SimpleWB.cs 7.4 KB

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  1. 
  2. using OpenCVForUnity.CoreModule;
  3. using OpenCVForUnity.UtilsModule;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Runtime.InteropServices;
  7. namespace OpenCVForUnity.XphotoModule
  8. {
  9. // C++: class SimpleWB
  10. //javadoc: SimpleWB
  11. public class SimpleWB : WhiteBalancer
  12. {
  13. protected override void Dispose (bool disposing)
  14. {
  15. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  16. try {
  17. if (disposing) {
  18. }
  19. if (IsEnabledDispose) {
  20. if (nativeObj != IntPtr.Zero)
  21. xphoto_SimpleWB_delete(nativeObj);
  22. nativeObj = IntPtr.Zero;
  23. }
  24. } finally {
  25. base.Dispose (disposing);
  26. }
  27. #else
  28. return;
  29. #endif
  30. }
  31. protected internal SimpleWB (IntPtr addr) : base (addr) { }
  32. // internal usage only
  33. public static new SimpleWB __fromPtr__ (IntPtr addr) { return new SimpleWB (addr); }
  34. //
  35. // C++: float cv::xphoto::SimpleWB::getInputMax()
  36. //
  37. //javadoc: SimpleWB::getInputMax()
  38. public float getInputMax ()
  39. {
  40. ThrowIfDisposed ();
  41. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  42. float retVal = xphoto_SimpleWB_getInputMax_10(nativeObj);
  43. return retVal;
  44. #else
  45. return -1;
  46. #endif
  47. }
  48. //
  49. // C++: float cv::xphoto::SimpleWB::getInputMin()
  50. //
  51. //javadoc: SimpleWB::getInputMin()
  52. public float getInputMin ()
  53. {
  54. ThrowIfDisposed ();
  55. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  56. float retVal = xphoto_SimpleWB_getInputMin_10(nativeObj);
  57. return retVal;
  58. #else
  59. return -1;
  60. #endif
  61. }
  62. //
  63. // C++: float cv::xphoto::SimpleWB::getOutputMax()
  64. //
  65. //javadoc: SimpleWB::getOutputMax()
  66. public float getOutputMax ()
  67. {
  68. ThrowIfDisposed ();
  69. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  70. float retVal = xphoto_SimpleWB_getOutputMax_10(nativeObj);
  71. return retVal;
  72. #else
  73. return -1;
  74. #endif
  75. }
  76. //
  77. // C++: float cv::xphoto::SimpleWB::getOutputMin()
  78. //
  79. //javadoc: SimpleWB::getOutputMin()
  80. public float getOutputMin ()
  81. {
  82. ThrowIfDisposed ();
  83. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  84. float retVal = xphoto_SimpleWB_getOutputMin_10(nativeObj);
  85. return retVal;
  86. #else
  87. return -1;
  88. #endif
  89. }
  90. //
  91. // C++: float cv::xphoto::SimpleWB::getP()
  92. //
  93. //javadoc: SimpleWB::getP()
  94. public float getP ()
  95. {
  96. ThrowIfDisposed ();
  97. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  98. float retVal = xphoto_SimpleWB_getP_10(nativeObj);
  99. return retVal;
  100. #else
  101. return -1;
  102. #endif
  103. }
  104. //
  105. // C++: void cv::xphoto::SimpleWB::setInputMax(float val)
  106. //
  107. //javadoc: SimpleWB::setInputMax(val)
  108. public void setInputMax (float val)
  109. {
  110. ThrowIfDisposed ();
  111. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  112. xphoto_SimpleWB_setInputMax_10(nativeObj, val);
  113. return;
  114. #else
  115. return;
  116. #endif
  117. }
  118. //
  119. // C++: void cv::xphoto::SimpleWB::setInputMin(float val)
  120. //
  121. //javadoc: SimpleWB::setInputMin(val)
  122. public void setInputMin (float val)
  123. {
  124. ThrowIfDisposed ();
  125. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  126. xphoto_SimpleWB_setInputMin_10(nativeObj, val);
  127. return;
  128. #else
  129. return;
  130. #endif
  131. }
  132. //
  133. // C++: void cv::xphoto::SimpleWB::setOutputMax(float val)
  134. //
  135. //javadoc: SimpleWB::setOutputMax(val)
  136. public void setOutputMax (float val)
  137. {
  138. ThrowIfDisposed ();
  139. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  140. xphoto_SimpleWB_setOutputMax_10(nativeObj, val);
  141. return;
  142. #else
  143. return;
  144. #endif
  145. }
  146. //
  147. // C++: void cv::xphoto::SimpleWB::setOutputMin(float val)
  148. //
  149. //javadoc: SimpleWB::setOutputMin(val)
  150. public void setOutputMin (float val)
  151. {
  152. ThrowIfDisposed ();
  153. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  154. xphoto_SimpleWB_setOutputMin_10(nativeObj, val);
  155. return;
  156. #else
  157. return;
  158. #endif
  159. }
  160. //
  161. // C++: void cv::xphoto::SimpleWB::setP(float val)
  162. //
  163. //javadoc: SimpleWB::setP(val)
  164. public void setP (float val)
  165. {
  166. ThrowIfDisposed ();
  167. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  168. xphoto_SimpleWB_setP_10(nativeObj, val);
  169. return;
  170. #else
  171. return;
  172. #endif
  173. }
  174. #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
  175. const string LIBNAME = "__Internal";
  176. #else
  177. const string LIBNAME = "opencvforunity";
  178. #endif
  179. // C++: float cv::xphoto::SimpleWB::getInputMax()
  180. [DllImport (LIBNAME)]
  181. private static extern float xphoto_SimpleWB_getInputMax_10 (IntPtr nativeObj);
  182. // C++: float cv::xphoto::SimpleWB::getInputMin()
  183. [DllImport (LIBNAME)]
  184. private static extern float xphoto_SimpleWB_getInputMin_10 (IntPtr nativeObj);
  185. // C++: float cv::xphoto::SimpleWB::getOutputMax()
  186. [DllImport (LIBNAME)]
  187. private static extern float xphoto_SimpleWB_getOutputMax_10 (IntPtr nativeObj);
  188. // C++: float cv::xphoto::SimpleWB::getOutputMin()
  189. [DllImport (LIBNAME)]
  190. private static extern float xphoto_SimpleWB_getOutputMin_10 (IntPtr nativeObj);
  191. // C++: float cv::xphoto::SimpleWB::getP()
  192. [DllImport (LIBNAME)]
  193. private static extern float xphoto_SimpleWB_getP_10 (IntPtr nativeObj);
  194. // C++: void cv::xphoto::SimpleWB::setInputMax(float val)
  195. [DllImport (LIBNAME)]
  196. private static extern void xphoto_SimpleWB_setInputMax_10 (IntPtr nativeObj, float val);
  197. // C++: void cv::xphoto::SimpleWB::setInputMin(float val)
  198. [DllImport (LIBNAME)]
  199. private static extern void xphoto_SimpleWB_setInputMin_10 (IntPtr nativeObj, float val);
  200. // C++: void cv::xphoto::SimpleWB::setOutputMax(float val)
  201. [DllImport (LIBNAME)]
  202. private static extern void xphoto_SimpleWB_setOutputMax_10 (IntPtr nativeObj, float val);
  203. // C++: void cv::xphoto::SimpleWB::setOutputMin(float val)
  204. [DllImport (LIBNAME)]
  205. private static extern void xphoto_SimpleWB_setOutputMin_10 (IntPtr nativeObj, float val);
  206. // C++: void cv::xphoto::SimpleWB::setP(float val)
  207. [DllImport (LIBNAME)]
  208. private static extern void xphoto_SimpleWB_setP_10 (IntPtr nativeObj, float val);
  209. // native support for java finalize()
  210. [DllImport (LIBNAME)]
  211. private static extern void xphoto_SimpleWB_delete (IntPtr nativeObj);
  212. }
  213. }