DGJ 1cbb1c491a 替换AVProVideo 播放器 hai 1 ano
..
Editor 1cbb1c491a 替换AVProVideo 播放器 hai 1 ano
Example 94b73602dc 覆盖原有项目 hai 1 ano
Editor.meta a603062e8a 20230702 Create hai 1 ano
Example.meta a603062e8a 20230702 Create hai 1 ano
Readme.txt a603062e8a 20230702 Create hai 1 ano
Readme.txt.meta a603062e8a 20230702 Create hai 1 ano
Sofa.prefab a603062e8a 20230702 Create hai 1 ano
Sofa.prefab.meta a603062e8a 20230702 Create hai 1 ano
TV_Panels.prefab a603062e8a 20230702 Create hai 1 ano
TV_Panels.prefab.meta a603062e8a 20230702 Create hai 1 ano
chair.prefab a603062e8a 20230702 Create hai 1 ano
chair.prefab.meta a603062e8a 20230702 Create hai 1 ano
coffee.prefab a603062e8a 20230702 Create hai 1 ano
coffee.prefab.meta a603062e8a 20230702 Create hai 1 ano
floor_model.prefab a603062e8a 20230702 Create hai 1 ano
floor_model.prefab.meta a603062e8a 20230702 Create hai 1 ano
fridge_model.prefab a603062e8a 20230702 Create hai 1 ano
fridge_model.prefab.meta a603062e8a 20230702 Create hai 1 ano
lamp.prefab a603062e8a 20230702 Create hai 1 ano
lamp.prefab.meta a603062e8a 20230702 Create hai 1 ano

Readme.txt

The TexturePacker Importer script (located in Assets/codeandweb.com/Editor)
extends your Unity editor to read sprite atlas data created with TexturePacker.

It automatically detects changed or newly added spritesheets written by TexturePacker
and (re)imports them as native Unity 2D spritesheets, so that their sprites can directly
be used in the editor. In your TexturePacker project you have to select the data format
"Unity - Texture2D sprite sheet".

Visit our tutorial page for more information:
https://www.codeandweb.com/texturepacker/unity