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- // DeflateStream.cs
- // ------------------------------------------------------------------
- //
- // Copyright (c) 2009-2010 Dino Chiesa.
- // All rights reserved.
- //
- // This code module is part of DotNetZip, a zipfile class library.
- //
- // ------------------------------------------------------------------
- //
- // This code is licensed under the Microsoft Public License.
- // See the file License.txt for the license details.
- // More info on: http://dotnetzip.codeplex.com
- //
- // ------------------------------------------------------------------
- //
- // last saved (in emacs):
- // Time-stamp: <2011-July-31 14:48:11>
- //
- // ------------------------------------------------------------------
- //
- // This module defines the DeflateStream class, which can be used as a replacement for
- // the System.IO.Compression.DeflateStream class in the .NET BCL.
- //
- // ------------------------------------------------------------------
- using System;
- namespace BestHTTP.Decompression.Zlib
- {
- /// <summary>
- /// A class for compressing and decompressing streams using the Deflate algorithm.
- /// </summary>
- ///
- /// <remarks>
- ///
- /// <para>
- /// The DeflateStream is a <see
- /// href="http://en.wikipedia.org/wiki/Decorator_pattern">Decorator</see> on a <see
- /// cref="System.IO.Stream"/>. It adds DEFLATE compression or decompression to any
- /// stream.
- /// </para>
- ///
- /// <para>
- /// Using this stream, applications can compress or decompress data via stream
- /// <c>Read</c> and <c>Write</c> operations. Either compresssion or decompression
- /// can occur through either reading or writing. The compression format used is
- /// DEFLATE, which is documented in <see
- /// href="http://www.ietf.org/rfc/rfc1951.txt">IETF RFC 1951</see>, "DEFLATE
- /// Compressed Data Format Specification version 1.3.".
- /// </para>
- ///
- /// </remarks>
- ///
- /// <seealso cref="GZipStream" />
- internal class DeflateStream : System.IO.Stream
- {
- internal ZlibBaseStream _baseStream;
- internal System.IO.Stream _innerStream;
- bool _disposed;
- /// <summary>
- /// Create a DeflateStream using the specified CompressionMode.
- /// </summary>
- ///
- /// <remarks>
- /// When mode is <c>CompressionMode.Compress</c>, the DeflateStream will use
- /// the default compression level. The "captive" stream will be closed when
- /// the DeflateStream is closed.
- /// </remarks>
- ///
- /// <example>
- /// This example uses a DeflateStream to compress data from a file, and writes
- /// the compressed data to another file.
- /// <code>
- /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
- /// {
- /// using (var raw = System.IO.File.Create(fileToCompress + ".deflated"))
- /// {
- /// using (Stream compressor = new DeflateStream(raw, CompressionMode.Compress))
- /// {
- /// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
- /// int n;
- /// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
- /// {
- /// compressor.Write(buffer, 0, n);
- /// }
- /// }
- /// }
- /// }
- /// </code>
- ///
- /// <code lang="VB">
- /// Using input As Stream = File.OpenRead(fileToCompress)
- /// Using raw As FileStream = File.Create(fileToCompress & ".deflated")
- /// Using compressor As Stream = New DeflateStream(raw, CompressionMode.Compress)
- /// Dim buffer As Byte() = New Byte(4096) {}
- /// Dim n As Integer = -1
- /// Do While (n <> 0)
- /// If (n > 0) Then
- /// compressor.Write(buffer, 0, n)
- /// End If
- /// n = input.Read(buffer, 0, buffer.Length)
- /// Loop
- /// End Using
- /// End Using
- /// End Using
- /// </code>
- /// </example>
- /// <param name="stream">The stream which will be read or written.</param>
- /// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param>
- public DeflateStream(System.IO.Stream stream, CompressionMode mode)
- : this(stream, mode, CompressionLevel.Default, false)
- {
- }
- /// <summary>
- /// Create a DeflateStream using the specified CompressionMode and the specified CompressionLevel.
- /// </summary>
- ///
- /// <remarks>
- ///
- /// <para>
- /// When mode is <c>CompressionMode.Decompress</c>, the level parameter is
- /// ignored. The "captive" stream will be closed when the DeflateStream is
- /// closed.
- /// </para>
- ///
- /// </remarks>
- ///
- /// <example>
- ///
- /// This example uses a DeflateStream to compress data from a file, and writes
- /// the compressed data to another file.
- ///
- /// <code>
- /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
- /// {
- /// using (var raw = System.IO.File.Create(fileToCompress + ".deflated"))
- /// {
- /// using (Stream compressor = new DeflateStream(raw,
- /// CompressionMode.Compress,
- /// CompressionLevel.BestCompression))
- /// {
- /// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
- /// int n= -1;
- /// while (n != 0)
- /// {
- /// if (n > 0)
- /// compressor.Write(buffer, 0, n);
- /// n= input.Read(buffer, 0, buffer.Length);
- /// }
- /// }
- /// }
- /// }
- /// </code>
- ///
- /// <code lang="VB">
- /// Using input As Stream = File.OpenRead(fileToCompress)
- /// Using raw As FileStream = File.Create(fileToCompress & ".deflated")
- /// Using compressor As Stream = New DeflateStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression)
- /// Dim buffer As Byte() = New Byte(4096) {}
- /// Dim n As Integer = -1
- /// Do While (n <> 0)
- /// If (n > 0) Then
- /// compressor.Write(buffer, 0, n)
- /// End If
- /// n = input.Read(buffer, 0, buffer.Length)
- /// Loop
- /// End Using
- /// End Using
- /// End Using
- /// </code>
- /// </example>
- /// <param name="stream">The stream to be read or written while deflating or inflating.</param>
- /// <param name="mode">Indicates whether the <c>DeflateStream</c> will compress or decompress.</param>
- /// <param name="level">A tuning knob to trade speed for effectiveness.</param>
- public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level)
- : this(stream, mode, level, false)
- {
- }
- /// <summary>
- /// Create a <c>DeflateStream</c> using the specified
- /// <c>CompressionMode</c>, and explicitly specify whether the
- /// stream should be left open after Deflation or Inflation.
- /// </summary>
- ///
- /// <remarks>
- ///
- /// <para>
- /// This constructor allows the application to request that the captive stream
- /// remain open after the deflation or inflation occurs. By default, after
- /// <c>Close()</c> is called on the stream, the captive stream is also
- /// closed. In some cases this is not desired, for example if the stream is a
- /// memory stream that will be re-read after compression. Specify true for
- /// the <paramref name="leaveOpen"/> parameter to leave the stream open.
- /// </para>
- ///
- /// <para>
- /// The <c>DeflateStream</c> will use the default compression level.
- /// </para>
- ///
- /// <para>
- /// See the other overloads of this constructor for example code.
- /// </para>
- /// </remarks>
- ///
- /// <param name="stream">
- /// The stream which will be read or written. This is called the
- /// "captive" stream in other places in this documentation.
- /// </param>
- ///
- /// <param name="mode">
- /// Indicates whether the <c>DeflateStream</c> will compress or decompress.
- /// </param>
- ///
- /// <param name="leaveOpen">true if the application would like the stream to
- /// remain open after inflation/deflation.</param>
- public DeflateStream(System.IO.Stream stream, CompressionMode mode, bool leaveOpen)
- : this(stream, mode, CompressionLevel.Default, leaveOpen)
- {
- }
- /// <summary>
- /// Create a <c>DeflateStream</c> using the specified <c>CompressionMode</c>
- /// and the specified <c>CompressionLevel</c>, and explicitly specify whether
- /// the stream should be left open after Deflation or Inflation.
- /// </summary>
- ///
- /// <remarks>
- ///
- /// <para>
- /// When mode is <c>CompressionMode.Decompress</c>, the level parameter is ignored.
- /// </para>
- ///
- /// <para>
- /// This constructor allows the application to request that the captive stream
- /// remain open after the deflation or inflation occurs. By default, after
- /// <c>Close()</c> is called on the stream, the captive stream is also
- /// closed. In some cases this is not desired, for example if the stream is a
- /// <see cref="System.IO.MemoryStream"/> that will be re-read after
- /// compression. Specify true for the <paramref name="leaveOpen"/> parameter
- /// to leave the stream open.
- /// </para>
- ///
- /// </remarks>
- ///
- /// <example>
- ///
- /// This example shows how to use a <c>DeflateStream</c> to compress data from
- /// a file, and store the compressed data into another file.
- ///
- /// <code>
- /// using (var output = System.IO.File.Create(fileToCompress + ".deflated"))
- /// {
- /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
- /// {
- /// using (Stream compressor = new DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true))
- /// {
- /// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
- /// int n= -1;
- /// while (n != 0)
- /// {
- /// if (n > 0)
- /// compressor.Write(buffer, 0, n);
- /// n= input.Read(buffer, 0, buffer.Length);
- /// }
- /// }
- /// }
- /// // can write additional data to the output stream here
- /// }
- /// </code>
- ///
- /// <code lang="VB">
- /// Using output As FileStream = File.Create(fileToCompress & ".deflated")
- /// Using input As Stream = File.OpenRead(fileToCompress)
- /// Using compressor As Stream = New DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True)
- /// Dim buffer As Byte() = New Byte(4096) {}
- /// Dim n As Integer = -1
- /// Do While (n <> 0)
- /// If (n > 0) Then
- /// compressor.Write(buffer, 0, n)
- /// End If
- /// n = input.Read(buffer, 0, buffer.Length)
- /// Loop
- /// End Using
- /// End Using
- /// ' can write additional data to the output stream here.
- /// End Using
- /// </code>
- /// </example>
- /// <param name="stream">The stream which will be read or written.</param>
- /// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param>
- /// <param name="leaveOpen">true if the application would like the stream to remain open after inflation/deflation.</param>
- /// <param name="level">A tuning knob to trade speed for effectiveness.</param>
- public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen)
- {
- _innerStream = stream;
- _baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.DEFLATE, leaveOpen);
- }
- /// <summary>
- /// Create a <c>DeflateStream</c> using the specified <c>CompressionMode</c>
- /// and the specified <c>CompressionLevel</c>, and explicitly specify whether
- /// the stream should be left open after Deflation or Inflation.
- /// </summary>
- ///
- /// <remarks>
- ///
- /// <para>
- /// When mode is <c>CompressionMode.Decompress</c>, the level parameter is ignored.
- /// </para>
- ///
- /// <para>
- /// This constructor allows the application to request that the captive stream
- /// remain open after the deflation or inflation occurs. By default, after
- /// <c>Close()</c> is called on the stream, the captive stream is also
- /// closed. In some cases this is not desired, for example if the stream is a
- /// <see cref="System.IO.MemoryStream"/> that will be re-read after
- /// compression. Specify true for the <paramref name="leaveOpen"/> parameter
- /// to leave the stream open.
- /// </para>
- ///
- /// </remarks>
- ///
- /// <example>
- ///
- /// This example shows how to use a <c>DeflateStream</c> to compress data from
- /// a file, and store the compressed data into another file.
- ///
- /// <code>
- /// using (var output = System.IO.File.Create(fileToCompress + ".deflated"))
- /// {
- /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
- /// {
- /// using (Stream compressor = new DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true))
- /// {
- /// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
- /// int n= -1;
- /// while (n != 0)
- /// {
- /// if (n > 0)
- /// compressor.Write(buffer, 0, n);
- /// n= input.Read(buffer, 0, buffer.Length);
- /// }
- /// }
- /// }
- /// // can write additional data to the output stream here
- /// }
- /// </code>
- ///
- /// <code lang="VB">
- /// Using output As FileStream = File.Create(fileToCompress & ".deflated")
- /// Using input As Stream = File.OpenRead(fileToCompress)
- /// Using compressor As Stream = New DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True)
- /// Dim buffer As Byte() = New Byte(4096) {}
- /// Dim n As Integer = -1
- /// Do While (n <> 0)
- /// If (n > 0) Then
- /// compressor.Write(buffer, 0, n)
- /// End If
- /// n = input.Read(buffer, 0, buffer.Length)
- /// Loop
- /// End Using
- /// End Using
- /// ' can write additional data to the output stream here.
- /// End Using
- /// </code>
- /// </example>
- /// <param name="stream">The stream which will be read or written.</param>
- /// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param>
- /// <param name="leaveOpen">true if the application would like the stream to remain open after inflation/deflation.</param>
- /// <param name="level">A tuning knob to trade speed for effectiveness.</param>
- /// <param name="windowBits">Desired window bits.</param>
- public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen, int windowBits)
- {
- _innerStream = stream;
- _baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.DEFLATE, leaveOpen, windowBits);
- }
- #region Zlib properties
- /// <summary>
- /// This property sets the flush behavior on the stream.
- /// </summary>
- /// <remarks> See the ZLIB documentation for the meaning of the flush behavior.
- /// </remarks>
- virtual public FlushType FlushMode
- {
- get { return (this._baseStream._flushMode); }
- set
- {
- if (_disposed) throw new ObjectDisposedException("DeflateStream");
- this._baseStream._flushMode = value;
- }
- }
- /// <summary>
- /// The size of the working buffer for the compression codec.
- /// </summary>
- ///
- /// <remarks>
- /// <para>
- /// The working buffer is used for all stream operations. The default size is
- /// 1024 bytes. The minimum size is 128 bytes. You may get better performance
- /// with a larger buffer. Then again, you might not. You would have to test
- /// it.
- /// </para>
- ///
- /// <para>
- /// Set this before the first call to <c>Read()</c> or <c>Write()</c> on the
- /// stream. If you try to set it afterwards, it will throw.
- /// </para>
- /// </remarks>
- public int BufferSize
- {
- get
- {
- return this._baseStream._bufferSize;
- }
- set
- {
- if (_disposed) throw new ObjectDisposedException("DeflateStream");
- if (this._baseStream._workingBuffer != null)
- throw new ZlibException("The working buffer is already set.");
- if (value < ZlibConstants.WorkingBufferSizeMin)
- throw new ZlibException(String.Format("Don't be silly. {0} bytes?? Use a bigger buffer, at least {1}.", value, ZlibConstants.WorkingBufferSizeMin));
- this._baseStream._bufferSize = value;
- }
- }
- /// <summary>
- /// The ZLIB strategy to be used during compression.
- /// </summary>
- ///
- /// <remarks>
- /// By tweaking this parameter, you may be able to optimize the compression for
- /// data with particular characteristics.
- /// </remarks>
- public CompressionStrategy Strategy
- {
- get
- {
- return this._baseStream.Strategy;
- }
- set
- {
- if (_disposed) throw new ObjectDisposedException("DeflateStream");
- this._baseStream.Strategy = value;
- }
- }
- /// <summary> Returns the total number of bytes input so far.</summary>
- virtual public long TotalIn
- {
- get
- {
- return this._baseStream._z.TotalBytesIn;
- }
- }
- /// <summary> Returns the total number of bytes output so far.</summary>
- virtual public long TotalOut
- {
- get
- {
- return this._baseStream._z.TotalBytesOut;
- }
- }
- #endregion
- #region System.IO.Stream methods
- /// <summary>
- /// Dispose the stream.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This may or may not result in a <c>Close()</c> call on the captive
- /// stream. See the constructors that have a <c>leaveOpen</c> parameter
- /// for more information.
- /// </para>
- /// <para>
- /// Application code won't call this code directly. This method may be
- /// invoked in two distinct scenarios. If disposing == true, the method
- /// has been called directly or indirectly by a user's code, for example
- /// via the public Dispose() method. In this case, both managed and
- /// unmanaged resources can be referenced and disposed. If disposing ==
- /// false, the method has been called by the runtime from inside the
- /// object finalizer and this method should not reference other objects;
- /// in that case only unmanaged resources must be referenced or
- /// disposed.
- /// </para>
- /// </remarks>
- /// <param name="disposing">
- /// true if the Dispose method was invoked by user code.
- /// </param>
- protected override void Dispose(bool disposing)
- {
- try
- {
- if (!_disposed)
- {
- if (disposing && (this._baseStream != null))
- this._baseStream.Close();
- _disposed = true;
- }
- }
- finally
- {
- base.Dispose(disposing);
- }
- }
- /// <summary>
- /// Indicates whether the stream can be read.
- /// </summary>
- /// <remarks>
- /// The return value depends on whether the captive stream supports reading.
- /// </remarks>
- public override bool CanRead
- {
- get
- {
- if (_disposed) throw new ObjectDisposedException("DeflateStream");
- return _baseStream._stream.CanRead;
- }
- }
- /// <summary>
- /// Indicates whether the stream supports Seek operations.
- /// </summary>
- /// <remarks>
- /// Always returns false.
- /// </remarks>
- public override bool CanSeek
- {
- get { return false; }
- }
- /// <summary>
- /// Indicates whether the stream can be written.
- /// </summary>
- /// <remarks>
- /// The return value depends on whether the captive stream supports writing.
- /// </remarks>
- public override bool CanWrite
- {
- get
- {
- if (_disposed) throw new ObjectDisposedException("DeflateStream");
- return _baseStream._stream.CanWrite;
- }
- }
- /// <summary>
- /// Flush the stream.
- /// </summary>
- public override void Flush()
- {
- if (_disposed) throw new ObjectDisposedException("DeflateStream");
- _baseStream.Flush();
- }
- /// <summary>
- /// Reading this property always throws a <see cref="NotImplementedException"/>.
- /// </summary>
- public override long Length
- {
- get { throw new NotImplementedException(); }
- }
- /// <summary>
- /// The position of the stream pointer.
- /// </summary>
- ///
- /// <remarks>
- /// Setting this property always throws a <see
- /// cref="NotImplementedException"/>. Reading will return the total bytes
- /// written out, if used in writing, or the total bytes read in, if used in
- /// reading. The count may refer to compressed bytes or uncompressed bytes,
- /// depending on how you've used the stream.
- /// </remarks>
- public override long Position
- {
- get
- {
- if (this._baseStream._streamMode == BestHTTP.Decompression.Zlib.ZlibBaseStream.StreamMode.Writer)
- return this._baseStream._z.TotalBytesOut;
- if (this._baseStream._streamMode == BestHTTP.Decompression.Zlib.ZlibBaseStream.StreamMode.Reader)
- return this._baseStream._z.TotalBytesIn;
- return 0;
- }
- set { throw new NotImplementedException(); }
- }
- /// <summary>
- /// Read data from the stream.
- /// </summary>
- /// <remarks>
- ///
- /// <para>
- /// If you wish to use the <c>DeflateStream</c> to compress data while
- /// reading, you can create a <c>DeflateStream</c> with
- /// <c>CompressionMode.Compress</c>, providing an uncompressed data stream.
- /// Then call Read() on that <c>DeflateStream</c>, and the data read will be
- /// compressed as you read. If you wish to use the <c>DeflateStream</c> to
- /// decompress data while reading, you can create a <c>DeflateStream</c> with
- /// <c>CompressionMode.Decompress</c>, providing a readable compressed data
- /// stream. Then call Read() on that <c>DeflateStream</c>, and the data read
- /// will be decompressed as you read.
- /// </para>
- ///
- /// <para>
- /// A <c>DeflateStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but not both.
- /// </para>
- ///
- /// </remarks>
- /// <param name="buffer">The buffer into which the read data should be placed.</param>
- /// <param name="offset">the offset within that data array to put the first byte read.</param>
- /// <param name="count">the number of bytes to read.</param>
- /// <returns>the number of bytes actually read</returns>
- public override int Read(byte[] buffer, int offset, int count)
- {
- if (_disposed) throw new ObjectDisposedException("DeflateStream");
- return _baseStream.Read(buffer, offset, count);
- }
- /// <summary>
- /// Calling this method always throws a <see cref="NotImplementedException"/>.
- /// </summary>
- /// <param name="offset">this is irrelevant, since it will always throw!</param>
- /// <param name="origin">this is irrelevant, since it will always throw!</param>
- /// <returns>irrelevant!</returns>
- public override long Seek(long offset, System.IO.SeekOrigin origin)
- {
- throw new NotImplementedException();
- }
- /// <summary>
- /// Will call the base stream's SetLength method.
- /// </summary>
- public override void SetLength(long value)
- {
- _baseStream.SetLength(value);
- }
- /// <summary>
- /// Write data to the stream.
- /// </summary>
- /// <remarks>
- ///
- /// <para>
- /// If you wish to use the <c>DeflateStream</c> to compress data while
- /// writing, you can create a <c>DeflateStream</c> with
- /// <c>CompressionMode.Compress</c>, and a writable output stream. Then call
- /// <c>Write()</c> on that <c>DeflateStream</c>, providing uncompressed data
- /// as input. The data sent to the output stream will be the compressed form
- /// of the data written. If you wish to use the <c>DeflateStream</c> to
- /// decompress data while writing, you can create a <c>DeflateStream</c> with
- /// <c>CompressionMode.Decompress</c>, and a writable output stream. Then
- /// call <c>Write()</c> on that stream, providing previously compressed
- /// data. The data sent to the output stream will be the decompressed form of
- /// the data written.
- /// </para>
- ///
- /// <para>
- /// A <c>DeflateStream</c> can be used for <c>Read()</c> or <c>Write()</c>,
- /// but not both.
- /// </para>
- ///
- /// </remarks>
- ///
- /// <param name="buffer">The buffer holding data to write to the stream.</param>
- /// <param name="offset">the offset within that data array to find the first byte to write.</param>
- /// <param name="count">the number of bytes to write.</param>
- public override void Write(byte[] buffer, int offset, int count)
- {
- if (_disposed) throw new ObjectDisposedException("DeflateStream");
- _baseStream.Write(buffer, offset, count);
- }
- #endregion
- /// <summary>
- /// Compress a string into a byte array using DEFLATE (RFC 1951).
- /// </summary>
- ///
- /// <remarks>
- /// Uncompress it with <see cref="DeflateStream.UncompressString(byte[])"/>.
- /// </remarks>
- ///
- /// <seealso cref="DeflateStream.UncompressString(byte[])">DeflateStream.UncompressString(byte[])</seealso>
- /// <seealso cref="DeflateStream.CompressBuffer(byte[])">DeflateStream.CompressBuffer(byte[])</seealso>
- /// <seealso cref="GZipStream.CompressString(string)">GZipStream.CompressString(string)</seealso>
- ///
- /// <param name="s">
- /// A string to compress. The string will first be encoded
- /// using UTF8, then compressed.
- /// </param>
- ///
- /// <returns>The string in compressed form</returns>
- public static byte[] CompressString(String s)
- {
- using (var ms = new System.IO.MemoryStream())
- {
- System.IO.Stream compressor =
- new DeflateStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression);
- ZlibBaseStream.CompressString(s, compressor);
- return ms.ToArray();
- }
- }
- /// <summary>
- /// Compress a byte array into a new byte array using DEFLATE.
- /// </summary>
- ///
- /// <remarks>
- /// Uncompress it with <see cref="DeflateStream.UncompressBuffer(byte[])"/>.
- /// </remarks>
- ///
- /// <seealso cref="DeflateStream.CompressString(string)">DeflateStream.CompressString(string)</seealso>
- /// <seealso cref="DeflateStream.UncompressBuffer(byte[])">DeflateStream.UncompressBuffer(byte[])</seealso>
- /// <seealso cref="GZipStream.CompressBuffer(byte[])">GZipStream.CompressBuffer(byte[])</seealso>
- ///
- /// <param name="b">
- /// A buffer to compress.
- /// </param>
- ///
- /// <returns>The data in compressed form</returns>
- public static byte[] CompressBuffer(byte[] b)
- {
- using (var ms = new System.IO.MemoryStream())
- {
- System.IO.Stream compressor =
- new DeflateStream( ms, CompressionMode.Compress, CompressionLevel.BestCompression );
- ZlibBaseStream.CompressBuffer(b, compressor);
- return ms.ToArray();
- }
- }
- /// <summary>
- /// Uncompress a DEFLATE'd byte array into a single string.
- /// </summary>
- ///
- /// <seealso cref="DeflateStream.CompressString(String)">DeflateStream.CompressString(String)</seealso>
- /// <seealso cref="DeflateStream.UncompressBuffer(byte[])">DeflateStream.UncompressBuffer(byte[])</seealso>
- /// <seealso cref="GZipStream.UncompressString(byte[])">GZipStream.UncompressString(byte[])</seealso>
- ///
- /// <param name="compressed">
- /// A buffer containing DEFLATE-compressed data.
- /// </param>
- ///
- /// <returns>The uncompressed string</returns>
- public static String UncompressString(byte[] compressed)
- {
- using (var input = new System.IO.MemoryStream(compressed))
- {
- System.IO.Stream decompressor =
- new DeflateStream(input, CompressionMode.Decompress);
- return ZlibBaseStream.UncompressString(compressed, decompressor);
- }
- }
- /// <summary>
- /// Uncompress a DEFLATE'd byte array into a byte array.
- /// </summary>
- ///
- /// <seealso cref="DeflateStream.CompressBuffer(byte[])">DeflateStream.CompressBuffer(byte[])</seealso>
- /// <seealso cref="DeflateStream.UncompressString(byte[])">DeflateStream.UncompressString(byte[])</seealso>
- /// <seealso cref="GZipStream.UncompressBuffer(byte[])">GZipStream.UncompressBuffer(byte[])</seealso>
- ///
- /// <param name="compressed">
- /// A buffer containing data that has been compressed with DEFLATE.
- /// </param>
- ///
- /// <returns>The data in uncompressed form</returns>
- public static byte[] UncompressBuffer(byte[] compressed)
- {
- using (var input = new System.IO.MemoryStream(compressed))
- {
- System.IO.Stream decompressor = new DeflateStream( input, CompressionMode.Decompress );
- return ZlibBaseStream.UncompressBuffer(compressed, decompressor);
- }
- }
- }
- }
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