DGJ 1cbb1c491a 替换AVProVideo 播放器 1 éve
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Editor 1cbb1c491a 替换AVProVideo 播放器 1 éve
Example 94b73602dc 覆盖原有项目 1 éve
Editor.meta a603062e8a 20230702 Create 1 éve
Example.meta a603062e8a 20230702 Create 1 éve
Readme.txt a603062e8a 20230702 Create 1 éve
Readme.txt.meta a603062e8a 20230702 Create 1 éve
Sofa.prefab a603062e8a 20230702 Create 1 éve
Sofa.prefab.meta a603062e8a 20230702 Create 1 éve
TV_Panels.prefab a603062e8a 20230702 Create 1 éve
TV_Panels.prefab.meta a603062e8a 20230702 Create 1 éve
chair.prefab a603062e8a 20230702 Create 1 éve
chair.prefab.meta a603062e8a 20230702 Create 1 éve
coffee.prefab a603062e8a 20230702 Create 1 éve
coffee.prefab.meta a603062e8a 20230702 Create 1 éve
floor_model.prefab a603062e8a 20230702 Create 1 éve
floor_model.prefab.meta a603062e8a 20230702 Create 1 éve
fridge_model.prefab a603062e8a 20230702 Create 1 éve
fridge_model.prefab.meta a603062e8a 20230702 Create 1 éve
lamp.prefab a603062e8a 20230702 Create 1 éve
lamp.prefab.meta a603062e8a 20230702 Create 1 éve

Readme.txt

The TexturePacker Importer script (located in Assets/codeandweb.com/Editor)
extends your Unity editor to read sprite atlas data created with TexturePacker.

It automatically detects changed or newly added spritesheets written by TexturePacker
and (re)imports them as native Unity 2D spritesheets, so that their sprites can directly
be used in the editor. In your TexturePacker project you have to select the data format
"Unity - Texture2D sprite sheet".

Visit our tutorial page for more information:
https://www.codeandweb.com/texturepacker/unity