab a603062e8a 20230702 Create 1 жил өмнө
chair.prefab.meta a603062e8a 20230702 Create 1 жил өмнө
coffee.prefab a603062e8a 20230702 Create 1 жил өмнө
coffee.prefab.meta a603062e8a 20230702 Create 1 жил өмнө
floor_model.prefab a603062e8a 20230702 Create 1 жил өмнө
floor_model.prefab.meta a603062e8a 20230702 Create 1 жил өмнө
fridge_model.prefab a603062e8a 20230702 Create 1 жил өмнө
fridge_model.prefab.meta a603062e8a 20230702 Create 1 жил өмнө
lamp.prefab a603062e8a 20230702 Create 1 жил өмнө
lamp.prefab.meta a603062e8a 20230702 Create 1 жил өмнө

Readme.txt

The TexturePacker Importer script (located in Assets/codeandweb.com/Editor)
extends your Unity editor to read sprite atlas data created with TexturePacker.

It automatically detects changed or newly added spritesheets written by TexturePacker
and (re)imports them as native Unity 2D spritesheets, so that their sprites can directly
be used in the editor. In your TexturePacker project you have to select the data format
"Unity - Texture2D sprite sheet".

Visit our tutorial page for more information:
https://www.codeandweb.com/texturepacker/unity