SAMPLES.MD 2.2 KB

Sample scenes reference
  1. Asset Loader Sample
    This sample let you load models from local storage and from URIs.
    Works on: Windows, OSX, Linux, UWP and Android.
    (Besides the sample-specific platforms, the methods used on this sample can be replicated to any platform)

  2. Sync Asset Loading Sample
    This sample synchronously loads a model from TriLib project folder.
    Works on: Windows, OSX and Linux. (Editor only sample)
    (Besides the sample-specific platforms, the methods used on this sample can be replicated to any platform)

  3. Sync Asset Downloading Sample
    This sample synchronously loads a model from a URI.
    Works on: All platforms.

  4. Async Asset Loading Sample
    This sample asynchronously loads a model from TriLib project folder.
    Works on: Windows, OSX and Linux. (Editor only sample)
    (Besides the sample-specific platforms, the methods used on this sample can be replicated to any platform, just not to WebGL)

  5. Sync Batch Asset Downloading Sample
    This sample let you download a series of models from TriLib server and load them. After the samples have been loaded, they're stored locally for faster loading.
    Works on: Windows, OSX and Linux.

  6. Async Asset Downloading Sample
    This sample asynchronously loads a model from a URI.
    Works on: Windows, OSX, Linux, UWP and Android and iOS.

  7. Sync Persistent Data Path Asset Loader Sample
    This sample let you load models from the device persistent data path.
    Works on: All platforms.

  8. Custom IO Asset Loading Sample
    This sample loads a model and texture from a custom data source (data is encoded on base-64 strings).
    Works on: All platforms.

  9. Progress Handling Sample
    This sample loads a model from TriLib project folder while it shows the loading progress indicator.
    Works on: Windows, OSX and Linux. (Editor only sample)
    (Besides the sample-specific platforms, the methods used on this sample can be replicated to any platform, just not to WebGL)
    (Important:Async operations aren't supported by Unity WebGL platform at the moment.)