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- using Org.BouncyCastle.Math.Field;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using XRTool.Util;
- namespace ShadowStudio.Model
- {
- public class UIComponent : GoodsComponen
- {
- private WorldDlgContainer dlgContainer;
- public WorldDlgContainer DlgContainer { get => dlgContainer; set => dlgContainer = value; }
- public override void SetContainer(ArtContainerHandler container, Object art, ArtInfo info)
- {
- DlgContainer = container as WorldDlgContainer;
- if (DlgContainer && DlgContainer.Dlg && DlgContainer.Dlg.Container)
- {
- UnityUtil.SetParent(DlgContainer.Dlg.Container, transform);
- }
- base.SetContainer(container, art, info);
- }
- }
-
- }
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