DGJ 1cbb1c491a 替换AVProVideo 播放器 1 gadu atpakaļ
..
Editor 1cbb1c491a 替换AVProVideo 播放器 1 gadu atpakaļ
Example 94b73602dc 覆盖原有项目 1 gadu atpakaļ
Editor.meta a603062e8a 20230702 Create 1 gadu atpakaļ
Example.meta a603062e8a 20230702 Create 1 gadu atpakaļ
Readme.txt a603062e8a 20230702 Create 1 gadu atpakaļ
Readme.txt.meta a603062e8a 20230702 Create 1 gadu atpakaļ
Sofa.prefab a603062e8a 20230702 Create 1 gadu atpakaļ
Sofa.prefab.meta a603062e8a 20230702 Create 1 gadu atpakaļ
TV_Panels.prefab a603062e8a 20230702 Create 1 gadu atpakaļ
TV_Panels.prefab.meta a603062e8a 20230702 Create 1 gadu atpakaļ
chair.prefab a603062e8a 20230702 Create 1 gadu atpakaļ
chair.prefab.meta a603062e8a 20230702 Create 1 gadu atpakaļ
coffee.prefab a603062e8a 20230702 Create 1 gadu atpakaļ
coffee.prefab.meta a603062e8a 20230702 Create 1 gadu atpakaļ
floor_model.prefab a603062e8a 20230702 Create 1 gadu atpakaļ
floor_model.prefab.meta a603062e8a 20230702 Create 1 gadu atpakaļ
fridge_model.prefab a603062e8a 20230702 Create 1 gadu atpakaļ
fridge_model.prefab.meta a603062e8a 20230702 Create 1 gadu atpakaļ
lamp.prefab a603062e8a 20230702 Create 1 gadu atpakaļ
lamp.prefab.meta a603062e8a 20230702 Create 1 gadu atpakaļ

Readme.txt

The TexturePacker Importer script (located in Assets/codeandweb.com/Editor)
extends your Unity editor to read sprite atlas data created with TexturePacker.

It automatically detects changed or newly added spritesheets written by TexturePacker
and (re)imports them as native Unity 2D spritesheets, so that their sprites can directly
be used in the editor. In your TexturePacker project you have to select the data format
"Unity - Texture2D sprite sheet".

Visit our tutorial page for more information:
https://www.codeandweb.com/texturepacker/unity