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-
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.UtilsModule;
- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- namespace OpenCVForUnity.VideoModule
- {
- // C++: class BackgroundSubtractorMOG2
- //javadoc: BackgroundSubtractorMOG2
- public class BackgroundSubtractorMOG2 : BackgroundSubtractor
- {
- protected override void Dispose (bool disposing)
- {
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
- try {
- if (disposing) {
- }
- if (IsEnabledDispose) {
- if (nativeObj != IntPtr.Zero)
- video_BackgroundSubtractorMOG2_delete (nativeObj);
- nativeObj = IntPtr.Zero;
- }
- } finally {
- base.Dispose (disposing);
- }
- #else
- return;
- #endif
- }
- protected internal BackgroundSubtractorMOG2 (IntPtr addr)
- : base (addr)
- {
- }
- // internal usage only
- public static new BackgroundSubtractorMOG2 __fromPtr__ (IntPtr addr)
- {
- return new BackgroundSubtractorMOG2 (addr);
- }
- //
- // C++: bool cv::BackgroundSubtractorMOG2::getDetectShadows()
- //
- //javadoc: BackgroundSubtractorMOG2::getDetectShadows()
- public bool getDetectShadows ()
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- bool retVal = video_BackgroundSubtractorMOG2_getDetectShadows_10 (nativeObj);
-
- return retVal;
- #else
- return false;
- #endif
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getBackgroundRatio()
- //
- //javadoc: BackgroundSubtractorMOG2::getBackgroundRatio()
- public double getBackgroundRatio ()
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- double retVal = video_BackgroundSubtractorMOG2_getBackgroundRatio_10 (nativeObj);
-
- return retVal;
- #else
- return -1;
- #endif
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getComplexityReductionThreshold()
- //
- //javadoc: BackgroundSubtractorMOG2::getComplexityReductionThreshold()
- public double getComplexityReductionThreshold ()
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- double retVal = video_BackgroundSubtractorMOG2_getComplexityReductionThreshold_10 (nativeObj);
-
- return retVal;
- #else
- return -1;
- #endif
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getShadowThreshold()
- //
- //javadoc: BackgroundSubtractorMOG2::getShadowThreshold()
- public double getShadowThreshold ()
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- double retVal = video_BackgroundSubtractorMOG2_getShadowThreshold_10 (nativeObj);
-
- return retVal;
- #else
- return -1;
- #endif
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getVarInit()
- //
- //javadoc: BackgroundSubtractorMOG2::getVarInit()
- public double getVarInit ()
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- double retVal = video_BackgroundSubtractorMOG2_getVarInit_10 (nativeObj);
-
- return retVal;
- #else
- return -1;
- #endif
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getVarMax()
- //
- //javadoc: BackgroundSubtractorMOG2::getVarMax()
- public double getVarMax ()
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- double retVal = video_BackgroundSubtractorMOG2_getVarMax_10 (nativeObj);
-
- return retVal;
- #else
- return -1;
- #endif
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getVarMin()
- //
- //javadoc: BackgroundSubtractorMOG2::getVarMin()
- public double getVarMin ()
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- double retVal = video_BackgroundSubtractorMOG2_getVarMin_10 (nativeObj);
-
- return retVal;
- #else
- return -1;
- #endif
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getVarThreshold()
- //
- //javadoc: BackgroundSubtractorMOG2::getVarThreshold()
- public double getVarThreshold ()
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- double retVal = video_BackgroundSubtractorMOG2_getVarThreshold_10 (nativeObj);
-
- return retVal;
- #else
- return -1;
- #endif
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getVarThresholdGen()
- //
- //javadoc: BackgroundSubtractorMOG2::getVarThresholdGen()
- public double getVarThresholdGen ()
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- double retVal = video_BackgroundSubtractorMOG2_getVarThresholdGen_10 (nativeObj);
-
- return retVal;
- #else
- return -1;
- #endif
- }
- //
- // C++: int cv::BackgroundSubtractorMOG2::getHistory()
- //
- //javadoc: BackgroundSubtractorMOG2::getHistory()
- public int getHistory ()
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- int retVal = video_BackgroundSubtractorMOG2_getHistory_10 (nativeObj);
-
- return retVal;
- #else
- return -1;
- #endif
- }
- //
- // C++: int cv::BackgroundSubtractorMOG2::getNMixtures()
- //
- //javadoc: BackgroundSubtractorMOG2::getNMixtures()
- public int getNMixtures ()
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- int retVal = video_BackgroundSubtractorMOG2_getNMixtures_10 (nativeObj);
-
- return retVal;
- #else
- return -1;
- #endif
- }
- //
- // C++: int cv::BackgroundSubtractorMOG2::getShadowValue()
- //
- //javadoc: BackgroundSubtractorMOG2::getShadowValue()
- public int getShadowValue ()
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- int retVal = video_BackgroundSubtractorMOG2_getShadowValue_10 (nativeObj);
-
- return retVal;
- #else
- return -1;
- #endif
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::apply(Mat image, Mat& fgmask, double learningRate = -1)
- //
- //javadoc: BackgroundSubtractorMOG2::apply(image, fgmask, learningRate)
- public override void apply (Mat image, Mat fgmask, double learningRate)
- {
- ThrowIfDisposed ();
- if (image != null)
- image.ThrowIfDisposed ();
- if (fgmask != null)
- fgmask.ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- video_BackgroundSubtractorMOG2_apply_10 (nativeObj, image.nativeObj, fgmask.nativeObj, learningRate);
-
- return;
- #else
- return;
- #endif
- }
- //javadoc: BackgroundSubtractorMOG2::apply(image, fgmask)
- public override void apply (Mat image, Mat fgmask)
- {
- ThrowIfDisposed ();
- if (image != null)
- image.ThrowIfDisposed ();
- if (fgmask != null)
- fgmask.ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- video_BackgroundSubtractorMOG2_apply_11 (nativeObj, image.nativeObj, fgmask.nativeObj);
-
- return;
- #else
- return;
- #endif
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setBackgroundRatio(double ratio)
- //
- //javadoc: BackgroundSubtractorMOG2::setBackgroundRatio(ratio)
- public void setBackgroundRatio (double ratio)
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- video_BackgroundSubtractorMOG2_setBackgroundRatio_10 (nativeObj, ratio);
-
- return;
- #else
- return;
- #endif
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setComplexityReductionThreshold(double ct)
- //
- //javadoc: BackgroundSubtractorMOG2::setComplexityReductionThreshold(ct)
- public void setComplexityReductionThreshold (double ct)
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- video_BackgroundSubtractorMOG2_setComplexityReductionThreshold_10 (nativeObj, ct);
-
- return;
- #else
- return;
- #endif
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setDetectShadows(bool detectShadows)
- //
- //javadoc: BackgroundSubtractorMOG2::setDetectShadows(detectShadows)
- public void setDetectShadows (bool detectShadows)
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- video_BackgroundSubtractorMOG2_setDetectShadows_10 (nativeObj, detectShadows);
-
- return;
- #else
- return;
- #endif
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setHistory(int history)
- //
- //javadoc: BackgroundSubtractorMOG2::setHistory(history)
- public void setHistory (int history)
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- video_BackgroundSubtractorMOG2_setHistory_10 (nativeObj, history);
-
- return;
- #else
- return;
- #endif
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setNMixtures(int nmixtures)
- //
- //javadoc: BackgroundSubtractorMOG2::setNMixtures(nmixtures)
- public void setNMixtures (int nmixtures)
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- video_BackgroundSubtractorMOG2_setNMixtures_10 (nativeObj, nmixtures);
-
- return;
- #else
- return;
- #endif
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setShadowThreshold(double threshold)
- //
- //javadoc: BackgroundSubtractorMOG2::setShadowThreshold(threshold)
- public void setShadowThreshold (double threshold)
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- video_BackgroundSubtractorMOG2_setShadowThreshold_10 (nativeObj, threshold);
-
- return;
- #else
- return;
- #endif
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setShadowValue(int value)
- //
- //javadoc: BackgroundSubtractorMOG2::setShadowValue(value)
- public void setShadowValue (int value)
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- video_BackgroundSubtractorMOG2_setShadowValue_10 (nativeObj, value);
-
- return;
- #else
- return;
- #endif
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setVarInit(double varInit)
- //
- //javadoc: BackgroundSubtractorMOG2::setVarInit(varInit)
- public void setVarInit (double varInit)
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- video_BackgroundSubtractorMOG2_setVarInit_10 (nativeObj, varInit);
-
- return;
- #else
- return;
- #endif
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setVarMax(double varMax)
- //
- //javadoc: BackgroundSubtractorMOG2::setVarMax(varMax)
- public void setVarMax (double varMax)
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- video_BackgroundSubtractorMOG2_setVarMax_10 (nativeObj, varMax);
-
- return;
- #else
- return;
- #endif
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setVarMin(double varMin)
- //
- //javadoc: BackgroundSubtractorMOG2::setVarMin(varMin)
- public void setVarMin (double varMin)
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- video_BackgroundSubtractorMOG2_setVarMin_10 (nativeObj, varMin);
-
- return;
- #else
- return;
- #endif
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setVarThreshold(double varThreshold)
- //
- //javadoc: BackgroundSubtractorMOG2::setVarThreshold(varThreshold)
- public void setVarThreshold (double varThreshold)
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- video_BackgroundSubtractorMOG2_setVarThreshold_10 (nativeObj, varThreshold);
-
- return;
- #else
- return;
- #endif
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setVarThresholdGen(double varThresholdGen)
- //
- //javadoc: BackgroundSubtractorMOG2::setVarThresholdGen(varThresholdGen)
- public void setVarThresholdGen (double varThresholdGen)
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- video_BackgroundSubtractorMOG2_setVarThresholdGen_10 (nativeObj, varThresholdGen);
-
- return;
- #else
- return;
- #endif
- }
- #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
- const string LIBNAME = "__Internal";
-
- #else
- const string LIBNAME = "opencvforunity";
- #endif
- // C++: bool cv::BackgroundSubtractorMOG2::getDetectShadows()
- [DllImport (LIBNAME)]
- private static extern bool video_BackgroundSubtractorMOG2_getDetectShadows_10 (IntPtr nativeObj);
- // C++: double cv::BackgroundSubtractorMOG2::getBackgroundRatio()
- [DllImport (LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getBackgroundRatio_10 (IntPtr nativeObj);
- // C++: double cv::BackgroundSubtractorMOG2::getComplexityReductionThreshold()
- [DllImport (LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getComplexityReductionThreshold_10 (IntPtr nativeObj);
- // C++: double cv::BackgroundSubtractorMOG2::getShadowThreshold()
- [DllImport (LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getShadowThreshold_10 (IntPtr nativeObj);
- // C++: double cv::BackgroundSubtractorMOG2::getVarInit()
- [DllImport (LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getVarInit_10 (IntPtr nativeObj);
- // C++: double cv::BackgroundSubtractorMOG2::getVarMax()
- [DllImport (LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getVarMax_10 (IntPtr nativeObj);
- // C++: double cv::BackgroundSubtractorMOG2::getVarMin()
- [DllImport (LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getVarMin_10 (IntPtr nativeObj);
- // C++: double cv::BackgroundSubtractorMOG2::getVarThreshold()
- [DllImport (LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getVarThreshold_10 (IntPtr nativeObj);
- // C++: double cv::BackgroundSubtractorMOG2::getVarThresholdGen()
- [DllImport (LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getVarThresholdGen_10 (IntPtr nativeObj);
- // C++: int cv::BackgroundSubtractorMOG2::getHistory()
- [DllImport (LIBNAME)]
- private static extern int video_BackgroundSubtractorMOG2_getHistory_10 (IntPtr nativeObj);
- // C++: int cv::BackgroundSubtractorMOG2::getNMixtures()
- [DllImport (LIBNAME)]
- private static extern int video_BackgroundSubtractorMOG2_getNMixtures_10 (IntPtr nativeObj);
- // C++: int cv::BackgroundSubtractorMOG2::getShadowValue()
- [DllImport (LIBNAME)]
- private static extern int video_BackgroundSubtractorMOG2_getShadowValue_10 (IntPtr nativeObj);
- // C++: void cv::BackgroundSubtractorMOG2::apply(Mat image, Mat& fgmask, double learningRate = -1)
- [DllImport (LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_apply_10 (IntPtr nativeObj, IntPtr image_nativeObj, IntPtr fgmask_nativeObj, double learningRate);
- [DllImport (LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_apply_11 (IntPtr nativeObj, IntPtr image_nativeObj, IntPtr fgmask_nativeObj);
- // C++: void cv::BackgroundSubtractorMOG2::setBackgroundRatio(double ratio)
- [DllImport (LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setBackgroundRatio_10 (IntPtr nativeObj, double ratio);
- // C++: void cv::BackgroundSubtractorMOG2::setComplexityReductionThreshold(double ct)
- [DllImport (LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setComplexityReductionThreshold_10 (IntPtr nativeObj, double ct);
- // C++: void cv::BackgroundSubtractorMOG2::setDetectShadows(bool detectShadows)
- [DllImport (LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setDetectShadows_10 (IntPtr nativeObj, bool detectShadows);
- // C++: void cv::BackgroundSubtractorMOG2::setHistory(int history)
- [DllImport (LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setHistory_10 (IntPtr nativeObj, int history);
- // C++: void cv::BackgroundSubtractorMOG2::setNMixtures(int nmixtures)
- [DllImport (LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setNMixtures_10 (IntPtr nativeObj, int nmixtures);
- // C++: void cv::BackgroundSubtractorMOG2::setShadowThreshold(double threshold)
- [DllImport (LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setShadowThreshold_10 (IntPtr nativeObj, double threshold);
- // C++: void cv::BackgroundSubtractorMOG2::setShadowValue(int value)
- [DllImport (LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setShadowValue_10 (IntPtr nativeObj, int value);
- // C++: void cv::BackgroundSubtractorMOG2::setVarInit(double varInit)
- [DllImport (LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setVarInit_10 (IntPtr nativeObj, double varInit);
- // C++: void cv::BackgroundSubtractorMOG2::setVarMax(double varMax)
- [DllImport (LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setVarMax_10 (IntPtr nativeObj, double varMax);
- // C++: void cv::BackgroundSubtractorMOG2::setVarMin(double varMin)
- [DllImport (LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setVarMin_10 (IntPtr nativeObj, double varMin);
- // C++: void cv::BackgroundSubtractorMOG2::setVarThreshold(double varThreshold)
- [DllImport (LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setVarThreshold_10 (IntPtr nativeObj, double varThreshold);
- // C++: void cv::BackgroundSubtractorMOG2::setVarThresholdGen(double varThresholdGen)
- [DllImport (LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setVarThresholdGen_10 (IntPtr nativeObj, double varThresholdGen);
- // native support for java finalize()
- [DllImport (LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_delete (IntPtr nativeObj);
- }
- }
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