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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class SceneConfig
- {
- private int id;
- private string sceneName;
- public int Id { get => id; set => id = value; }
- public string SceneName { get => sceneName; set => sceneName = value; }
- public SceneConfig(int id, string sceneName)
- {
- this.id = id;
- this.sceneName = sceneName;
- }
- }
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