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- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.SceneManagement;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using OpenCVForUnity.VideoioModule;
- using OpenCVForUnity.TrackingModule;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// Tracking Example
- /// An example of object tracking using the tracking (Tracking API) module.
- /// http://docs.opencv.org/trunk/d5/d07/tutorial_multitracker.html
- /// </summary>
- public class TrackingExample : MonoBehaviour
- {
- /// <summary>
- /// The capture.
- /// </summary>
- VideoCapture capture;
- /// <summary>
- /// The rgb mat.
- /// </summary>
- Mat rgbMat;
- /// <summary>
- /// The texture.
- /// </summary>
- Texture2D texture;
- /// <summary>
- /// The trackers.
- /// </summary>
- MultiTracker trackers;
- /// <summary>
- /// The objects.
- /// </summary>
- MatOfRect2d objects;
- /// <summary>
- /// The tracking color list.
- /// </summary>
- List<Scalar> trackingColorList;
- /// <summary>
- /// The selected point list.
- /// </summary>
- List<Point> selectedPointList;
- /// <summary>
- /// The stored touch point.
- /// </summary>
- Point storedTouchPoint;
- /// <summary>
- /// The FPS monitor.
- /// </summary>
- FpsMonitor fpsMonitor;
- #if UNITY_WEBGL && !UNITY_EDITOR
- IEnumerator getFilePath_Coroutine;
- #endif
-
- // Use this for initialization
- void Start ()
- {
- fpsMonitor = GetComponent<FpsMonitor> ();
- capture = new VideoCapture ();
- #if UNITY_WEBGL && !UNITY_EDITOR
- getFilePath_Coroutine = Utils.getFilePathAsync("768x576_mjpeg.mjpeg", (result) => {
- getFilePath_Coroutine = null;
-
- capture.open (result);
- Init ();
- });
- StartCoroutine (getFilePath_Coroutine);
- #else
- capture.open (Utils.getFilePath ("768x576_mjpeg.mjpeg"));
- Init ();
- #endif
- }
- private void Init ()
- {
- rgbMat = new Mat ();
- if (capture.isOpened ()) {
- Debug.Log ("capture.isOpened() true");
- } else {
- Debug.Log ("capture.isOpened() false");
- }
- Debug.Log ("CAP_PROP_FORMAT: " + capture.get (Videoio.CAP_PROP_FORMAT));
- Debug.Log ("CAP_PROP_POS_MSEC: " + capture.get (Videoio.CAP_PROP_POS_MSEC));
- Debug.Log ("CAP_PROP_POS_FRAMES: " + capture.get (Videoio.CAP_PROP_POS_FRAMES));
- Debug.Log ("CAP_PROP_POS_AVI_RATIO: " + capture.get (Videoio.CAP_PROP_POS_AVI_RATIO));
- Debug.Log ("CAP_PROP_FRAME_COUNT: " + capture.get (Videoio.CAP_PROP_FRAME_COUNT));
- Debug.Log ("CAP_PROP_FPS: " + capture.get (Videoio.CAP_PROP_FPS));
- Debug.Log ("CAP_PROP_FRAME_WIDTH: " + capture.get (Videoio.CAP_PROP_FRAME_WIDTH));
- Debug.Log ("CAP_PROP_FRAME_HEIGHT: " + capture.get (Videoio.CAP_PROP_FRAME_HEIGHT));
- capture.grab ();
- capture.retrieve (rgbMat, 0);
- int frameWidth = rgbMat.cols ();
- int frameHeight = rgbMat.rows ();
- texture = new Texture2D (frameWidth, frameHeight, TextureFormat.RGB24, false);
- gameObject.transform.localScale = new Vector3 ((float)frameWidth, (float)frameHeight, 1);
- float widthScale = (float)Screen.width / (float)frameWidth;
- float heightScale = (float)Screen.height / (float)frameHeight;
- if (widthScale < heightScale) {
- Camera.main.orthographicSize = ((float)frameWidth * (float)Screen.height / (float)Screen.width) / 2;
- } else {
- Camera.main.orthographicSize = (float)frameHeight / 2;
- }
- capture.set (Videoio.CAP_PROP_POS_FRAMES, 0);
- gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
- trackers = MultiTracker.create ();
- objects = new MatOfRect2d ();
- trackingColorList = new List<Scalar> ();
- selectedPointList = new List<Point> ();
- }
- // Update is called once per frame
- void Update ()
- {
- #if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
- //Touch
- int touchCount = Input.touchCount;
- if (touchCount == 1)
- {
- Touch t = Input.GetTouch(0);
- if(t.phase == TouchPhase.Ended && !EventSystem.current.IsPointerOverGameObject (t.fingerId)) {
- storedTouchPoint = new Point (t.position.x, t.position.y);
- //Debug.Log ("touch X " + t.position.x);
- //Debug.Log ("touch Y " + t.position.y);
- }
- }
- #else
- //Mouse
- if (Input.GetMouseButtonUp (0) && !EventSystem.current.IsPointerOverGameObject ()) {
- storedTouchPoint = new Point (Input.mousePosition.x, Input.mousePosition.y);
- //Debug.Log ("mouse X " + Input.mousePosition.x);
- //Debug.Log ("mouse Y " + Input.mousePosition.y);
- }
- #endif
- if (selectedPointList.Count == 1) {
- if (storedTouchPoint != null) {
- ConvertScreenPointToTexturePoint (storedTouchPoint, storedTouchPoint, gameObject, rgbMat.cols (), rgbMat.rows ());
- OnTouch (rgbMat, storedTouchPoint);
- storedTouchPoint = null;
- }
- }
- //Loop play
- if (capture.get (Videoio.CAP_PROP_POS_FRAMES) >= capture.get (Videoio.CAP_PROP_FRAME_COUNT))
- capture.set (Videoio.CAP_PROP_POS_FRAMES, 0);
- //error PlayerLoop called recursively! on iOS.reccomend WebCamTexture.
- if (selectedPointList.Count != 1 && capture.grab ()) {
- capture.retrieve (rgbMat, 0);
- Imgproc.cvtColor (rgbMat, rgbMat, Imgproc.COLOR_BGR2RGB);
- if (storedTouchPoint != null) {
- ConvertScreenPointToTexturePoint (storedTouchPoint, storedTouchPoint, gameObject, rgbMat.cols (), rgbMat.rows ());
- OnTouch (rgbMat, storedTouchPoint);
- storedTouchPoint = null;
- }
- if (selectedPointList.Count < 2) {
- foreach (var point in selectedPointList) {
- Imgproc.circle (rgbMat, point, 6, new Scalar (0, 0, 255), 2);
- }
- } else {
- using (MatOfPoint selectedPointMat = new MatOfPoint (selectedPointList.ToArray ())) {
- OpenCVForUnity.CoreModule.Rect region = Imgproc.boundingRect (selectedPointMat);
- trackers.add (TrackerKCF.create (), rgbMat, new Rect2d (region.x, region.y, region.width, region.height));
- }
- selectedPointList.Clear ();
- trackingColorList.Add (new Scalar (UnityEngine.Random.Range (0, 255), UnityEngine.Random.Range (0, 255), UnityEngine.Random.Range (0, 255)));
- }
- trackers.update (rgbMat, objects);
- // bool updated = trackers.update (rgbMat, objects);
- // Debug.Log ("updated " + updated);
- // if (!updated && objects.rows () > 0) {
- // OnResetTrackerButtonClick ();
- // }
- Rect2d[] objectsArray = objects.toArray ();
- for (int i = 0; i < objectsArray.Length; i++) {
- Imgproc.rectangle (rgbMat, objectsArray [i].tl (), objectsArray [i].br (), trackingColorList [i], 2, 1, 0);
- }
- if (selectedPointList.Count != 1) {
- //Imgproc.putText (rgbMat, "Please touch the screen, and select tracking regions.", new Point (5, rgbMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
- if (fpsMonitor != null) {
- fpsMonitor.consoleText = "Please touch the screen, and select tracking regions.";
- }
- } else {
- //Imgproc.putText (rgbMat, "Please select the end point of the new tracking region.", new Point (5, rgbMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
- if (fpsMonitor != null) {
- fpsMonitor.consoleText = "Please select the end point of the new tracking region.";
- }
- }
-
- Utils.fastMatToTexture2D (rgbMat, texture);
- }
- }
- private void OnTouch (Mat img, Point touchPoint)
- {
- if (selectedPointList.Count < 2) {
- selectedPointList.Add (touchPoint);
- if (!(new OpenCVForUnity.CoreModule.Rect (0, 0, img.cols (), img.rows ()).contains (selectedPointList [selectedPointList.Count - 1]))) {
- selectedPointList.RemoveAt (selectedPointList.Count - 1);
- }
- }
- }
- /// <summary>
- /// Converts the screen point to texture point.
- /// </summary>
- /// <param name="screenPoint">Screen point.</param>
- /// <param name="dstPoint">Dst point.</param>
- /// <param name="texturQuad">Texture quad.</param>
- /// <param name="textureWidth">Texture width.</param>
- /// <param name="textureHeight">Texture height.</param>
- /// <param name="camera">Camera.</param>
- private void ConvertScreenPointToTexturePoint (Point screenPoint, Point dstPoint, GameObject textureQuad, int textureWidth = -1, int textureHeight = -1, Camera camera = null)
- {
- if (textureWidth < 0 || textureHeight < 0) {
- Renderer r = textureQuad.GetComponent<Renderer> ();
- if (r != null && r.material != null && r.material.mainTexture != null) {
- textureWidth = r.material.mainTexture.width;
- textureHeight = r.material.mainTexture.height;
- } else {
- textureWidth = (int)textureQuad.transform.localScale.x;
- textureHeight = (int)textureQuad.transform.localScale.y;
- }
- }
- if (camera == null)
- camera = Camera.main;
- Vector3 quadPosition = textureQuad.transform.localPosition;
- Vector3 quadScale = textureQuad.transform.localScale;
- Vector2 tl = camera.WorldToScreenPoint (new Vector3 (quadPosition.x - quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
- Vector2 tr = camera.WorldToScreenPoint (new Vector3 (quadPosition.x + quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
- Vector2 br = camera.WorldToScreenPoint (new Vector3 (quadPosition.x + quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
- Vector2 bl = camera.WorldToScreenPoint (new Vector3 (quadPosition.x - quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
- using (Mat srcRectMat = new Mat (4, 1, CvType.CV_32FC2))
- using (Mat dstRectMat = new Mat (4, 1, CvType.CV_32FC2)) {
- srcRectMat.put (0, 0, tl.x, tl.y, tr.x, tr.y, br.x, br.y, bl.x, bl.y);
- dstRectMat.put (0, 0, 0, 0, quadScale.x, 0, quadScale.x, quadScale.y, 0, quadScale.y);
- using (Mat perspectiveTransform = Imgproc.getPerspectiveTransform (srcRectMat, dstRectMat))
- using (MatOfPoint2f srcPointMat = new MatOfPoint2f (screenPoint))
- using (MatOfPoint2f dstPointMat = new MatOfPoint2f ()) {
- Core.perspectiveTransform (srcPointMat, dstPointMat, perspectiveTransform);
- dstPoint.x = dstPointMat.get (0, 0) [0] * textureWidth / quadScale.x;
- dstPoint.y = dstPointMat.get (0, 0) [1] * textureHeight / quadScale.y;
- }
- }
- }
- /// <summary>
- /// Raises the destroy event.
- /// </summary>
- void OnDestroy ()
- {
- capture.release ();
- if (rgbMat != null)
- rgbMat.Dispose ();
- if (texture != null) {
- Texture2D.Destroy (texture);
- texture = null;
- }
- if (trackers != null)
- trackers.Dispose ();
- if (objects != null)
- objects.Dispose ();
- #if UNITY_WEBGL && !UNITY_EDITOR
- if (getFilePath_Coroutine != null) {
- StopCoroutine (getFilePath_Coroutine);
- ((IDisposable)getFilePath_Coroutine).Dispose ();
- }
- #endif
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick ()
- {
- SceneManager.LoadScene ("OpenCVForUnityExample");
- }
- /// <summary>
- /// Raises the reset tracker button click event.
- /// </summary>
- public void OnResetTrackerButtonClick ()
- {
- if (trackers != null) {
- trackers.Dispose ();
- trackers = null;
- }
- if (objects != null) {
- objects.Dispose ();
- objects = null;
- }
- trackers = MultiTracker.create ();
- objects = new MatOfRect2d ();
- trackingColorList.Clear ();
- selectedPointList.Clear ();
- }
- }
- }
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