Asset Loader Sample
This sample let you load models from local storage and from URIs.
Works on: Windows, OSX, Linux, UWP and Android.
(Besides the sample-specific platforms, the methods used on this sample can be replicated to any platform)
Sync Asset Loading Sample
This sample synchronously loads a model from TriLib project folder.
Works on: Windows, OSX and Linux. (Editor only sample)
(Besides the sample-specific platforms, the methods used on this sample can be replicated to any platform)
Sync Asset Downloading Sample
This sample synchronously loads a model from a URI.
Works on: All platforms.
Async Asset Loading Sample
This sample asynchronously loads a model from TriLib project folder.
Works on: Windows, OSX and Linux. (Editor only sample)
(Besides the sample-specific platforms, the methods used on this sample can be replicated to any platform, just not to WebGL)
Sync Batch Asset Downloading Sample
This sample let you download a series of models from TriLib server and load them. After the samples have been loaded, they're stored locally for faster loading.
Works on: Windows, OSX and Linux.
Async Asset Downloading Sample
This sample asynchronously loads a model from a URI.
Works on: Windows, OSX, Linux, UWP and Android and iOS.
Sync Persistent Data Path Asset Loader Sample
This sample let you load models from the device persistent data path.
Works on: All platforms.
Custom IO Asset Loading Sample
This sample loads a model and texture from a custom data source (data is encoded on base-64 strings).
Works on: All platforms.
Progress Handling Sample
This sample loads a model from TriLib project folder while it shows the loading progress indicator.
Works on: Windows, OSX and Linux. (Editor only sample)
(Besides the sample-specific platforms, the methods used on this sample can be replicated to any platform, just not to WebGL)
(Important:Async operations aren't supported by Unity WebGL platform at the moment.)