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- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ObjdetectModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- using OpenCVForUnity.UnityUtils.Helper;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// Face Detection WebCamTexture Example
- /// An example of detecting human face in a image of WebCamTexture using the CascadeClassifier class.
- /// http://docs.opencv.org/3.2.0/db/d28/tutorial_cascade_classifier.html
- /// </summary>
- [RequireComponent (typeof(WebCamTextureToMatHelper))]
- public class FaceDetectionWebCamTextureExample : MonoBehaviour
- {
- /// <summary>
- /// The gray mat.
- /// </summary>
- Mat grayMat;
- /// <summary>
- /// The texture.
- /// </summary>
- Texture2D texture;
- /// <summary>
- /// The cascade.
- /// </summary>
- CascadeClassifier cascade;
- /// <summary>
- /// The faces.
- /// </summary>
- MatOfRect faces;
- /// <summary>
- /// The webcam texture to mat helper.
- /// </summary>
- WebCamTextureToMatHelper webCamTextureToMatHelper;
- /// <summary>
- /// The FPS monitor.
- /// </summary>
- FpsMonitor fpsMonitor;
- #if UNITY_WEBGL && !UNITY_EDITOR
- IEnumerator getFilePath_Coroutine;
- #endif
- // Use this for initialization
- void Start ()
- {
- fpsMonitor = GetComponent<FpsMonitor> ();
- webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper> ();
- #if UNITY_WEBGL && !UNITY_EDITOR
- getFilePath_Coroutine = Utils.getFilePathAsync ("lbpcascade_frontalface.xml", (result) => {
- getFilePath_Coroutine = null;
- cascade = new CascadeClassifier ();
- cascade.load (result);
- if (cascade.empty ()) {
- Debug.LogError ("cascade file is not loaded. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
- }
- webCamTextureToMatHelper.Initialize ();
- });
- StartCoroutine (getFilePath_Coroutine);
- #else
- cascade = new CascadeClassifier ();
- cascade.load (Utils.getFilePath ("lbpcascade_frontalface.xml"));
- // cascade.load (Utils.getFilePath ("haarcascade_frontalface_alt.xml"));
- #if !UNITY_WSA_10_0
- if (cascade.empty ()) {
- Debug.LogError ("cascade file is not loaded. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
- }
- #endif
- #if UNITY_ANDROID && !UNITY_EDITOR
- // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
- webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
- #endif
- webCamTextureToMatHelper.Initialize ();
- #endif
- }
- /// <summary>
- /// Raises the web cam texture to mat helper initialized event.
- /// </summary>
- public void OnWebCamTextureToMatHelperInitialized ()
- {
- Debug.Log ("OnWebCamTextureToMatHelperInitialized");
-
- Mat webCamTextureMat = webCamTextureToMatHelper.GetMat ();
- texture = new Texture2D (webCamTextureMat.cols (), webCamTextureMat.rows (), TextureFormat.RGBA32, false);
- gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
- gameObject.transform.localScale = new Vector3 (webCamTextureMat.cols (), webCamTextureMat.rows (), 1);
- Debug.Log ("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
- if (fpsMonitor != null) {
- fpsMonitor.Add ("width", webCamTextureMat.width ().ToString ());
- fpsMonitor.Add ("height", webCamTextureMat.height ().ToString ());
- fpsMonitor.Add ("orientation", Screen.orientation.ToString ());
- }
- float width = webCamTextureMat.width ();
- float height = webCamTextureMat.height ();
-
- float widthScale = (float)Screen.width / width;
- float heightScale = (float)Screen.height / height;
- if (widthScale < heightScale) {
- Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
- } else {
- Camera.main.orthographicSize = height / 2;
- }
- grayMat = new Mat (webCamTextureMat.rows (), webCamTextureMat.cols (), CvType.CV_8UC1);
- faces = new MatOfRect ();
- }
- /// <summary>
- /// Raises the web cam texture to mat helper disposed event.
- /// </summary>
- public void OnWebCamTextureToMatHelperDisposed ()
- {
- Debug.Log ("OnWebCamTextureToMatHelperDisposed");
- if (grayMat != null)
- grayMat.Dispose ();
- if (texture != null) {
- Texture2D.Destroy (texture);
- texture = null;
- }
- if (faces != null)
- faces.Dispose ();
- }
- /// <summary>
- /// Raises the web cam texture to mat helper error occurred event.
- /// </summary>
- /// <param name="errorCode">Error code.</param>
- public void OnWebCamTextureToMatHelperErrorOccurred (WebCamTextureToMatHelper.ErrorCode errorCode)
- {
- Debug.Log ("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
- }
- // Update is called once per frame
- void Update ()
- {
- if (webCamTextureToMatHelper.IsPlaying () && webCamTextureToMatHelper.DidUpdateThisFrame ()) {
-
- Mat rgbaMat = webCamTextureToMatHelper.GetMat ();
- Imgproc.cvtColor (rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);
- Imgproc.equalizeHist (grayMat, grayMat);
-
-
- if (cascade != null)
- cascade.detectMultiScale (grayMat, faces, 1.1, 2, 2, // TODO: objdetect.CV_HAAR_SCALE_IMAGE
- new Size (grayMat.cols () * 0.2, grayMat.rows () * 0.2), new Size ());
-
-
- OpenCVForUnity.CoreModule.Rect[] rects = faces.toArray ();
- for (int i = 0; i < rects.Length; i++) {
- // Debug.Log ("detect faces " + rects [i]);
-
- Imgproc.rectangle (rgbaMat, new Point (rects [i].x, rects [i].y), new Point (rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar (255, 0, 0, 255), 2);
- }
-
- // Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
-
- Utils.fastMatToTexture2D (rgbaMat, texture);
- }
- }
- /// <summary>
- /// Raises the destroy event.
- /// </summary>
- void OnDestroy ()
- {
- webCamTextureToMatHelper.Dispose ();
- if (cascade != null)
- cascade.Dispose ();
- #if UNITY_WEBGL && !UNITY_EDITOR
- if (getFilePath_Coroutine != null) {
- StopCoroutine (getFilePath_Coroutine);
- ((IDisposable)getFilePath_Coroutine).Dispose ();
- }
- #endif
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick ()
- {
- SceneManager.LoadScene ("OpenCVForUnityExample");
- }
- /// <summary>
- /// Raises the play button click event.
- /// </summary>
- public void OnPlayButtonClick ()
- {
- webCamTextureToMatHelper.Play ();
- }
- /// <summary>
- /// Raises the pause button click event.
- /// </summary>
- public void OnPauseButtonClick ()
- {
- webCamTextureToMatHelper.Pause ();
- }
- /// <summary>
- /// Raises the stop button click event.
- /// </summary>
- public void OnStopButtonClick ()
- {
- webCamTextureToMatHelper.Stop ();
- }
- /// <summary>
- /// Raises the change camera button click event.
- /// </summary>
- public void OnChangeCameraButtonClick ()
- {
- webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.IsFrontFacing ();
- }
- }
- }
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